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conditions > status groups :
SG_DropForNonMutingDialog or
SG_Incapacitated or
SG_Poisoned or
SG_Rage or
SG_WeaponCoating
& properties :
ApplyToDead or
ForceNeutralInteractions or
IsInvulnerable
& condition dc:
None
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Showing below up to 4 results in range #1 to #4.