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{{PageSeo
{{ up to date | 2023-08-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
|title = Act Two
|title = Act Two
|description = Act Two of Baldur's Gate 3 is the second act of the game.
|description = Act Two of Baldur's Gate 3 is the second act of the game.
}}
}}
{{nav act|img=Chapter 2.webp|img alt=A low angle shot of Moonrise Towers, framed with cursed roots and story clouds}}
{| class="relative-location" style="float:right; width:400px; clear:right;
'''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]], as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]] and find the heart of the [[Cult of the Absolute]].
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! [[Act One]] !! [[Act Two]] !! [[Act Three]]
Leaving the Wilderness, the party discovers the devastating impact of the [[shadow curse]], twisting the land and turning any who linger in it into shadow-cursed beings and shadows. While searching for Moonrise Towers, they can find help from either a caravan of Absolutists, a group of [[Harpers]], or simply brave the curse alone.
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[[File:Chapter 2.webp|right|400px]]
{{UnderConstruction}}
'''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]], as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]].


== Companions ==
== Companions ==
Three additional companions can be recruited in Act Two, if they survived the events of Act One and the player completes their requisite quests.
Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests.
*{{CharLink|Minthara}} ([[Decide Minthara's Fate]])
*[[Minthara]] ([[Decide Minthara's Fate]])
*{{CharLink|Halsin}} ([[Lift the Shadow Curse]])
*[[Halsin]] ([[Lift the Shadow Curse]])
*{{CharLink|Jaheira}} (must survive the assault on Moonrise)
*[[Jaheira]] ([[The High Harper]])


== Summary ==
== Summary ==
Act Two continues the party's quest to rid themselves of their illithid tadpoles. Their search leads them to Moonrise Towers, located somewhere in the Shadow-Cursed Lands, and the Cult of the Absolute whose activities are based there.
TBD
 
To first reach the Shadow-Cursed Lands, the party must find an entrance; by [[Travel through the Mountain Pass|travelling through the Mountain Pass]] or [[Travel through the Underdark|through the Underdark]]. Once there, they discover the scope of the cult's plans, and the considerable danger they pose.
 
The party will also find a small resistance gathered at the [[Last Light Inn]], protected by the Selûnite cleric [[Isobel]], and led by a group of Harpers and [[Flaming Fist]]s.


After the Absolute's presence departs from the Shadow-Cursed Lands, the party's travels will lead them towards [[Baldur's Gate]], beginning [[Act Three]].
<div id="Point of No Return"></div>


== Point of no return ==
== Point of no return ==
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=== Main quests ===
=== Main quests ===
The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This quest serves as a wrapper and is composed of multiple sub-quests, which will become available to the player once they begin interacting with the world and various [[Non-player characters|characters]].
The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]].


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=== Side quests ===
=== Side Quests ===
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{{SpoilerBox|act=2|
* [[Lift the Shadow Curse]]
* [[Lift the Shadow Curse]]
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===Ruined Battlefield===
===Ruined Battlefield===
[[File:Ruined Battlefield.webp|200px|thumb|An aerial view of a portion of the Ruined Battlefield.]]
[[File:Ruined Battlefield.webp|200px|thumb|An aerial view of a portion of the Ruined Battlefield.]]
{{main|Ruined Battlefield}}
{{hatnote|Main article:[[Ruined Battlefield]]}}
The '''Ruined Battlefield''' is the entry point and first [[List of Locations|location]] visited in the Shadow-Cursed Lands. This huge, devastated area is the aftermath of a war that took place more that a century ago, fought by [[Dark Justiciar]]s against Selûnites, Harpers and druids from the [[Emerald Grove]].
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The '''Ruined Battlefield''' is the first [[List of Locations|location]] in the [[Shadow-Cursed Lands]] in [[Act Two]].
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===Last Light Inn===
===Last Light Inn===
[[File:Last Light Inn.webp|200px|thumb|Bird's-eye view of the inn.]]
[[File:Last Light Inn.webp|200px|thumb|Bird's-eye view of the inn.]]
{{main|Last Light Inn}}
{{hatnote|Main article:[[Last Light Inn]]}}
The '''Last Light Inn''' is an old, somewhat rundown building which operated as an inn in its heyday. Found by Isobel, she now protects the inn, and it's current occupants of Harpers and Flaming Fists, from the curse with a Selûnite moon shield.  
The '''Last Light Inn''' is a [[location]] in [[Act Two]], occupied by the [[Harpers]] and the [[Flaming Fist]]. If the [[Tiefling Refugees]] survived the attack on [[Emerald Grove]], then they will be here as well.
 
If the [[tiefling refugees]] survived the attack on Emerald Grove, some will have found shelter here.
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===Reithwin Town===
===Reithwin Town===
[[File:Reithwin Town.webp|200px|thumb|The statue of Ketheric Thorm in the square of Reithwin Town.]]
[[File:Reithwin Town.webp|200px|thumb|The statue of Ketheric Thorm in the square of Reithwin Town.]]
{{main|Reithwin Town}}
{{hatnote|Main article:[[Reithwin Town]]}}
Reithwin Town is an old Selûnite town that straddles the [[River Chionthar]], the through-road leading towards [[Baldur's Gate]]. It was a wealthy town, as evidenced by its extensive stonework and elaborate architecture, now home only to cursed creatures and shadows.
Reithwin Town is a town that straddles the [[River Chionthar]] in the [[Shadow-Cursed Lands]]. It was a wealthy town, as evidenced by its extensive stonework and elaborate architecture.
 
Exploring the town reveals the influential presence the Thorm family had during it's day; from their expansive [[Grand Mausoleum]] to the remnant [[Thisobald Thorm|Thisobald]], [[Gerringothe Thorm|Gerringothe]] and [[Malus Thorm]] still performing their jobs in the town's empty buildings.
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===Moonrise Towers===
===Moonrise Towers===
[[File:Moonrise Towers Overview.jpg|200px|thumb|alt=Moonrise Towers rises in the eternal mist of the Shadow-Cursed Lands.|Moonrise Towers shrouded in magical shadow.]]
[[File:Moonrise Towers Overview.jpg|200px|thumb|alt=Moonrise Towers rises in the eternal mist of the Shadow-Cursed Lands.|Moonrise Towers shrouded in magical shadow.]]
{{main|Moonrise Towers}}
{{hatnote|Main article:[[Moonrise Towers]]}}
'''Moonrise Towers''' is one of the main locations in Act Two, and the centre-point of many quests. In the distant past, the Towers used to be a temple to [[Selûne]], a monument for the Selûnites of Reithwin Town.
'''Moonrise Tower''' is the main area of [[Act Two]]. In the distant past, it used to be a temple to [[Selune]], but is now used as the base of operations for the [[Cult of the Absolute]].
 
All traces of Selûne now gone, and Shar's dark curse covering the land, Moonrise now acts as the base of operations for the [[Cult of the Absolute]], lead by the immortal [[Ketheric Thorm]].
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===Grand Mausoleum===
===Grand Mausoleum===
[[File:Grand Mausoleum Vestibule.jpg|200px|thumb|Entrance to the Grand Mausoleum.]]
[[File:Grand Mausoleum Vestibule.jpg|200px|thumb|Entrance to the Grand Mausoleum.]]
{{main|Grand Mausoleum}}
{{hatnote|Main article:[[Grand Mausoleum]]}}
The Grand Mausoleum is a location north-west of [[Reithwin Town]], found just beyond the graveyard in the northern part of town. It is the Thorm family mausoleum, and final resting place of [[Ketheric Thorm|Ketheric Thorm's]] late wife, Melodia.
The Grand Mausoleum is a [[location]] north-west of [[Reithwin Town]], beyond the graveyard. It is the Thorm family mausoleum, and final resting place of [[Ketheric Thorm|Ketheric Thorm's]] late wife, Melodia.
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===Gauntlet of Shar===
===Gauntlet of Shar===
[[File:Gauntlet of Shar Lobby.jpg|200px|thumb|The entrance to the Gauntlet of Shar.]]
[[File:Gauntlet of Shar Lobby.jpg|200px|thumb|The entrance to the Gauntlet of Shar.]]
{{main|Gauntlet of Shar}}
{{hatnote|Main article:[[Gauntlet of Shar]]}}
The '''Gauntlet of Shar''' is the major dungeon of Act Two, featuring many puzzles and combat encounters. It also acts as a major step in the quest [[Find the Nightsong]], and has great significance to [[Shadowheart]] and her personal quest.
{{Stub|section}}
 
The '''Gauntlet of Shar''' is the major dungeon of [[Act Two]], featuring many puzzles and combat encounters.
Completing the gauntlet leads the party into the final stages of Act Two, locking off areas from Act One.
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==Notes==
==Notes==
{{notebegin}}
TBD
* Act Two was not available during [[Early Access]].
{{noteend}}
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