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Constitution Saving Throws

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List of all effects that use Constitution Saving Throws. The listed effects may have additional properties that are not mentioned here because they are not part of the Constitution Saving Throw.

Features[edit | edit source]

Class Features[edit | edit source]

Class Subclass Name Level DC Effect
Barbarian Wild Magic Barbarian Bolt of LightBolt of Light 3 12? Target takes 1d6 Radiant Damage and becomes BlindedBlinded
Dark TendrilsDark Tendrils 3 12? Each creature within 9 m / 30 ft⁠9 m / 30 ft of you takes 1d12NecroticNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points
Cleric Light Domain Radiance of the DawnRadiance of the Dawn 2 Spell Save DC Hostile Creatures within 9 m / 30 ft⁠9 m / 30 ft of you take 2d10 + Character LevelRadiantRadiant damage unless they have full cover.
Druid None Wild Shaper SpiderWild Shaper Spider Venomous BiteVenomous Bite 2 13 Affected entity becomes PoisonedPoisoned.
Wild Shape OwlbearWild Shape Owlbear EnrageEnrage 6 17 Affected entities within 18 m / 60 ft⁠18 m / 60 ft become FearfulFearful.
Wild Shape DilophosaurusWild Shape Dilophosaurus Corrosive SpitCorrosive Spit 10 Spell Save DC The target's Armour ClassArmour Class decreases by 1 per turn, to a maximum penalty of -5, and it takes 1d10AcidAcid damage per turn. Water removes the spit and its effects.
Circle of the Moon Wild Shape: Air MyrmidonWild Shape: Air Myrmidon Electrified FlailElectrified Flail 10 13 Affected entities becomes StunnedStunned.
Wild Shape: Earth MyrmidonWild Shape: Earth Myrmidon Grounded Thunder StrikeGrounded Thunder Strike 10 13 Affected entity becomes ProneProne.
Wild Shape: Fire MyrmidonWild Shape: Fire Myrmidon Scorching StrikeScorching Strike 10 13 Affected entity starts BurningBurning.
Wild Shape: Water MyrmidonWild Shape: Water Myrmidon Hiemal StrikeHiemal Strike 10 13 Affected entity becomes ChilledChilled.
Circle of the Spores Halo of SporesHalo of Spores 2 Spell Save DC Affected entity takes 1d4NecroticNecrotic damage. Increases to 1d6NecroticNecrotic at Level 6 and to 1d8NecroticNecrotic at Level 10.
Spreading SporesSpreading Spores 10 Spell Save DC Affected entities takes 2d8NecroticNecrotic damage.
Monk None Stunning StrikeStunning Strike 5 Weapon Action DC Affected entity becomes StunnedStunned.
Ranger Beast Master Wolf Spider CompanionWolf Spider Companion Venomous BiteVenomous Bite 3 Spell Save DC Affected entity becomes PoisonedPoisoned.
Wolf CompanionWolf Companion Infectious BiteInfectious Bite 5 Spell Save DC Affected entity becomes PoisonedPoisoned.

Conditions[edit | edit source]

Name Saving Throw Trigger DC Effect
ReverberationReverberation 5 or more stacks/turns 10 Affected entity falls ProneProne
Encrusted with FrostEncrusted with Frost 7 or more stacks/turns 12 Affected entity takes 1d4ColdCold and becomes FrozenFrozen for 2 turns. On a successful save, the target takes half damage and the stacks go away.

Spells[edit | edit source]

All spells except Dethrone have their DC be determined by the Spellcasters Spell Save DC.

Name Spell Level Effect
Poison SprayPoison Spray Cantrip 1d12PoisonPoison damage, increases to 2d12PoisonPoison at Level 5 and to

3d12PoisonPoison at Level 10. Saving against the spell negates the damage.

Ray of SicknessRay of Sickness Level 1 Affected entity becomes PoisonedPoisoned.
Searing SmiteSearing Smite Level 1 For 10 turns the target takes 1d6FireFire until it succeeds the Constitution saving throwConstitution saving throw.
ThunderwaveThunderwave Level 1 Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect.
BlindnessBlindness Level 2 Affected entities become BlindedBlinded.
Branding SmiteBranding Smite Level 2 Affected entities can not turn InvisibleInvisible anymore.
Heat MetalHeat Metal Level 2 Creatures holding metal weapons will drop the weapon. On save the creature will gain DisadvantageDisadvantage on Attack rollAttack rolls and Ability checkAbility checks as long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save.
MoonbeamMoonbeam Level 2 Affected entities take 2d10RadiantRadiant damage when entering/starting their turn in the area of effect. Saving halves the damage.
ShatterShatter Level 2 Affected entities take 3d8ThunderThunder damage. Saving halves the damage.
Blinding SmiteBlinding Smite Level 3 The affected entity is BlindedBlinded.
Sleet StormSleet Storm Level 3 Affected entities have to succeed or their ConcentrationConcentration will be broken.
Stinking CloudStinking Cloud Level 3 Affected entities have to succeed or they can't take Actions.
BlightBlight Level 4 Affected entity takes 8d8NecroticNecrotic damage. Plants take maximum damage and have DisadvantageDisadvantage against

the saving throw. Saving against the spell halves the damage.

CloudkillCloudkill Level 5 Affected entities takes 5d8PoisonPoison damage. Saving against the spell halves the damage.
Cone of ColdCone of Cold Level 5 Affected entities takes 8d8ColdCold damage. Saving against the spell halves the damage.
ContagionContagion Level 5 If an affected entity fails three Saving throwSaving throws before the spell ends, it contracts a

Disease of the spellcaster's choice.

Destructive WaveDestructive Wave Level 5 Affected entities take 5d6ThunderThunder + 5d6RadiantRadiant/5d6NecroticNecrotic damage and fall

ProneProne. Saving against the spell halves damage and negates ProneProne.

DethroneDethrone Level 5 Affected entities take 10d6 + 20NecroticNecrotic damage. Saving against the spell halves damage. Dethrone has set DC of 18.
Insect PlagueInsect Plague Level 5 Affected entities take 4d10PiercingPiercing damage. Saving against the spell halves damage.
Circle of DeathCircle of Death Level 6 Affected entities take 8d6NecroticNecrotic damage. Saving against the spell halves damage.
Flesh to StoneFlesh to Stone Level 6 Affected entity is RestrainedRestrained. It makes a Saving throwSaving throw at the end of each turn. If it fails 4 times while the spell is active it becomes PetrifiedPetrified.
HarmHarm Level 6 Affected entity takee 14d6NecroticNecrotic damage and reduces their hit point maximum by the same amount. It can reduce a creature to below 1 hit point. Saving against the spell halves damage and retains maximum hit points.
Otiluke's Freezing SphereOtiluke's Freezing Sphere Level 6 Affected entities take 10d6ColdCold damage. Saving against the spell halves damage.
SunbeamSunbeam Level 6 Affected entities takee 6d8RadiantRadiant damage and are BlindedBlinded for 10 turns. Saving against the spell halves damage and negates the condition.

Unique Actions[edit | edit source]

Name Skill Type DC Effect
Let the Slaughter BeginLet the Slaughter Begin Slayer Transformation Skill ? Affected entities become DazedDazed for 1 turn and when they diein the next 4 turns, the Slayer gains +1 Armour ClassArmour Class.
Piercing GrowlPiercing Growl Slayer Transformation Skill Spell Save DC? Affected entities starts BleedingBleeding and become FearfulFearful for 2 turns each.
Sumptuous Blood BathSumptuous Blood Bath Slayer Transformation Skill Spell Save DC? Affected entities starts BleedingBleeding for 3 turns.

Weapon Actions[edit | edit source]

Contains all non-unique Weapon Actions that are determined by weapon type. The DC's of the effects can be determined via the Weapon Action DC of the wielder. Some unique Weapons like Shar's Spear of Evening may have additional weapon actions that from this list that are not part of their unique actions and are not a weapon action from their weapon type category. Some Weapons may have their type-specific Weapon Actions replaced by other features.

Name Weapon Type Effect
HeartstopperHeartstopper Morningstars Affected entity has DisadvantageDisadvantage on Constitution saving throwConstitution saving throws and has one fewer Action for two turns. It can be removed by healing.
Pommel StrikePommel Strike Greatswords, Longswords Inflicts DazedDazed for 2 turns.
Concussive SmashConcussive Smash Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers Inflicts DazedDazed for 2 turns.
Maiming StrikeMaiming Strike Battleaxes, War Picks Inflicts MaimedMaimed for 2 turns.
LacerateLacerate Battleaxes, Handaxes, Glaives, Greatswords, Halberds, Longswords, Scimitars, Sickles Inflicts BleedingBleeding for 2 turns.
Piercing StrikePiercing Strike Daggers, Javelins, Pikes, Rapiers, Shortswords, Tridents, War Picks Inflicts Gaping WoundsGaping Wounds for 2 turns. Undead and Constructs are immune. Targets take an additional 2PiercingPiercing Damage when hit by a attack. Can be removed by healing.
Piercing ShotPiercing Shot Hand Crossbows, Heavy Crossbows, Light Crossbows Inflicts Gaping WoundsGaping Wounds for 2 turns. Undead and Constructs are immune. Targets take an additional 2PiercingPiercing Damage when hit by a attack. Can be removed by healing.
Hamstring ShotHamstring Shot Longbows, Shortbows Inflicts HamstrungHamstrung for 2 turns. Affected entity has 50% reduced Movement Speed.

Items[edit | edit source]

Items that grant spells that use Constitution Saving Throws are not mentioned within this section unless they're unique and only avialable through the given item.

Items that inflict Conditions that trigger Constitution Saving Throws are stil mentioned here.

Weapons[edit | edit source]

Name Feature Type DC Effect
 Hunter's Dagger On Hit 13 Affected Entity becomes RupturedRuptured. The entity takes 1d4PiercingPiercing damageevery 1 m / 3 ft and the condition's duration is reduced by one turn.
 Kurwin's Cauteriser On Hit 13 Affected Entity starts BurningBurning.
 Lightning Jabber On Hit 13 Affected Entity becomes ShockedShocked.
 Rupturing Blade Searing BloodSearing Blood Weapon Action DC Affected Entity starts BurningBurning and BleedingBleeding for 2 turns.
 Blackguard's Sword On-Hit Smite 13 Affected Entity is DazedDazed for 2 turns.
 Cold Snap Attack misses wearer 13 Affected Entity becomes ChilledChilled for 2 turns.
 Cruel Sting Ensnaring StrandsEnsnaring Strands Spell Save DC? Affected Entity becomes EnwebbedEnwebbed for 2 turns.
 Fleshrender Part the FleshPart the Flesh Weapon Action DC Affected entity can't be healed and can't gain Temporary Hit Points.
 Least Expected Blinding ShotBlinding Shot Weapon Action DC (??) Affected entity becomes BlindedBlinded for 2 turns.
 Sussur Dagger On Hit 12 Affected entity becomes SilencedSilenced for 2 turns.
 Sussur Sickle
 Sussur Greatsword
 Soulbreaker Greatsword SoulbreakerSoulbreaker Weapon Action DC Affected entity becomes StunnedStunned for 2 turns.
 Justiciar's Scimitar On Hit with AdvantageAdvantage 14 Affected entity becomes BlindedBlinded for 2 turns.
 Mourning Frost Deal ColdCold spell damage 12 Affected entity becomes ChilledChilled for 2 turns.
 Staff of the Ram On Hit Recharge: Per turn Recharge: Per turn 8 Affected entity is pushed back 2 m / 7 ft⁠2 m / 7 ft and is StunnedStunned for 1 turn.
 The Sacred Star Dawnburst StrikeDawnburst Strike Weapon Action DC Affected entities in a AoE: 3 m / 9 ft (Radius) AoE: 3 m / 9 ft (Radius) become BlindedBlinded for 3 turn.
 The Blood of Lathander Undead/Fiends in a AoE: 6 m / 20 ft (Radius) AoE: 6 m / 20 ft (Radius) radius around the wearer 14 Affected entities becomes BlindedBlinded for 1 turn (?).
 Silver Sword of the Astral Plane SoulbreakerSoulbreaker Weapon Action DC Affected entity becomes StunnedStunned for 2 turns.

Amulets[edit | edit source]

Name Feature Type DC Effect
 Amulet of Selûne's Chosen Selune's DreamSelune's Dream 10 Affected entity starts SleepingSleeping for 2 turns.
 Spineshudder Amulet On Hit Spell Attack No DC Affected entity gains 2 turns of ReverberationReverberation.
 The Spectator Eyes Wounding RayWounding Ray Spell Save DC Affected entity takes 2d8NecroticNecrotic damage. On Save: Target still takes half damage.

Rings[edit | edit source]

Name Feature Type DC Effect
 Burnished Ring Paralyzing RayParalyzing Ray Spell Save DC Affected entity becomes ParalysedParalysed for 2 turns.

Headwear[edit | edit source]

Name Feature Type DC Effect
 Coldbrim Hat Any spell condition inflicted on a target Recharge: Per turn Recharge: Per turn No DC Affected entity gains Encrusted with FrostEncrusted with Frost for 2 turns.

Handwear[edit | edit source]

Name Feature Type DC Effect
 Gloves of Belligerent Skies Deal Thunder, Lightning or Radiant damage No DC Affected entity gains ReverberationReverberation for 2 turns.
 Winter's Clutches Deal ColdCold damage No DC Affected entity gains Encrusted with FrostEncrusted with Frost for 2 turns.
 Flawed Helldusk Gloves On Hit with Unarmed Attack 13 Affected entity starts BleedingBleeding for 2 turns.
 Poisoner's Gloves Deal PoisonPoison damage 13 Affected entity becomes PoisonedPoisoned for 2 turns.
 Helldusk Gloves On Hit with Unarmed Attack 15 Affected entity starts BleedingBleeding for 2 turns.

Footwear[edit | edit source]

Name Feature Type DC Effect
 Boots of Stormy Clamour Inflict a Condition No DC Affected entity gains ReverberationReverberation for 2 turns.

Cloaks[edit | edit source]

Name Feature Type DC Effect
 Thunderskin Cloak Creature with ReverberationReverberation deals damage to the wearer 13 Affected entity becomes DazedDazed for 2 turns.

Miscellaneous[edit | edit source]

Name Feature Type DC Effect
 Signed Trade Visa Flesh to GoldFlesh to Gold Spell Save DC Affected entity is RestrainedRestrained. It makes a Saving throwSaving throw at the end of each turn. If it fails 4 times while the spell is active it becomes PetrifiedPetrified.

Grenades[edit | edit source]

Name Craftable DC Effect
 Suspicious Poison (when thrown) No 13 Affected entities within the Poison Cloud become PoisonedPoisoned for 3 turn. They take 3d6PoisonPoison damage at the start of their turn unless they succeed the saving throw, which removes the condition. (?)
 Flashblinder Yes 16 Affected entities in a 6 m / 20 ft (Radius) become BlindedBlinded. Steel Watchers or Scrying Eyes become StunnedStunned for 2 turns (1 turn in Honour Mode)

Coatings[edit | edit source]

All coatings can also be thrown to create AoE surfaces or clouds that apply the effect similar to a grenade-like item. There might be differences in DC's of AoE effect vs. the DC of the coating?

Name Craftable DC Effect
 Oil of Diminution Yes 11 Affected entity is ReducedReduced.
 Basic Poison Yes 11 Affected entity is PoisonedPoisoned.
 Drow Poison Yes 13 Affected entity is PoisonedPoisoned and will start SleepingSleeping.
 Crawler Mucus Yes 13 Affected entity is PoisonedPoisoned and ParalysedParalysed.
 Karabasan's Poison No 13 Affected entity is PoisonedPoisoned and ParalysedParalysed.
 Malice Yes 15 Affected entity is PoisonedPoisoned and BlindedBlinded.
 Simple Toxin Yes 11 Affected entity takes 1d4PoisonPoison damage at the end of its next turn.
 Serpent Fang Toxin Yes 13 Affected entity takes 1d6PoisonPoison damage at the end of its next turn.
 Wyvern Toxin Yes 15 Affected entity takes 1d8PoisonPoison damage at the end of its next turn.
 Purple Worm Toxin Yes 19 Affected entity takes 1d10PoisonPoison damage at the end of its next turn.
 Thisobald's Brewed-Up Bellyglummer Yes 17 Affected entity is PoisonedPoisoned and takes 1d6PoisonPoison damage at the end of its next turn.