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[[File:Crimson Draughts.jpg| | [[File:Crimson Draughts.jpg|frameless|right|350px]] | ||
{{Relative location | {{Relative location | ||
|region = Baldur's Gate | |region = Baldur's Gate | ||
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|east = Laverinca's House | |east = Laverinca's House | ||
}} | }} | ||
'''Crimson Draughts''' is a [[location]] and apothecary belonging to [[Araj Oblodra]]. It can be found in the [[Lower City]] of [[Baldur's Gate]], directly south of [[Bloomridge Park]] and east of [[The Blushing Mermaid]]. | '''Crimson Draughts''' is a [[location]] and apothecary belonging to [[Araj Oblodra]]. It can be found in the [[Lower City]] of [[Baldur's Gate]], directly south of [[Bloomridge Park]] and east of [[The Blushing Mermaid]].{{Q|Ah - a cosy little spot, isn't it? These four walls have witnessed greater alchemical triumphs than the keep of [https://forgottenrealms.fandom.com/wiki/Urngath_Dorrund Urngath Dorrund]!|Araj Oblodra|Crimson Draughts}} | ||
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== Overview == | == Overview == | ||
Crimson Draughts' is an apothecary, owned and run by Araj Oblodra, before she travelled to [[Moonrise Towers]] to assist in the Absolute's efforts. If Araj was is given blood during Act Two, she will be at her store experimenting, and will be available to trade with. Otherwise, it will be abandoned. | Crimson Draughts' is an apothecary, owned and run by Araj Oblodra, before she travelled to [[Moonrise Towers]] to assist in the Absolute's efforts. If Araj was is given blood during Act Two, she will be at her store experimenting, and will be available to trade with. Otherwise, it will be abandoned. | ||
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Through a locked hatch on the lower-level is Araj's laboratory, holding the unlucky remnants of her research for restoring House Oblodra. | Through a locked hatch on the lower-level is Araj's laboratory, holding the unlucky remnants of her research for restoring House Oblodra. | ||
The northern room is a small makeshift cell, containing a dead giant spider and | The northern room is a small, makeshift cell, containing a dead giant spider and two skeletons. | ||
To the east is Araj's laboratory proper. A trip-wire is hidden just in front of the door, which sets off two gas pits. Inside are several piles of gore, butchered remains, and the festering corpse of a [[spectator]]. Her lab is also still well | To the east is Araj's laboratory proper. A trip-wire is hidden just in-front of the door, which sets off two gas pits. Inside are several piles of gore, butchered remains, and the festering corpse of a [[spectator]]. Her lab is also still well stocked with alchemical ingredients, and a mind flayer parasite can be found on the stone slab directly in-front of the entrance. | ||
==List of interactions== | ==List of interactions== | ||
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* As the party approaches the store, Araj's experiments will set off an explosion, setting her on fire and forcing her to evacuate. | * As the party approaches the store, Araj's experiments will set off an explosion, setting her on fire and forcing her to evacuate. | ||
* Araj will offer the player character a new formula to drink, which will grant the permanent passive feature {{SAI|Unstable Blood}}. | * Araj will offer the player character a new formula to drink, which will grant the permanent passive feature {{SAI|Unstable Blood}}. | ||
* If the player donates blood a second time after Araj asks, she will give them a | * If the player donates blood a second time after Araj asks, she will give them a [[Sanguine Explosive]]. Afterwards, the player can donate once per long rest and Araj will stock two explosives in her store. | ||
== Notable loot == | == Notable loot == |