Editing D&D 5e rule changes
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** While enabled fights tend to be faster and deadlier than when fully random rolls are used. | ** While enabled fights tend to be faster and deadlier than when fully random rolls are used. | ||
* Rolling a natural 1 on an ability check always results in failure, even if modifiers would put you over the DC. Rolling a natural 20 on a skill check always results in success, even if modifiers would not put you over the DC. There are no additional fumble or critical success features besides an automatic failure or pass of the ability check. | * Rolling a natural 1 on an ability check always results in failure, even if modifiers would put you over the DC. Rolling a natural 20 on a skill check always results in success, even if modifiers would not put you over the DC. There are no additional fumble or critical success features besides an automatic failure or pass of the ability check. | ||
** For [[Death Saving Throw|Death Saving Throws]], a roll of a 1 gives only one fail rather than 2. A roll of 20 results in a success, rather than restoring 1 HP. | ** For [[Death Saving Throw|Death Saving Throws]], a roll of a 1 gives only one fail rather than 2. A roll of 20 results in a success, rather than restoring 1 HP. | ||