The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
|description = Baldur's Gate 3 is a turn-based adventure with a wide variety of gameplay mechanics. | |description = Baldur's Gate 3 is a turn-based adventure with a wide variety of gameplay mechanics. | ||
}} | }} | ||
''Baldur's Gate 3'' is a turn-based adventure with a wide variety of '''gameplay mechanics'''. | ''Baldur's Gate 3'' is a turn-based adventure with a wide variety of '''gameplay mechanics'''. | ||
Line 11: | Line 10: | ||
When two or more allied creatures are in close proximity to each other and would have otherwise taken their turn immediately after each other, they can usually take their turns at the same time. | When two or more allied creatures are in close proximity to each other and would have otherwise taken their turn immediately after each other, they can usually take their turns at the same time. | ||
=== Turn order === | ==== Turn order ==== | ||
The order in which creatures take their turn (the ''turn order'') is decided by rolling for [[Initiative|initiative]], which is a {{InfoBlob|1d4 + Dex mod}} roll. | The order in which creatures take their turn (the ''turn order'') is decided by rolling for [[Initiative|initiative]], which is a {{InfoBlob|1d4 + Dex mod}} roll. | ||
Line 18: | Line 17: | ||
If a creature that is attacked is unaware of their attackers at the start of combat, the first round of combat is declared a ''surprise round'', during which only the attackers may take actions. | If a creature that is attacked is unaware of their attackers at the start of combat, the first round of combat is declared a ''surprise round'', during which only the attackers may take actions. | ||
=== Turn-based mode === | ==== Turn-based mode ==== | ||
While turns are primarily featured in combat, a turn-based mode is also available outside of combat, and automatically turns on in certain scenarios, such as when certain traps are activated. | While turns are primarily featured in combat, a turn-based mode is also available outside of combat, and automatically turns on in certain scenarios, such as when certain traps are activated. | ||
Line 43: | Line 42: | ||
=== Spellcasting === | === Spellcasting === | ||
{{hatnote|Main article: [[Spellcasting]].}} | {{hatnote|Main article: [[Spellcasting]].}} | ||
While all classes are capable of casting | While all classes are capable of casting spels, some classes are proficient in spellcasting, and automatically learn spells. These classes may cast these learned spells using ''spell slots''. | ||
Spell slots are a replenishable resource, and are usually replenished on a long rest. Warlocks are able replenish spell slots on short rests, and wizards and [[Circle of the Land]] druids have class features that allow a limited amount of spell slots to replenished without a rest. | Spell slots are a replenishable resource, and are usually replenished on a long rest. Warlocks are able replenish spell slots on short rests, and wizards and [[Circle of the Land]] druids have class features that allow a limited amount of spell slots to replenished without a rest. | ||
Line 58: | Line 57: | ||
== Equipment == | == Equipment == | ||
=== Weapons === | ==== Weapons ==== | ||
Having a weapon equipped grants a character access to special [[Weapon actions|actions]] only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character | Having a weapon equipped grants a character access to special [[Weapon actions|actions]] only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |