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| [[File:TRAP Gaspit.png|thumb|150px|Vent of a Gas Trap.]]
| | A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|glyph of warding: lightning}} that zaps creatures that trip it are both examples of traps. |
| A '''trap''' is a hidden danger that can cause sudden unwanted [[conditions]] and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps. | |
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| The [[perception]] skill is used to detect traps and a [[trap disarm toolkit]] along with the [[sleight of hand]] skill is used to disarm traps. Vents can also be disabled by placing a heavy enough object on-top of them.
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| Some traps will be visible without a Perception check, but unless a character detects them they cannot be disarmed and can only be avoided.
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| {{NavGameplay}} | | {{NavGameplay}} |
| [[Category:Gameplay mechanics]] | | [[Category:Gameplay mechanics]] |
| [[Category:Environmental objects]]
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