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Editing Constitution Saving Throws
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Latest revision | Your text | ||
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| 7 or more stacks/turns | | 7 or more stacks/turns | ||
| 12 | | 12 | ||
| Affected entity takes {{DamageText| 1d4| Cold}} | | Affected entity takes {{DamageText| 1d4| Cold}} becomes {{Cond| Frozen}}. | ||
|} | |} | ||
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| {{SAI| Flesh to Stone}} | | {{SAI| Flesh to Stone}} | ||
| [[Spells| Level 6]] | | [[Spells| Level 6]] | ||
| Affected entity is {{Cond|Restrained}}. It makes | | Affected entity is {{Cond|Restrained}}. It makes {{Saving Throw}} at the end of each turn. If it fails 4 times while the spell is active it becomes {{Cond| Petrified}}. | ||
|- | |- | ||
| {{SAI| Harm}} | | {{SAI| Harm}} | ||
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Some unique Weapons like [[Shar's Spear of Evening]] may have additional weapon actions that | Some unique Weapons like [[Shar's Spear of Evening]] may have additional weapon actions that | ||
from this list that are not part of their unique actions and are not a weapon action from | from this list that are not part of their unique actions and are not a weapon action from | ||
their weapon type category | their weapon type category. | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
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|- | |- | ||
| {{SAI| Heartstopper}} | | {{SAI| Heartstopper}} | ||
| | | Morningstar | ||
| Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing. | | Affected entity has {{Disadvantage}} on {{Saving Throw| CON}}s and has one fewer {{Action}} for two turns. It can be removed by healing. | ||
|- | |- | ||
| {{SAI| Pommel Strike}} | | {{SAI| Pommel Strike}} | ||
| | | Greatsword, Longsword | ||
| Inflicts {{Cond| Dazed}} for 2 turns. | | Inflicts {{Cond| Dazed}} for 2 turns. | ||
|- | |- | ||
| {{SAI| Concussive Smash}} | | {{SAI| Concussive Smash}} | ||
| | | Club, Flail, Greatclub, Light Hammer, Mace, Maul, Morningstar, Warhammer | ||
| Inflicts {{Cond| Dazed}} for 2 turns. | | Inflicts {{Cond| Dazed}} for 2 turns. | ||
|- | |- | ||
| {{SAI| Maiming Strike}} | | {{SAI| Maiming Strike}} | ||
| | | Battle Axe, War Pick | ||
| Inflicts {{Cond| Maimed}} for 2 turns. | | Inflicts {{Cond| Maimed}} for 2 turns. | ||
|- | |- | ||
| {{SAI| Lacerate}} | | {{SAI| Lacerate}} | ||
| | | Battle Axe, Handaxe, Glaive, Greatsword, Halberd, Longsword, Scimitar, Sickle | ||
| Inflicts {{Cond| Bleeding}} for 2 turns. | | Inflicts {{Cond| Bleeding}} for 2 turns. | ||
|- | |- | ||
| {{SAI| Piercing Strike}} | | {{SAI| Piercing Strike}} | ||
| | | Dagger, Javelin, Pike, Rapier, Shortsword, Trident, War Pick | ||
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing. | | Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing. | ||
|- | |- | ||
| {{SAI| Piercing Shot}} | | {{SAI| Piercing Shot}} | ||
| | | Hand Crossbow, Heavy Crossbow, Light Crossbow | ||
| Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing. | | Inflicts {{Cond| Gaping Wounds}} for 2 turns. Undead and Constructs are immune. Targets take an additional {{DamageText| 2 | Piercing}} Damage when hit by a attack. Can be removed by healing. | ||
|- | |- | ||
| {{SAI| Hamstring Shot}} | | {{SAI| Hamstring Shot}} | ||
| | | Longbow, Shortbow | ||
| Inflicts {{Cond| Hamstrung}} for 2 turns. Affected entity has 50% reduced [[Movement Speed]]. | | Inflicts {{Cond| Hamstrung}} for 2 turns. Affected entity has 50% reduced [[Movement Speed]]. | ||
|} | |} | ||
= Items = | = Items = | ||
== Weapons == | == Weapons == | ||
* [[Hunter's Dagger]] | |||
* [[Kurwin's Cauteriser]] | |||
* [[Lightning Jabber]] | |||
* [[Rupturing Blade]]: [[Searing Blood]] | |||
* [[Blackguard's Sword]] | |||
* [[Cold Snap]] | |||
* [[Cruel Sting]]: '''[[Ensnaring Strands]]''' | |||
* [[Fleshrender]]: [[Part the Flesh]] | |||
* [[Least Expected]]: [[Blinding Shot]] | |||
* [[Soulbreaker Greatsword]]: [[Soulbreaker]] | |||
* [[Sussur Dagger]] | |||
* [[Sussur Greatsword]] | |||
* [[Sussur Sickle]] | |||
* [[Justiciar's Scimitar]] | |||
* [[Mourning Frost]] | |||
* [[Staff of the Ram]] | |||
* [[The Sacred Star]]: [[Dawnburst Strike]] | |||
* [[Silver Sword of the Astral Plane]]: [[Soulbreaker]] | |||
* [[The Blood of Lathander]] | |||
== Amulets == | == Amulets == | ||
* The Spectator Eyes - Wounding Ray | |||
* [[Spineshudder Amulet]] - inflicts Reverberation | |||
* [[Amulet of Selûne's Chosen]]: '''[[Selûne's Dream]]''' | |||
== Rings == | == Rings == | ||
* Burnished Ring - Paralyzing Ray | |||
== Headwear == | == Headwear == | ||
* [[Coldbrim Hat]] - inflicts Encrusted with Frost | |||
== Handwear == | == Handwear == | ||
* [[Gloves of Belligerent Skies]] - inflict [[Reverberation (Condition)|Reverberation]] | |||
* [[Winter's Clutches]] - inflict Encrusted with Frost | |||
* [[Flawed Helldusk Gloves]] - inflict Bleeding | |||
* [[Poisoner's Gloves]] - inflict [[Poisoned (Condition)|Poisoned]] | |||
* [[Helldusk Gloves]] - inflict [[Bleeding (Condition)|Bleeding]] | |||
== Footwear == | == Footwear == | ||
* [[Boots of Stormy Clamour]] - inflict [[Reverberation (Condition)|Reverberation]]. | |||
== Cloaks == | == Cloaks == | ||
* [[Thunderskin Cloak]] | |||
== Miscelanous == | |||
* Signed Trade Vista - Flesh to Gold | |||
== Grenades == | == Grenades == | ||
* [[Flashblinder]] | |||
* [[Suspicious Poison]] (when thrown) | |||
== Coatings == | == Coatings == | ||
{| class="wikitable sortable" style="text-align: center;" | {| class="wikitable sortable" style="text-align: center;" | ||
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|- | |- | ||
|} | |} | ||
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. | |||
There might be differences in DC's of AoE effect vs. the DC of the coating? |