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'''Abilites''' are representations of a creature's physical and mental attributes. There are six abilities in ''Baldur's Gate 3'', and every creature has a set of six '''ability scores''', numerical values which repdesent how well they perform at each ability. | |||
Each ability score | Each ability score translate directly into an '''ability score modifier''' – modifiers which function as bonuses or penalties that are added to (or subtracted from) most [[Dice rolls|dice rolls]] in the game. | ||
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== Overview == | == Overview == | ||
Each ability describes a creature's capability in a different area: | |||
* [[Strength]] (STR), physical power | * [[Strength]] (STR), physical power. | ||
* [[Dexterity]] (DEX), agility | * [[Dexterity]] (DEX), agility and finesse. | ||
* [[Constitution]] (CON), health and endurance | * [[Constitution]] (CON), overall health and endurance. | ||
* [[Intelligence]] (INT), rational reasoning and memory | * [[Intelligence]] (INT), rational reasoning and memory. | ||
* [[Wisdom]] (WIS), | * [[Wisdom]] (WIS), common sense and insight. | ||
* [[Charisma]] (CHA), | * [[Charisma]] (CHA), charm or force of character. | ||
=== Character creation === | |||
Ability scores are bought with points during [[Character Creation|character creation]]. The minimum ability score during character creation is 8, and the maximum is 15, before any of the ability score increases are applied. | Ability scores are bought with points during [[Character Creation|character creation]]. The minimum ability score during character creation is 8, and the maximum is 15, before any of the ability score increases are applied. | ||
Each [[class]] has designated primary and secondary abilities. While these have no particular mechanical significance, they are mentioned in the character creator, and serve as recommendations for players unfamiliar with the rules of the game. | |||
=== Ability score modifiers === | === Ability score modifiers === | ||
Each ability has an ability score modifier, which is derived from its ability score. | Each ability has an ability score modifier, which is derived from its respective ability score. These modifiers are added to various dice rolls in the game, including [[Attack roll|attack rolls]], [[Damage rolls|damage rolls]], [[Ability check|ability checks]] and [[Saving throw|saving throws]]. | ||
Ability score modifiers are decreased by ''1'' for every odd ability score below 10, and are increased by ''1'' for every even ability score above 10. | |||
For example, a Strength score of 8 or 9 has a Strength modifier of ''-1'', and a Strength score of 12 or 13 has a Strength modifier of ''+1''. | |||
The formula used for calculation an ability score's modifier is {{InfoBlob|1=Modifier = (Score − 10) ÷ 2 <small>''(rounded down)''</small>}}. | |||
{{AbilityScoreModifierTable}} | {{AbilityScoreModifierTable}} | ||
== | ==== Spellcasting ability ==== | ||
== | |||
{{hatnote|For more information, see [[Spells#Spellcasting_ability_and_proficiency|Spellcasting ability and proficiency]].}} | {{hatnote|For more information, see [[Spells#Spellcasting_ability_and_proficiency|Spellcasting ability and proficiency]].}} | ||
Every class has | Every class has an ability that affects their spellcasting, and they add its respective ability score modifier to the attack rolls and [[Difficulty Class]] of their spells.{{note|The primary ability of casters classes always corresponds to their spellcasting ability, with the exception of rangers and classes that gain spellcasting via a subclass class feature.}}{{note|Racial spells may use their own designated ability. For example, the [[cantrip]] granted during character creation by the [[Elf|elf]] or [[Half-Elf|half-elf]] race always uses Intelligence, regardless of the creature's class.}} | ||
{{table list| | {{table list| | ||
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}} | }} | ||
=== Saving throws === | |||
{{see also|Saving throws}} | |||
Each saving throw has an associated ability, and creatures can have [[proficiency]] with or [[advantage]] on saves that use a specific ability, usually granted by clads and [[race]], respectively. | |||
=== | |||
{{ | |||
* Dexterity is a common ability used for saves against spells that deal area of effect damage, often halving the damage rolls of those spells. | |||
* Constitution saves are used is used to maintain [[concentration]] on long-duration spells, and are used when saving against [[poisons]] or spells that test a target's endurance or resilience. | |||
[[ | * Intelligence saves are used against psionic spells and features, such as those used by [[illithids]]. | ||
* Wisdom is a commonly used ability for saves against spells that test a creature's composure, willpower or self control. | |||
Dexterity is the | === Overview of abilities === | ||
; Strength | |||
* Creatures add their Strength modifier to the results of [[Attacks|attack]] and [[damage]] rolls for melee weapons. | |||
* Increases [[Carrying capacity|carrying capacity]] and jump distance. | |||
* Improves chances of success of shoving or resisting being shoved. | |||
* The primary ability of fighters and barbarians. | |||
:;Associated skills : [[Athletics]] | |||
; Dexterity | |||
* Creatures add their Dexterity modifier to to the results of attack and damage rolls of ranged weapons and, when the creature's Dexterity score is higher than their Strength score, melee weapons with the [[Finesse]] property. | |||
* Creatures also add their Dexterity modifier to their [[AC]], up to a maximum of ''+2'' when wearing medium [[armour]]. The bonus is ignored when wearing heavy armour. | |||
* The primary ability of monks, rangers and rogues. | |||
:; Associated skills : [[Acrobatics]], [[Sleight of Hand]], [[Stealth]] | |||
; Constitution | |||
* Creatures add their Constitution modifier to the amount of [[hit points]] they gain on level up. This increase is applied retroactively. | |||
:; Associated skills : None | |||
; Intelligence | |||
* The primary ability of wizards. | |||
:; Associated skills : [[Arcana]], [[History]], [[Investigation]], [[Nature]], [[Religion]] | |||
; Wisdom | |||
* The primary ability for clerics and druids | |||
* An important ability for monks, as several of their class features depend on it. | |||
:; Associated skills : [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], [[Survival]] | |||
; Charisma | |||
* The primary ability for bards, sorcerers, warlocks and paladins. | |||
:; Associated skills : [[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]] | |||
== | == Ability checks == | ||
Ability checks are dice rolls made to determine whether a creature succeeds or fails at a task. When attempting an ability check, a creature rolls a d20, and then adds the relevant [[Ability score#Ability score modifiers|ability score modifier]] and, if applicable, [[Proficiency bonus|proficiency bonus]] to the results of the roll. If the final results equal or exceeds a target [[Difficulty Class]] (DC), specific to that task, it is considered as success. | |||
= | <div style="text-align: center;"> Formula: {{InfoBlob|{{D20}} + Ability Score Modifier + (when applicable) proficiency Bonus}}</div> | ||
; | |||
=== | === Skills === | ||
{{see also|Skills}} | |||
Ability checks are usually made using a specified skill. If a creature is proficient with an ability check's associated skill, they may add their proficiency bonus to the results of that roll, in addition to the relevant ability score modifier. These rolls are often referred to as ''skill checks'' by the community, although they are not referred to as such in-game. | |||
{{SkillsTable}} | |||
{{ | |||
==== | === Common scenarios === | ||
==== Automatic rolls ==== | |||
Some ability checks are automatic. For example, when a creature approaches an unactivated trap, the game rolls a [[Perception]] ability check to determine whether the creation notices the trap. Perception is a Wisdom Skill, so the character adds their Wisdom modifier and, if proficient in Perception, their proficiency bonus to the ability check. Once the trap is discovered, the character can interact with it to attempt to [[Disarm]] it, which requires a successful [[Sleight of Hand]] check, a Dexterity Skill. | |||
==== | ==== During dialogue ==== | ||
Ability checks are also common during dialogue, where some responses require a ability check to determine the outcome. Examples include using Charisma-based skills like [[Persuasion]], [[Deception]] or [[Intimidation]] to influence others, or Intelligence-based Skills like [[Investigation]], [[History]] or [[Religion]] to determine or remember facts. | |||
==== | ==== Contests ==== | ||
A contest is a special type of ability check in which two creatures both roll an ability check to oppose each other, and one wins over the other. The creatures don't necessarily roll the same type of check. | |||
An example of this is the {{SAI|Shove}} action. The creature attempting the Shove rolls Athletics, and the defending creature rolls either Athletics or Acrobatics (the game chooses the Skill with the highest bonus) to contest the Shove. If the attacker's roll is higher than the defender's, the Shove succeeds; otherwise it fails. | |||
{{ | |||
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== Improving or reducing ability scores == | == Improving or reducing ability scores == | ||
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=== Permanently === | === Permanently === | ||
Ability scores can be permanently improved through the [[Ability Improvement]] feat, though this cannot raise | Ability scores can be permanently improved through the [[Ability Improvement]] feat, though this cannot raise a score above 20. | ||
There are also several ways of [[permanent bonuses|permanently improving]] ability scores through [[quests]] and interactions, which can raise ability scores over 20.{{note|The [[Mirror of Loss]] can both permanently improve and temporarily reduce ability scores.|name=mirror}} | There are also several ways of [[permanent bonuses|permanently improving]] ability scores by through [[quests]] and interactions, which can raise ability scores over 20.{{note|The [[Mirror of Loss]] can both permanently improve and temporarily reduce ability scores.|name=mirror}} | ||
=== Temporarily === | === Temporarily === | ||
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== Footnotes == | == Footnotes == | ||
{{notelist}} | {{notelist}} | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category: | [[Category:Character Creation]] | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |