Editing Modding:Creating a custom cloth collider
Revision as of 13:31, 17 April 2024 by EmeraldTechno (talk | contribs) (Created page with "{{Modding box}} If making a custom body, you may need to create a custom cloth collider for it. You can look up any vanilla cloth collider to use as a base, but here is an example one:<syntaxhighlight lang="xml" line="1"> <region id="ClothColliderBank"> <node id="ClothColliderBank"> <children> <node id="Resource"> <attribute id="ID" type="FixedString" value="76296449-d13a-4633-8050-9a273bf717fa" /> <attribute id="Name" type="LSString" value="WLF_FS_NK...")
Warning: You are editing an out-of-date revision of this page. If you publish it, any changes made since this revision will be lost.
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
Retrieved from "https://bg3.wiki/wiki/Modding:Creating_a_custom_cloth_collider"