List of all effects that use Constitution Saving Throws. The listed effects may have additional properties that are not mentioned here because they are not part of the Constitution Saving Throw.
Features[edit | edit source]
Class Features[edit | edit source]
Class | Subclass | Name | Level | DC | Effect |
---|---|---|---|---|---|
Barbarian | Wild Magic Barbarian | 3 | 12? | Target takes 1d6 Radiant Damage and becomes | |
3 | 12? | Each creature within ![]() ![]() | |||
Cleric | Light Domain | 2 | Spell Save DC | Hostile Creatures within ![]() | |
Druid | None | 2 | 13 | Affected entity becomes | .|
6 | 17 | Affected entities within ![]() | |||
10 | Spell Save DC | The target's ![]() | |||
Circle of the Moon | 10 | 13 | Affected entities becomes | .||
10 | 13 | Affected entity becomes | .|||
10 | 13 | Affected entity starts | .|||
10 | 13 | Affected entity becomes | .|||
Circle of the Spores | 2 | Spell Save DC | Affected entity takes 1d4 damage. Increases to 1d6 at Level 6 and to 1d8 at Level 10. | ||
10 | Spell Save DC | Affected entities takes 2d8 damage. | |||
Monk | None | 5 | Weapon Action DC | Affected entity becomes | .|
Ranger | Beast Master | 3 | Spell Save DC | Affected entity becomes | .|
5 | Spell Save DC | Affected entity becomes | .
Conditions[edit | edit source]
Name | Saving Throw Trigger | DC | Effect |
---|---|---|---|
5 or more stacks/turns | 10 | Affected entity falls | |
7 or more stacks/turns | 12 | Affected entity takes 1d4 and becomes for 2 turns. On a successful save, the target takes half damage and the stacks go away. |
Spells[edit | edit source]
All spells except Dethrone have their DC be determined by the Spellcasters Spell Save DC.
Name | Spell Level | Effect |
---|---|---|
Cantrip | 1d12 damage, increases to 2d12 at Level 5 and to
3d12 at Level 10. Saving against the spell negates the damage. | |
Level 1 | Affected entity becomes | .|
Level 1 | For 10 turns the target takes 1d6 until it succeeds the ![]() | |
Level 1 | Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect. | |
Level 2 | Affected entities become | .|
Level 2 | Affected entities can not turn | anymore.|
Level 2 | Creatures holding metal weapons will drop the weapon. On save the creature will gain ![]() ![]() ![]() | |
Level 2 | Affected entities take 2d10 damage when entering/starting their turn in the area of effect. Saving halves the damage. | |
Level 2 | Affected entities take 3d8 damage. Saving halves the damage. | |
Level 3 | The affected entity is | .|
Level 3 | Affected entities have to succeed or their | will be broken.|
Level 3 | Affected entities have to succeed or they can't take Actions. | |
Level 4 | Affected entity takes 8d8 damage. Plants take maximum damage and have ![]() the saving throw. Saving against the spell halves the damage. | |
Level 5 | Affected entities takes 5d8 damage. Saving against the spell halves the damage. | |
Level 5 | Affected entities takes 8d8 damage. Saving against the spell halves the damage. | |
Level 5 | If an affected entity fails three ![]() Disease of the spellcaster's choice. | |
Level 5 | Affected entities take 5d6 + 5d6/5d6 damage and fall
. Saving against the spell halves damage and negates . | |
Level 5 | Affected entities take 10d6 + 20 damage. Saving against the spell halves damage. Dethrone has set DC of 18. | |
Level 5 | Affected entities take 4d10 damage. Saving against the spell halves damage. | |
Level 6 | Affected entities take 8d6 damage. Saving against the spell halves damage. | |
Level 6 | Affected entity is ![]() | . It makes a |
Level 6 | Affected entity takee 14d6 damage and reduces their hit point maximum by the same amount. It can reduce a creature to below 1 hit point. Saving against the spell halves damage and retains maximum hit points. | |
Level 6 | Affected entities take 10d6 damage. Saving against the spell halves damage. | |
Level 6 | Affected entities takee 6d8 damage and are for 10 turns. Saving against the spell halves damage and negates the condition. |
Unique Actions[edit | edit source]
Name | Skill Type | DC | Effect |
---|---|---|---|
Slayer Transformation Skill | ? | Affected entities become ![]() | for 1 turn and when they diein the next 4 turns, the Slayer gains +1 |
Slayer Transformation Skill | Spell Save DC? | Affected entities starts | and become for 2 turns each.|
Slayer Transformation Skill | Spell Save DC? | Affected entities starts | for 3 turns.
Weapon Actions[edit | edit source]
Contains all non-unique Weapon Actions that are determined by weapon type. The DC's of the effects can be determined via the Weapon Action DC of the wielder. Some unique Weapons like Shar's Spear of Evening may have additional weapon actions that from this list that are not part of their unique actions and are not a weapon action from their weapon type category. Some Weapons may have their type-specific Weapon Actions replaced by other features.
Name | Weapon Type | Effect |
---|---|---|
Morningstars | Affected entity has ![]() ![]() ![]() | |
Greatswords, Longswords | Inflicts | for 2 turns.|
Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers | Inflicts | for 2 turns.|
Battleaxes, War Picks | Inflicts | for 2 turns.|
Battleaxes, Handaxes, Glaives, Greatswords, Halberds, Longswords, Scimitars, Sickles | Inflicts | for 2 turns.|
Daggers, Javelins, Pikes, Rapiers, Shortswords, Tridents, War Picks | Inflicts 2 Damage when hit by a attack. Can be removed by healing. | for 2 turns. Undead and Constructs are immune. Targets take an additional|
Hand Crossbows, Heavy Crossbows, Light Crossbows | Inflicts 2 Damage when hit by a attack. Can be removed by healing. | for 2 turns. Undead and Constructs are immune. Targets take an additional|
Longbows, Shortbows | Inflicts Movement Speed. | for 2 turns. Affected entity has 50% reduced
Items[edit | edit source]
Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item.
Items that inflict Conditions that trigger Constitution Saving Throws are stil mentioned here.
Weapons[edit | edit source]
Name | Feature Type | DC | Effect |
---|---|---|---|
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On Hit | 13 | Affected Entity becomes 1d4 damageevery ![]() | . The entity takes
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On Hit | 13 | Affected Entity starts | .
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On Hit | 13 | Affected Entity becomes | .
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Weapon Action DC | Affected Entity starts | and for 2 turns.|
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On-Hit Smite | 13 | Affected Entity is | for 2 turns.
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Attack misses wearer | 13 | Affected Entity becomes | for 2 turns.
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Spell Save DC? | Affected Entity becomes | for 2 turns.|
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Weapon Action DC | Affected entity can't be healed and can't gain Temporary Hit Points. | |
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Weapon Action DC (??) | Affected entity becomes | for 2 turns.|
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On Hit | 12 | Affected entity becomes | for 2 turns.
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Weapon Action DC | Affected entity becomes | for 2 turns.|
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On Hit with ![]() |
14 | Affected entity becomes | for 2 turns.
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Deal spell damage | 12 | Affected entity becomes | for 2 turns.
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On Hit ![]() |
8 | Affected entity is pushed back ![]() |
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Weapon Action DC | Affected entities in a ![]() | |
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Undead/Fiends in a ![]() |
14 | Affected entities becomes | for 1 turn (?).
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Weapon Action DC | Affected entity becomes | for 2 turns.
Amulets[edit | edit source]
Name | Feature Type | DC | Effect |
---|---|---|---|
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10 | Affected entity starts | for 2 turns.|
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On Hit Spell Attack | No DC | Affected entity gains 2 turns of | .
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Spell Save DC | Affected entity takes 2d8 damage. On Save: Target still takes half damage. |
Rings[edit | edit source]
Name | Feature Type | DC | Effect |
---|---|---|---|
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Spell Save DC | Affected entity becomes | for 2 turns.
Headwear[edit | edit source]
Name | Feature Type | DC | Effect |
---|---|---|---|
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Any spell condition inflicted on a target ![]() |
No DC | Affected entity gains | for 2 turns.
Handwear[edit | edit source]
Name | Feature Type | DC | Effect |
---|---|---|---|
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Deal Thunder, Lightning or Radiant damage | No DC | Affected entity gains | for 2 turns.
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Deal damage | No DC | Affected entity gains | for 2 turns.
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On Hit with Unarmed Attack | 13 | Affected entity starts | for 2 turns.
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Deal damage | 13 | Affected entity becomes | for 2 turns.
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On Hit with Unarmed Attack | 15 | Affected entity starts | for 2 turns.
Footwear[edit | edit source]
Name | Feature Type | DC | Effect |
---|---|---|---|
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Inflict a Condition | No DC | Affected entity gains | for 2 turns.
Cloaks[edit | edit source]
Name | Feature Type | DC | Effect |
---|---|---|---|
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Creature with | deals damage to the wearer13 | Affected entity becomes | for 2 turns.
Miscellaneous[edit | edit source]
Name | Feature Type | DC | Effect |
---|---|---|---|
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Spell Save DC | Affected entity is ![]() | . It makes a
Grenades[edit | edit source]
Name | Craftable | DC | Effect |
---|---|---|---|
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No | 13 | Affected entities within the Poison Cloud become for 3 turn. They take 3d6 damage at the start of their turn unless they succeed the saving throw, which removes the condition. (?) |
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Yes | 16 | Affected entities in a 6 m / 20 ft (Radius) become Steel Watchers or Scrying Eyes become for 2 turns (1 turn in Honour Mode) | .
Coatings[edit | edit source]
All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?
Name | Craftable | DC | Effect |
---|---|---|---|
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Yes | 11 | Affected entity is | .
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Yes | 11 | Affected entity is | .
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Yes | 13 | Affected entity is | and will start .
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Yes | 13 | Affected entity is | and .
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No | 13 | Affected entity is | and .
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Yes | 15 | Affected entity is | and .
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Yes | 11 | Affected entity takes 1d4 damage at the end of its next turn. |
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Yes | 13 | Affected entity takes 1d6 damage at the end of its next turn. |
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Yes | 15 | Affected entity takes 1d8 damage at the end of its next turn. |
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Yes | 19 | Affected entity takes 1d10 damage at the end of its next turn. |
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Yes | 17 | Affected entity is 1d6 damage at the end of its next turn. | and takes