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Drilldown: conditions

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conditions > stack id : BESTOW_CURSE or KI_REONATION or POLYMORPH or None & properties : AllowLeaveCombat or ApplyToDead or Burning or ForceNeutralInteractions & condition dc: None

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stack id: (Click arrow to add another value)
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condition save:
condition dc: (Click arrow to add another value)
condition2 name:
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condition3 name:
condition3 save:
condition3 dc:

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