Editing Campsite
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[[File:Camp.jpg|alt=Image of an open camp in the night, with a camp fire in the center|thumb|The campsite at night]] | [[File:Camp.jpg|alt=Image of an open camp in the night, with a camp fire in the center|thumb|The campsite at night]] | ||
The '''Campsite''' is a [[location]] that becomes accessible after the | The '''Campsite''' is a [[location]] that becomes accessible after the player completes the [[Prologue]]. This is a special location that the player discovers when they first initiate a long rest, and can subsequently be traveled to similarly or through fast travel.{{SpoilerWarning}} | ||
==Purpose and usage== | ==Purpose and usage== | ||
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The night-time version of the campsite serves as the primary location for Long Resting and reforming the party composition. It is also a key location to progress the main and companion stories through camp conversations. | The night-time version of the campsite serves as the primary location for Long Resting and reforming the party composition. It is also a key location to progress the main and companion stories through camp conversations. | ||
The day-time version of the camp is accessed whenever the | The day-time version of the camp is accessed whenever the player chooses to arrive at it through fast travel. The player may also appear here instead of in the [[List of Locations|World Map]] after resting if certain camp cutscenes that don't trigger automatically are available. | ||
In [[Multiplayer]], Withers' Wardrobe of Wayward Friends will spawn there when player characters are dismissed. | In [[Multiplayer]], Withers' Wardrobe of Wayward Friends will spawn there when player characters are dismissed. As of Patch 3, the Magic Mirror can be found at the Campsite; from this, Custom and Dark Urge characters (not [[Origin|Origins]], or [[Companions]]) can change their appearance. | ||
When travelling to camp, all attached party members will travel also (members that are too far away from the traveller will not). Fleeing combat will also move the character to camp. | When travelling to camp, all attached party members will travel also (members that are too far away from the traveller will not). Fleeing combat will also move the character to camp. | ||
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==Instances== | ==Instances== | ||
The appearance of the Campsite (tents, furniture, characters, etc.) may change as the story progresses, provided the player | The appearance of the Campsite (tents, furniture, characters, etc.) may change as the story progresses, provided the player gathers [[companions]] and allies. The campsite has several instance variants that are used when travelling to camp from certain game locations. Like the open world it is possible to loot containers and take items to be sold. These can be looted from each instance. | ||
====[[Act One]]==== | ====[[Act One]]==== | ||
* '''Wilderness Campsite''': This is the primary campsite | * '''Wilderness Campsite''': This is the primary campsite players visit when in the [[Wilderness]] or its outdoor locations. | ||
* '''Overgrown Chapel Campsite''': This is campsite | * '''Overgrown Chapel Campsite''': This is the campsite players visit when in the interior of the [[Overgrown Ruins]] or inside the [[Shattered Sanctum]] of the [[Goblin Camp]]. | ||
* '''Blighted Village (Basement) Campsite''': This campsite is visited when in the basement / cellar of any home in the [[Blighted Village]]. | * '''Blighted Village (Basement) Campsite''': This campsite is visited when in the basement / cellar of any home in the [[Blighted Village]]. | ||
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* '''Rivington Campsite''': This campsite is visited when resting while in [[Rivington]] or [[Wyrm's Rock]]. | * '''Rivington Campsite''': This campsite is visited when resting while in [[Rivington]] or [[Wyrm's Rock]]. | ||
* '''Baldur's Gate Alley Campsite''': This campsite is visited when resting while in the [[Lower City]]. | * '''Baldur's Gate Alley Campsite''': This campsite is visited when resting while in the [[Lower City]]. | ||
* '''Elfsong Tavern Suite:''' This campsite is different from the others in that it is not automatically obtained by resting. Instead, the | * '''Elfsong Tavern Suite:''' This campsite is different from the others in that it is not automatically obtained by resting. Instead, the player must speak to Alan Alyth behind the bar of the [[Elfsong Tavern]] and unlock the option to stay at the Inn, either by paying gold or via a dialogue check. Once unlocked the room will be available on rest, and replaces the Alley Campsite as the main camp while resting in Baldur's Gate. | ||
== Item persistence == | == Item persistence == | ||
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==Notable characters== | ==Notable characters== | ||
The presence of any of the below characters is dependent upon story choices made by the | {{SpoilerWarning}} | ||
The presence of any of the below characters is dependent upon story choices made by the player. | |||
=== Companions === | === Companions === | ||
{{div_col}} | {{div_col}} | ||
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*[[Halsin]] | *[[Halsin]] | ||
*[[Jaheira]] | *[[Jaheira]] | ||
*[[Lae'zel]] | *[[Lae'zel]] | ||
*[[Minsc]] | *[[Minsc]] |