Editing Abilities
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{{ | {{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{NoExcerpt|''See also: [[Ability Score Modifier]]''}} | ||
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'''Ability Scores''' refer to the Ability Points in each Ability. Abilities are a creature's physical and mental attributes. They affect most rolls. There are a total of six Abilities: | |||
<gallery heights="110px" mode="packed"> | |||
<gallery heights=" | |||
Strength Score Icon.png|[[Strength]]|link=Strength | Strength Score Icon.png|[[Strength]]|link=Strength | ||
Dexterity Score Icon.png|[[Dexterity]]|link=Dexterity | Dexterity Score Icon.png|[[Dexterity]]|link=Dexterity | ||
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Charisma Score Icon.png|[[Charisma]]|link=Charisma | Charisma Score Icon.png|[[Charisma]]|link=Charisma | ||
</gallery> | </gallery> | ||
* '''[[Strength]]''': Physical power | |||
* '''[[Dexterity]]''': Agility and finesse | |||
* '''[[Constitution]]''': Overall health and endurance | |||
* '''[[Intelligence]]''': Rational reasoning and memory | |||
* '''[[Wisdom]]''': Common sense and insight | |||
* '''[[Charisma]]''': Charm or force of character | |||
== | === Primary Ability === | ||
Each class has a different Primary Ability: | |||
== | * {{SmallIcon|Strength_Ability_Icon.png|link=Strength}}'''[[Strength]] (STR)''': {{Class|Fighter}}s, {{Class|Barbarian}}s | ||
{{ | * {{SmallIcon|Wisdom_Ability_Icon.png|link=Wisdom}} '''[[Wisdom]] (WIS)''': {{Class|Cleric}}s, {{Class|Druid}}s | ||
* {{SmallIcon|Dexterity_Ability_Icon.png|link=Dexterity}} '''[[Dexterity]] (DEX)''':{{Class|Rogue}}s, {{Class|Monk}}s, {{Class|Ranger}}s | |||
* {{SmallIcon|Charisma_Ability_Icon.png|link=Charisma}} '''[[Charisma]] (CHA)''':{{Class|Bard}}s, {{Class|Paladin}}s, {{Class|Sorcerer}}s, {{Class|Warlock}}s | |||
* {{SmallIcon|Intelligence_Ability_Icon.png|link=Intelligence}} '''[[Intelligence]] (INT)''': {{Class|Wizard}}s | |||
=== Ability Points === | |||
Ability Points can never less than 1 (except when drained, such as by [[Devour Intellect]]), and for common creatures, its natural value can be permanently increased up to 20 or temporarily increased above 20 through various enhancements, such as magical spells, [[feats]], [[elixirs]], or special equipment. For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20. The ability points of a creature determine its [[Ability Score Modifier|Ability Modifier]]s. | |||
[[Category: | {{GameplayNavbox}} | ||
[[Category:Gameplay | [[Category:Character Creation]] | ||
[[Category:Gameplay Mechanics]] |