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''Baldur's Gate 3'' does not use the standard D&D 5e ruleset for falling damage, in which creatures take 1d6 damage for every 10ft they fall.{{ref|https://www.dndbeyond.com/sources/basic-rules/adventuring#Falling}} Instead it uses its own formula in which the damage is consistent and scales more discretely as the height of the fall increases. The calculations used in the game seem to involve a lot of rounding, so the exact damage taken may not always perfectly match what you would expect from calculating it. | ''Baldur's Gate 3'' does not use the standard D&D 5e ruleset for falling damage, in which creatures take 1d6 damage for every 10ft they fall.{{ref|https://www.dndbeyond.com/sources/basic-rules/adventuring#Falling}} Instead it uses its own formula in which the damage is consistent and scales more discretely as the height of the fall increases. The calculations used in the game seem to involve a lot of rounding, so the exact damage taken may not always perfectly match what you would expect from calculating it. | ||
The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creature’s maximum health | The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creature’s maximum health: | ||
*Falls of less than {{Distance|m=4|ft=13}} deal no damage. | *Falls of less than {{Distance|m=4|ft=13}} deal no damage. | ||
*Falls over {{Distance|m=4|ft=13}} deal damage starting at roughly 2% of the creature’s maximum health and increasing by an additional 1% for every additional {{Distance|m=0.2|ft=0.6}} fallen. {{verify}} | *Falls over {{Distance|m=4|ft=13}} deal damage starting at roughly 2% of the creature’s maximum health and increasing by an additional 1% for every additional {{Distance|m=0.2|ft=0.6}} fallen. {{verify}} |