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| {{PageSeo | | {{PageSeo |
| | description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies. | | | description = Battle Master is a subclass of Fighter. |
| | image = Battle Master Icon.png | | | image = Battle Master Icon.png |
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| {{SubclassQuote|quote=Battle Masters are paragons of tactical superiority, combining combat manoeuvres <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> and experience in the field to dominate every fight.|image=Class_Fighter_Battle_Master_Badge_Icon.png}} | | {{Quote|Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.}} |
| '''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies. | | |
| | [[File:Battle Master Icon.png|frameless|upright=1.5|left]] '''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. These Fighters are more specialized in controlling the battlefield, using their fighting '''Maneuvers''' to attack enemies or support allies in combat. |
| [[Category:Subclasses]] | | [[Category:Subclasses]] |
| | {{clear}} |
| | == Subclass Features == |
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| ==Subclass Features== | | === Level 3 === |
| [[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}
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| {{Level header|3}} <!--"Manoeuvre" is correct! Remember, BG3 does not use American English spelling.-->
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| ; {{R|supdie|forceplural=yes}}: 4
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| : Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after either a [[Short Rest|Short]] Rest or a [[Long Rest]].
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| ; [[Manoeuvres]]
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| : Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher.
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| :; Choose 3 manoeuvres to learn:
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| :: {{Table list|
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| ::; {{SAI|Commander's Strike}} : Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.
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| ::; {{SAI|Disarming Attack (Melee)|Disarming Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly forces the target to drop the weapons they are holding.
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| ::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.
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| ::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.
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| ::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an additional {{DamageText|1d8|Weapon}} damage.
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| ::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8|Weapon}} damage and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.
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| ::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
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| ::; {{SAI|Menacing Attack (Melee)|Menacing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly {{Cond|Frightened|Frightens}} the target.
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| ::; {{SAI|Precision Attack}} : Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].
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| ::; {{SAI|Pushing Attack (Melee)|Pushing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly pushes the target back 4.5m.
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| ::; {{SAI|Rally}} : Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve.
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| ::; {{SAI|Riposte}} : When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DamageText|1d8|Weapon}} damage.
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| ::; {{SAI|Sweeping Attack}} : Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
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| ::; {{SAI|Trip Attack (Melee)|Trip Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller.
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| }}
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| {{Level header|7}}
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| ; {{R|supdie|forceplural=yes}}: 5
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| : You gain +1 Superiority Die
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| {{HorizontalRuleImage}}
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| * Choose 2 additional [[Manoeuvres]].
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| {{Level header|10}}
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| ; {{Pass|Improved Combat Superiority|w=40}}
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| : The size of your '''{{R|supdie|forceplural=yes}}''' increase to {{DieIcon|d10|Physical}}1d10.
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| {{HorizontalRuleImage}}
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| * Choose 2 additional [[Manoeuvres]].
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| ==External Links==
| | * [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice: 4''' ''(You have 4 Superiority Dice, which are D8s. Your Battle Master maneuvers are fueled by these dice, and a die is expended when you use it. You regain all of your expended Superiority Dice when you finish a [[Short Rest|Short]] or [[Long Rest]].)'' |
| *{{FRWiki|Battle master|long}} | |
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| {{FighterNavbox}} | | * '''Battle Maneuvers''' ''(Choose 3):'' |
| | {| class=wikitable |
| | ! Maneuvers |
| | ! style="width: 450px;" | Description |
| | ! Grants |
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| | | '''Menacing Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly [[Conditions#Frightened|Frighten]] the target. || |
| | * [[File:Menacing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Melee)]] |
| | * [[File:Menacing Attack Ranged Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Ranged)]] |
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| | | '''Pushing Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly push the target back <code>4.5m / 15ft</code>. || |
| | * [[File:Pushing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Pushing Attack (Melee)]] |
| | * [[File:Pushing Attack Ranged Icon 2.png|frameless|upright=0.12]] [[Pushing Attack (Ranged)]] |
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| | | '''Rally''' || Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional <code>8 temporary hit points</code>. || |
| | * [[File:Rally Icon 64px.png|frameless|upright=0.12]] [[Rally]] |
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| | | '''Riposte''' || When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional <code>1d8 damage</code>. || |
| | * [[File:Riposte Icon 64px.png|frameless|upright=0.12]] [[Riposte]] |
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| | | '''Trip Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly knock the target [[Conditions#Prone|Prone]]. || |
| | * [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]] |
| | * [[File:Trip Attack Ranged Icon.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]] |
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| | | '''Disarming Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and potentially force the target to drop the weapons they are holding. || |
| | * [[File:Disarming Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Disarming Attack (Melee)]] |
| | * [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.12]] [[Disarming Attack (Ranged)]] |
| | |} |