Editing True Strike
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{{SpellPage | {{SpellPage | ||
| name = True Strike | | name = True Strike | ||
| image = True Strike. | | image = True Strike Icon.png | ||
| level = cantrip | | level = cantrip | ||
| school = Divination | | school = Divination | ||
| classes = Bard, Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster | |||
| classes = Bard, Sorcerer, Warlock, Wizard | |||
| summary = The caster gains Advantage on their next Attack Roll against the target. | | summary = The caster gains Advantage on their next Attack Roll against the target. | ||
| description = | | description = Divine a character's defences to give you {{Advantage}} on your next [[Attack Roll]] against it. | ||
| | | action type = action | ||
| range = ranged | |||
| | |||
| concentration = yes | | concentration = yes | ||
| condition = True Strike | | condition = True Strike | ||
| condition duration = 2 | | condition duration = 2 | ||
| notes = | |||
| notes = | |||
* The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit: | * The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit: | ||
** Only the caster of this spell gains {{Advantage}} on their next attack against the affected target, never their allies. | ** Only the caster of this spell gains {{Advantage}} on their next attack against the affected target, never their allies. | ||
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* True Strike is rarely considered worth using due to its opportunity cost; a full action must be spent on it to improve the chances of hitting once. Most of the time, if two actions are available (whether on the same turn or not), attacking twice is more effective than attacking once with advantage due to damage bonuses. | * True Strike is rarely considered worth using due to its opportunity cost; a full action must be spent on it to improve the chances of hitting once. Most of the time, if two actions are available (whether on the same turn or not), attacking twice is more effective than attacking once with advantage due to damage bonuses. | ||
* However, True Strike is not considered aggressive, so the caster could cast it just before combat to gain its benefits without having to spend an action mid-fight. This eliminates the opportunity cost. Note that the duration is only 2 turns (12 seconds while not in turn-based mode). | * However, True Strike is not considered aggressive, so the caster could cast it just before combat to gain its benefits without having to spend an action mid-fight. This eliminates the opportunity cost. Note that the duration is only 2 turns (12 seconds while not in turn-based mode). | ||
* Another niche use case exists for an [[Arcane Trickster]] making a | * Another niche use case exists for an [[Arcane Trickster]] making a [[Sneak Attack (Melee)|Sneak Attack]]. If the caster is out of spell slots, ''and'' no allies can flank for a sneak attack, ''and'' there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient. | ||
** In such cases, True Strike can be even more useful when using the | ** In such cases, True Strike can be even more useful when using the [[Sneak Attack (Ranged)|ranged version of sneak attack]], since this allows the caster to benefit from the range of the cantrip, especially with a [[High Ground Rules|High Ground]] bonus. At such distances, however, it is typically easier to just use a Bonus Action to [[Hide|hide]] first and obtain Advantage (note that this will no longer be an option for a non-multiclassed Arcane Trickster in the full release due to Hide becoming a full Action). | ||
}} | }} | ||