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'''Creatures''' are all living entities in ''Baldur's Gate 3''. All characters, animals and monsters are creatures.
'''Creatures''' are all living entities in ''Baldur's Gate 3''. All characters, animals and monsters are creatures. Every creature has a [[Race|race]] and a [[Creature type|creature type]].


== Creature statistics ==
All creatures have [[Hit points|hit points]] that determine how much [[Damage rolls|damage]] it can take, and [[Ability scores|abilities]] which are used in calculation of [[Dice rolls|dice rolls]].
Every creature have assortment of properties that can be inspected by the player at any time.


=== Race and creature type ===
Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]] and [[Resistance|resistances]].
Every creature has a [[race]] and a [[creature type]]:
; Creature type : All creatures are categorised as belonging to a creature type. A creature's type may affect how certain [[conditions]] or [[spells]] affect them, and may give access to special [[features]].
; Race : All creatures have a race that gives them access to specific [[Features|racial features]].
: Many creatures also belong to a subrace, which often gives them additional features.


=== Basic stats ===
== Properties ==
Every creature has a set of basic statistics:
; Creature type : All creatures are categorised as belonging to a creature type.
; Hit points : All creatures have [[hit points]] (hp) which are reduced when they take [[damage]]. When a creature's health points are reduced to 0, the creature becomes {{Cond|Downed}}.
; Armour Class : A creature's Armour Class (AC) determines how difficult it is to hit them with [[attack rolls|attacks]].
; Level : A creature's level determines their maximum amount of health points and their [[proficiency bonus]]. Characters can also take one class for each level have.
; Size : A creature's [[creature size|size]] determines how much they weigh and how much space they occupy.
; Weight : Weight determines a creature's mass and plays a significant role when using the [[Throw]] or [[Shove]] actions.
; Movement speed : A [[resource]] used to [[Movement speed|move]] on a creature's turn.


=== Ability scores ===
; Race : All creatures have a race that gives them access to specific [[Features|racial features]].
{{see also|Ability scores}}
Abilities are a measure of a character's physical and mental abilities. Every creature has a set of 6 ability scores, each score corresponding to one of the six abilities. Ability scores gives a creatures a corresponding modifier, which they add to related [[dice rolls]].
 
==== Ability checks and skills ====
An [[ability check]] is d20 roll made when a creature attempts to perform a task involving one of their abilities. Ability checks are often made using a specific [[skill]]. If a creature is proficient in a skill, they add their proficiency bonus to any ability checks made using that skill.
 
=== Proficiency ===
{{see also|Proficiency}}
Characters have a proficiency bonus, determined by their level, that they may add to any rolls involving tasks they are proficient with. Proficiency also enables a creature to use various [[equipment]].
 
Creatures usually gain proficiency from their [[background]], class, but features, feats,
 
== Class ==
{{see also|Classes}}
Each time a playable character gains a level, they can take a [[class]]. Classes give creatures access to class features and actions. . A creature isn't limited to a single class, and can take levels in multiple classes.{{note|Not available on [[Explorer]] mode.}}
 
Classes can also give access to [[feats]] and spell.
 
== Conditions ==
{{see also|Conditions}}
Conditions are effects, often temporary, that are usually caused by features, actions, spells or the environment. Conditions can be beneficial, neutral or harmful.
 
== Resistances ==
{{see also|Resistance}}
Creatures sometimes have unique resistances and vulnerabilities, often determined by their race or creature type.


== Features ==
; Size : All creatures have a size.
{{see also|Features}}
Features give creatures access to [[actions]], [[conditions]] and passive effects. Features are usually permanent, and are generally gained from class – in which case they're know as ''class features'' – or from race, in which case they're known as ''racial features''.


=== Feats ===
; Hit points : Creatures have hit points, which if reduced to 0, causes them to become {{Cond|Downed}}.
{{see also|Feats}}
Feats gained at various class levels, and give creatures access to special features.


== Footnotes ==
; Ability scores | A measure of how powerful a creature's abilities are.
{{notelist}}


{{NavCreatures}}
; Resistances : Creatures have unique [[resistance|resistances]] and vulnerabilities, often determined by their creature type.
{{NavGameplay}}


[[Category: Gameplay mechanics]]
[[Category: Gameplay mechanics]]
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