Editing Campsite
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:Camp.jpg|alt=Image of an open camp in the night, with a camp fire in the center|thumb|The campsite at night]] | [[File:Camp.jpg|alt=Image of an open camp in the night, with a camp fire in the center|thumb|The campsite at night]] | ||
The '''Campsite''' is a [[ | The '''Campsite''' is a [[Location]] that becomes accessible after the player completes the [[Prologue]]. This is a special location that the player discovers when they first initiate a long rest, and can subsequently be traveled to similarly or through fast travel.{{SpoilerWarning}} | ||
==Purpose and | ==Purpose and Usage== | ||
[[File:Magic Mirror In-game.png|thumb|right|The Magic Mirror]] | [[File:Magic Mirror In-game.png|thumb|right|The Magic Mirror]] | ||
The campsite provides a location to swap or speak to party members, store or retrieve items from the [[Traveller's Chest]], change class or revive fallen [[Companions]] via [[Withers]], or take a [[Long Rest]]. | The campsite provides a location to swap or speak to party members, store or retrieve items from the [[Traveller's Chest]], change class or revive fallen [[Companions]] via [[Withers]], or take a [[Long Rest]]. | ||
Line 8: | Line 8: | ||
The night-time version of the campsite serves as the primary location for Long Resting and reforming the party composition. It is also a key location to progress the main and companion stories through camp conversations. | The night-time version of the campsite serves as the primary location for Long Resting and reforming the party composition. It is also a key location to progress the main and companion stories through camp conversations. | ||
The day-time version of the camp is accessed whenever the | The day-time version of the camp is accessed whenever the player chooses to arrive at it through fast travel. The player may also appear here instead of in the [[List of Locations|World Map]] after resting if certain camp cutscenes that don't trigger automatically are available. | ||
In [[Multiplayer]], Withers' Wardrobe of Wayward Friends will spawn there when player characters are dismissed. | In [[Multiplayer]], Withers' Wardrobe of Wayward Friends will spawn there when player characters are dismissed. As of Patch 3, the Magic Mirror can be found at the Campsite; from this, Custom and Dark Urge characters (not [[Origin|Origins]], [[Hirelings]], or [[Companions]]) can change their appearance. | ||
When travelling to camp, all attached party members will travel also (members that are too far away from the traveller will not). Fleeing combat will also move the character to camp. | When travelling to camp, all attached party members will travel also (members that are too far away from the traveller will not). Fleeing combat will also move the character to camp. | ||
==Waypoints== | ==Waypoints== | ||
This location does not contain any waypoints, but can be fast travelled to at any point | This location does not contain any waypoints, but can be fast travelled to at any point. Arriving at the campsite this way will show the daytime version of the location. | ||
==Instances== | ==Instances== | ||
The appearance of the Campsite (tents, furniture, characters, etc.) may change as the story progresses, provided the player | The appearance of the Campsite (tents, furniture, characters, etc.) may change as the story progresses, provided the player gathers [[companions]] and allies. The campsite has several instance variants that are used when travelling to camp from certain game locations. Like the open world it is possible to loot containers and take items to be sold. These can be looted from each instance. | ||
* ''' | * '''Wilderness Campsite''': This is the primary campsite players visit when in the [[Wilderness]] or many of its Zones and locations. | ||
* '''Overgrown Chapel Campsite''': This is the primary campsite players visit when in the interior regions of the [[Overgrown Ruins]] | |||
* '''Blighted Village (Basement) Campsite''': This campsite is visited when in the basement / cellar of any home in the [[Blighted Village]]. | * '''Blighted Village (Basement) Campsite''': This campsite is visited when in the basement / cellar of any home in the [[Blighted Village]]. | ||
Line 28: | Line 28: | ||
* '''Underdark Campsite''': This campsite is visited when in the primary [[Underdark]] region. | * '''Underdark Campsite''': This campsite is visited when in the primary [[Underdark]] region. | ||
* '''Underdark (Grymforge) Campsite''': This campsite is visited when in | * '''Underdark (Grymforge) Campsite''': This campsite is visited when in [[Grymforge]] | ||
* '''Underground Campsite''': This campsite is visited when in underground over-land regions such as the [[Zhentarim Basement]] or the [[Underground Passage]]. | * '''Underground Campsite''': This campsite is visited when in underground over-land regions such as the [[Zhentarim Basement]] or the [[Underground Passage]]. | ||
* '''Rosymorn Monastery Trail Campsite''': This campsite is visited when resting in the main area of [[Rosymorn Monastery Trail]] | * '''Rosymorn Monastery Trail Campsite''': This campsite is visited when resting in the main area of [[Rosymorn Monastery Trail]] | ||
* '''Crèche Y'llek Campsite''': This campsite is visited when resting inside [[Crèche Y'llek]] | * '''Crèche Y'llek Campsite''': This campsite is visited when resting inside [[Crèche Y'llek]] | ||
* '''Rivington Campsite''': This campsite is visited when resting while in [[Rivington]] or [[Wyrm's Rock]] in Act III. | |||
* '''Baldur's Gate Alley Campsite''': This campsite is visited when resting while in the [[Lower City]] in Act III. | |||
* '''Elfsong Tavern Suite:''' This campsite is different from the others in that it is not automatically obtained by resting. Instead, the player must speak to Alan Alyth behind the bar of the [[Elfsong Tavern]] and unlock the option to stay at the Inn, either by paying gold or via a dialogue check. Once unlocked the room will be available on rest, and replaces the Alley Campsite as the main camp while resting in Baldur's Gate. | |||
* '''Rivington Campsite''': This campsite is visited when resting while in [[Rivington]] or [[Wyrm's Rock]]. | |||
* '''Baldur's Gate Alley Campsite''': This campsite is visited when resting while in the [[Lower City]]. | |||
* '''Elfsong Tavern Suite:''' This campsite is different from the others in that it is not automatically obtained by resting. Instead, the | |||
== Item | * ''(Please contribute to the wiki if you have information on additional campsites.)'' | ||
== Item Persistence == | |||
You can place items, containers, chests in a camp. If you return to the same camp instance those items will persist. However, if you travel to a different camp instance type, those items will not be moved to the new instance. | You can place items, containers, chests in a camp. If you return to the same camp instance those items will persist. However, if you travel to a different camp instance type, those items will not be moved to the new instance. | ||
At a certain point in the story you can not return to camp instances from previous Acts. So storing items in these camps can be dangerous | At a certain point in the story you can not return to camp instances from previous Acts. So storing items in these camps can be dangerous (pending further testing). | ||
==Galleries== | ==Galleries== | ||
Line 74: | Line 67: | ||
</gallery> | </gallery> | ||
==Related | ==Related Quests== | ||
*[[Save the Refugees]] | *[[Save the Refugees]] | ||
*[[Daughter of Darkness]] | *[[Daughter of Darkness]] | ||
Line 81: | Line 74: | ||
*[[The Pale Elf]] | *[[The Pale Elf]] | ||
*[[The Wizard of Waterdeep]] | *[[The Wizard of Waterdeep]] | ||
==Notable Characters== | |||
==Notable | The presence of any of the below characters is dependent upon story choices made by the player. | ||
The presence of any of the below characters is dependent upon story choices made by the | |||
=== Companions === | === Companions === | ||
{{div_col}} | {{div_col}} | ||
Line 93: | Line 85: | ||
*[[Lae'zel]] | *[[Lae'zel]] | ||
*[[Minsc]] | *[[Minsc]] | ||
*[[Shadowheart]] | *[[Shadowheart]] | ||
*[[Wyll]] | *[[Wyll]] | ||
{{div_col_end}} | {{div_col_end}} | ||
=== NPCs === | === NPCs === | ||
*[[Barcus Wroot]] | *[[Barcus Wroot]] | ||
*[[Dame Aylin]] | *[[Dame Aylin]] | ||
*[[Isobel]] | *[[Isobel]] | ||
*[[Oathbreaker Knight]] (only while a [[Paladin]] is [[Oathbreaker|Oathbroken]]) | *[[Oathbreaker Knight]] (only while a [[Paladin]] is [[Oathbreaker|Oathbroken]]) | ||
*[[Owlbear Cub]] | *[[Owlbear Cub]] | ||
*[[Scratch]] | *[[Scratch]] | ||
*[[Volo|Volothamp Geddarm]] | *[[Volo|Volothamp Geddarm]] | ||
*[[Withers]] | *[[Withers]] | ||
[[Category:Locations]] | |||
[[Category:Act One Locations]] | |||
{{up to date | 2023-08-12 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||