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{{ | {{ up to date | 2023-09-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
| | This page and [[D&D 5e Rule Changes|related pages]] summarize rule changes from the implementation of Dungeons and Dragons 5th Edition (D&D 5e) rules to Baldur's Gate 3 (BG3). | ||
| | |||
The rule changes described on this page and related pages are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e | The rule changes described on this page and [[D&D 5e Rule Changes|related pages]] are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a OneD&D rule or other playtest material from D&D 5e, that is considered a rule change from D&D 5e. | ||
== | There will be rapid changes to these pages at BG3's launch, so leaving relevant comments with any edits are strongly encouraged. | ||
* Drow | == [[Dragonborn]] == | ||
''No Changes.'' | |||
== [[Drow]] == | |||
* Drow do not have sunlight sensitivity. | |||
* The Trance feature is only implemented by changing your posture while resting in camp. | * The Trance feature is only implemented by changing your posture while resting in camp. | ||
== Dwarves == | == [[Dwarf|Dwarves]] == | ||
* As there is no movements speed penalty for wearing [[Armour#Heavy_Armour|heavy armor]] in the game, the racial trait for nullifying it is not in the game either. | |||
* As there is no | * Dwarfs get unique dialogue options instead of Stonecunning's double proficiency bonus for stonework-related History. | ||
* | |||
* Tool Proficiency is not in the game as tool proficiencies in general are not. | * Tool Proficiency is not in the game as tool proficiencies in general are not. | ||
=== Gold | ==== [[Dwarf#Gold_Dwarves|Gold Dwarves]] (Hill Dwarves) ==== | ||
''No Changes.'' | ''No Changes.'' | ||
=== Shield | ==== [[Dwarf#Shield_Dwarves|Shield Dwarves]] (Mountain Dwarves) ==== | ||
''No Changes.'' | ''No Changes.'' | ||
=== Duergar === | ==== [[Dwarf#Duergar|Duergar]] ==== | ||
* | * Duerger Resilience does not give saving throw {{Advantage}} or Resistance against poison. | ||
* | * Duerger do not have Sunlight Sensitivity. | ||
== Elves == | == [[Elf|Elves]] == | ||
* The Trance feature is only implemented by changing your posture while resting in camp. | * The Trance feature is only implemented by changing your posture while resting in camp. | ||
=== High | ==== [[Elf#High_Elves|High Elves]] ==== | ||
''No changes.'' | ''No changes.'' | ||
=== Wood | ==== [[Elf#Wood_Elves|Wood Elves]] ==== | ||
* The | * The [[Elf#Wood_Elves|Wood Elves']] Mask of the Wild feature gives [[Proficiency]] in [[Stealth]], as characters can attempt to hide at any time in the game. | ||
== Half- | == [[Half-Elf|Half-Elves]] == | ||
* Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new. | |||
* | |||
* Skill Versatility is not in the game. | * Skill Versatility is not in the game. | ||
=== Drow | ==== [[Half-Elf#Drow_Half-Elves|Drow Half-Elves]] ==== | ||
* The variant feature is not selectable, and the variant feature available is | * The variant feature is not selectable, and the variant feature available is Drow Magic. | ||
=== High | ==== [[Half-Elf#High_Half-Elves|High Half-Elves]] ==== | ||
* The variant feature is not selectable, and the variant feature available is | * The variant feature is not selectable, and the variant feature available is Cantrip. | ||
=== Wood | ==== [[Half-Elf#Wood_Half-Elves|Wood Half-Elves]] ==== | ||
* The variant feature is not selectable, and the variant feature available is | * The variant feature is not selectable, and the variant feature available is Fleet of Foot. | ||
== Half- | == [[Half-Orc|Half-Orcs]] == | ||
* Menacing - proficiency in Intimidation - is not in the game. | |||
* Menacing | |||
== Halflings == | == [[Halfling|Halflings]] == | ||
* Halfling Nimbleness (ability to move through space of creatures larger than you) is not in the game. | * Halfling Nimbleness (ability to move through space of creatures larger than you) is not in the game. | ||
=== Lightfoot | ==== [[Halfling#Lightfoot_Halflings|Lightfoot Halflings]] ==== | ||
''No changes.'' | |||
==== [[Halfling#Strongheart_Halflings|Strongheart Halflings]] (Stout Halflings) ==== | |||
''No changes.'' | ''No changes.'' | ||
== Humans == | == [[Human|Humans]] == | ||
* Variant ("Subrace") Humans are not in the game. Only the default [[Human]] is available with the following new traits: | |||
* | ** Proficiencies in Light Armour, Shields, Spears, Pikes, Halberds, and Glaive Weapons are new. | ||
** | ** The ability to choose a skill to be proficient in is new. | ||
** The ability to choose a skill to be proficient in is new | ** Human Versatility, which increases Carrying Capacity by 25%, is new. | ||
** | |||
== Githyanki == | == [[Githyanki]] == | ||
''Githyanki have traits from Mordenkainen's Tome of Foes, with Astral Knowledge from Monsters of the Multiverse replacing Decadent Mastery.'' | |||
== | == [[Gnome|Gnomes]] == | ||
''No changes.'' | |||
=== Forest | ==== [[Gnome#Forest_Gnomes|Forest Gnomes]] ==== | ||
* Natural Illusionist is not in the game. | * Natural Illusionist is not in the game. | ||
* Speak with Small Beasts grants [[Speak with Animals]] once per long rest instead of generic simple communication. | * Speak with Small Beasts grants [[Speak with Animals]] once per long rest instead of generic simple communication. | ||
=== Rock | ==== [[Gnome#Rock_Gnomes|Rock Gnomes]] ==== | ||
* Tinker is not in the game. | * Tinker is not in the game. | ||
* Artificer's Lore is changed to grant | * Artificer's Lore is changed to grant Expertise in [[History]] checks. | ||
== | ==== [[Gnome#Deep_Gnomes|Deep Gnomes]] (Svirfneblin) ==== | ||
* Stone Camouflage provides advantage to stealth checks at all times, not just against rocky terrain. | |||
== | == [[Tiefling|Tieflings]] == | ||
'' | ''No changes. Infernal Legacy is reserved for Asmodeus Tieflings.'' | ||
==== [[Tiefling#Asmodeus_Tieflings|Asmodeus Tieflings]] ==== | |||
''No changes. This is the Player Handbook base [[Tiefling]] with Infernal Legacy.'' | |||
=== Mephistopheles | ==== [[Tiefling#Mephistopheles_Tieflings|Mephistopheles Tieflings]] ==== | ||
''No changes.'' | ''No changes.'' | ||
=== Zariel | ==== [[Tiefling#Zariel_Tieflings|Zariel Teiflings]] ==== | ||
''No changes.'' | ''No changes.'' | ||
== | == Related D&D 5e Rule Change Pages == | ||
* [[D&D 5e | * [[D&D 5e Rule Changes]] | ||
* [[D&D 5e | * [[D&D 5e Class Changes]] | ||
* [[D&D 5e | * [[D&D 5e Spell Changes]] | ||
* [[D&D 5e | * [[D&D 5e Feat Changes]] |