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== Imprisonment == | == Imprisonment == | ||
If a | If a player acquiesces to their crime and gets imprisoned, the guilty character will have their inventory completely stripped and be instantly teleported to a designated jail zone. The apprehended character's inventory is placed, in full, within a nearby [[equipment chest]]. Each of these zones has an escape plan baked in so the character can, with enough ingenuity, escape on their own. For example, the jail cell in the Druid Grove has a back exit through a hidden tunnel. | ||
Fleeing from prison inflicts the temporary {{Cond|Fugitive}} condition on the criminal. If found within a guard's line-of-sight while active, the criminal will be considered escalating their crimes, risking re-arrest or instant combat. | |||
If you use {{SAI|Disguise Self}} to either commit a crime looking like someone else, or as you're escaping prison to change your appearance, you can walk freely in front of guards and they will not recognize you. This only works once per character and per jail, any subsequent escape from the same jail with the use of this spell will get you recognized and caught immediately. This doesn't seem to work in Act 3's Lower City, as guards will recognize you no matter what. | |||
== Related conditions == | == Related conditions == |