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{{PageSeo | {{PageSeo | ||
| title = Lora | | title = Lora | ||
| description = Lora is a human NPC in Baldur's Gate 3, initially found inside the Basilisk Gate Barracks. | | description = Lora is a human NPC in Baldur's Gate 3, initially found inside the Basilisk Gate Barracks. | ||
}} | }} | ||
{{ | {{CharacterInfo | ||
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|image = [[File:Lora_Portrait.jpg|350px]] | |||
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|background= | |||
|location = [[Lora's Home]], Baldur's Gate: {{Coords|-57|-93}} | |||
|faction = | |||
|family = [[Vanra]] (Daughter)<br>Lenore the Fleet (Mother)<ref>Dialogue suggests that Lora's mother, Lenore the Fleet, is most likely deceased.</ref><ref>Nothing explicitly confirms or denies if Lenore the Fleet is meant to be the same character as [[Lenore De Hurst]].</ref> | |||
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|alt-image = [[File:|350px]] | |||
}} '''Lora''', also known as '''Lora Bergauz''',<ref>Lora's surname is revealed by interacting with the signboard just outside her home in Heapside Strand. {{Coords|-57|-93}}</ref> is a human NPC in [[Baldur's Gate 3]], initially found during Act Three inside the [[Basilisk Gate Barracks]]. Speaking to her is a possible way to start the quest [[Save Vanra]]. | |||
==Gameplay== | |||
* Lora generally starts out as a neutral entity, and cannot become hostile unless provoked.<ref>"Provoked" meaning, attacked without warning, or if hostile enough choices are chosen during dialogue opportunities.</ref> | |||
* If spoken to at the [[Basilisk Gate Barracks]], she will provide the player with the quest [[Save Vanra]]. | |||
* There are multiple ways for Lora to become hostile.<ref>Further research is needed on what conversation options cause Lora to become hostile, whether speaking to Lora or other key characters in [[Save Vanra]].{{Verify}}</ref> | |||
* One of the possible ways to resolve [[Save Vanra]] is by accepting a certain character's request to kill '''Lora.''' | |||
==Interactions== | |||
Known conversation opportunities with Lora are listed below, but this list may not be complete. | |||
''' | '''Conversation 1: Barracks'''<br> | ||
* Speaking with Lora here will generally start the quest [[Save Vanra]], regardless of dialogue choices.<ref>No combinations have yet been confirmed that ''do not'' result in the quest being added into the journal{{Verify}}.</ref> | |||
* If the player chooses options that assert their wish to help Lora, she will provide them with details that they can use to start their investigation, then departs the barracks afterward. | |||
* Poor dialogue will not cause her to become hostile, but she will leave the barracks. | |||
'''Conversation 2: Lora's Home'''<br> | |||
If | * If [[Save Vanra]] has been accepted, and players have spoken to Captain Grizly about her side of the story, an option is unlocked to ask Lora about the details given by Captain Grizly. | ||
==Notes== | ==Notes== | ||