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== Basics of Combat == | == Basics of Combat == | ||
The goal of combat is to reduce your enemies HP (Health Points) to zero (or 1 if you have non-lethal toggled on). | |||
The goal of combat is to reduce your enemies HP (Health Points) to zero (or 1 if you have non-lethal toggled on). | |||
When combat begins, your characters and the enemy will roll '''Initiative'''. This is a d20 (1-20) with a characters Dexterity acting as the modifier to this. Based on how characters rolled, they will take turns based on where they fell in that order. | When combat begins, your characters and the enemy will roll '''Initiative'''. This is a d20 (1-20) with a characters Dexterity acting as the modifier to this. Based on how characters rolled, they will take turns based on where they fell in that order. | ||
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=== Actions === | === Actions === | ||
Full Action - A costs a character 1 full {{Action}} resource. These actions typically commit your character to attacking, buffing themselves or an ally, or debuffing the enemy. Every class has 1 {{Action}} per turn (unless under the affects of Haste). | |||
{| class="wikitable" | {| class="wikitable sortable" | ||
|+Notable Actions | |+Notable Actions | ||
!{{Action}} | !{{Action}} | ||
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|Throw an item | |Throw an item | ||
|} | |} | ||
Bonus Actions - Costs a character 1 <nowiki>{{action|bonus}}</nowiki> resource. These are typically "less" impactful than full actions, but still powerful. You only get 1 per turn (unless you are a Thief who gets 2, or under the effect of the Helmet of Grit). | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Notable Bonus Actions | |+Notable Bonus Actions | ||
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In contrast, there are 4 Goblins, meaning that at the start of combat the enemy has access to 4 {{action}}s 5 {{action|bonus}}s | In contrast, there are 4 Goblins, meaning that at the start of combat the enemy has access to 4 {{action}}s 5 {{action|bonus}}s | ||
As combat proceeds, you and the enemy will expend actions to attack/harm/cast spells/buff/debuff enemies and allies until either you or your opponents win. The Action economy is an important tool to understanding your resources as a party, and what you can accomplish as a team. | |||
=== High Ground === | |||
=== | |||
High Ground | |||