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{{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see: [[ | {{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see: [[Die Rolls]]''}} | ||
{{Advantage}} and {{Disadvantage}} are gameplay | {{Advantage}} and {{Disadvantage}} are a gameplay mechanic that can greatly affect the success of dice rolls. They can apply to [[Attack Roll]]s, [[Saving Throw]]s, and [[Ability Check]]s, but not to [[Damage Roll]]s. | ||
== Advantage == | == Advantage == | ||
When you roll with {{Advantage}}, you roll | |||
When you roll with {{Advantage}}, you perform the roll twice, and use the '''higher''' result. It doesn't stack beyond 2 dice, regardless of how many sources of advantages you have. | |||
Example: You roll two {{D20}} for an Attack Roll, the results are 16 and 4. Your effective result is 16. | Example: You roll two {{D20}} for an Attack Roll, the results are 16 and 4. Your effective result is 16. | ||
' | {{Advantage}} and {{Disadvantage}} cancels each other, and having multiple sources doesn't change this either. Even if you have three sources of Advantage, a single source of Disadvantage will cancel it. | ||
Examples of situations that grant {{Advantage}} on attack rolls: | <u>Examples of situations that grant {{Advantage}} on attack rolls:</u> | ||
*Attacking an enemy that is under these conditions: [[Restrained (Condition)|Restrained]], [[Prone (Condition)|Prone]], [[Sleeping (Condition)|Sleeping]], [[Entangled (Condition)|Entangled]], [[Paralysed (Condition)|Paralysed]], [[Off Balance (Condition)|Off balance]], [[Enwebbed (Condition)|Enwebbed]], [[Blinded (Condition)|Blinded]]. | *Attacking an enemy that is under these conditions: [[Restrained (Condition)|Restrained]], [[Prone (Condition)|Prone]], [[Sleeping (Condition)|Sleeping]], [[Entangled (Condition)|Entangled]], [[Paralysed (Condition)|Paralysed]], [[Off Balance (Condition)|Off balance]], [[Enwebbed (Condition)|Enwebbed]], [[Blinded (Condition)|Blinded]]. | ||
*Attacking an enemy while being [[Hide|Hidden]] or [[Invisible (Condition)|invisible.]] | *Attacking an enemy while being [[Hide|Hidden]] or [[Invisible (Condition)|invisible.]] | ||
* | *Armor, Weapons, and Spells that grant advantage when attacking enemies of a specific [[Races|Race]]. | ||
==Disadvantage == | ==Disadvantage== | ||
When you roll with {{Disadvantage}}, you perform the roll twice, and use the '''lower''' result. It doesn't stack beyond 2 dice, regardless of how many sources of disadvantages you have. | |||
Example: You roll two {{D20}} for an Attack Roll, because you have Disadvantage. The results are 16 and 4. Your effective result is 4. | |||
{{Disadvantage}} and {{Advantage}} cancel each other, and having multiple sources doesn't change this either. Even if you have three sources of Disadvantage, a single source of Advantage will cancel it. | |||
<u>Examples of situations that grant {{Disadvantage}} on attack rolls:</u> | |||
* Trying to make a [[Ranged Attack|ranged attack]] against an enemy that is within 5ft and making you [[Threatened (Condition)|Threatened]]. | * Trying to make a [[Ranged Attack|ranged attack]] against an enemy that is within 5ft and making you [[Threatened (Condition)|Threatened]]. | ||
*Various spells and abilities that grant Disadvantage. | *Various spells and abilities that grant Disadvantage. | ||
==External Links== | ==External Links== | ||
*[https://www.youtube.com/watch?v=X_DdGRjtwAo The unexpected logic behind rolling multiple dice and picking the highest] by Matt Parker | *[https://www.youtube.com/watch?v=X_DdGRjtwAo The unexpected logic behind rolling multiple dice and picking the highest] by Matt Parker | ||
{{NavGameplay}} | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |