Editing D&D 5e feat changes
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* [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier. This is due to the lack of a Hit Dice mechanic in BG3. | * [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier. This is due to the lack of a Hit Dice mechanic in BG3. | ||
* [[Elemental Adept]] ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item. | * [[Elemental Adept]] ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item. | ||
* [[Great Weapon Master]]'s ability to take an attack penalty in exchange for a damage bonus applies to | * [[Great Weapon Master]]'s ability to take an attack penalty in exchange for a damage bonus only applies to Heavy melee weapons. | ||
** In 5e, this applies to all two-handed melee weapons (though this distinction only matters for [[Greatclub|Greatclubs]]) and all Versatile melee weapons wielded in both hands. | |||
* [[Heavy Armour Master]]'s damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks. | * [[Heavy Armour Master]]'s damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks. | ||
* [[Lucky (feat)|Lucky]]'s luck points give {{Advantage}} before an attack roll, ability check, or saving throw, which has implications on mechanics such as the [[Rogue]]'s [[Sneak Attack]] | * [[Lucky (feat)|Lucky]]'s luck points give {{Advantage}} before an attack roll, ability check, or saving throw, which has implications on mechanics such as the [[Rogue]]'s [[Sneak Attack]] |