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**{{SAI|Savage Attacker}} rerolls all damage die twice. | **{{SAI|Savage Attacker}} rerolls all damage die twice. | ||
**{{SAI|Great Weapon Fighting}} rerolls damage die for two-handed melee weapons, when rolling a 1 or 2. | **{{SAI|Great Weapon Fighting}} rerolls damage die for two-handed melee weapons, when rolling a 1 or 2. | ||
**{{SAI|Organ Rearranger}} rerolls damage die on critical hits, when rolling a 2. | |||
*Effects that provide a unique bonus when a critical hit occurs: | *Effects that provide a unique bonus when a critical hit occurs: | ||
**{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest. | **{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest. | ||
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*{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}} | *{{SAI|Scarlet Saturation|w=30}} once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}} | ||
*After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range | *After applying {{Cond|Exposing Bite}}, on the next attack made from within melee range | ||
==Footnotes== | ==Footnotes== | ||
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*[[Advantage#Math|Advantage]] - For more on the calculations behind critical successes, misses, and advantage. | *[[Advantage#Math|Advantage]] - For more on the calculations behind critical successes, misses, and advantage. | ||
{{NavGameplay/Mechanics}} | {{NavGameplay/Mechanics}} | ||