Editing Damage mechanics
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| image = File:1d4 + 1d6 Poison.png | | image = File:1d4 + 1d6 Poison.png | ||
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}} | }}[[File:1d4 + 1d6 Poison.png|right]]A single attack, spell, trap, or other harmful effect can often result in multiple [[Damage Rolls]]. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as '''damage "sources"''' and '''damage "riders".''' The term damage "instances" is sometimes used in place of damage "sources," but for the purpose of this page the only terms to be used are damage source(s) and damage rider(s). The game does not inform players what is a damage source vs. what is a damage rider, or how these two interact with each other. This page describes the mechanical differences between damage sources and damage riders, how they interact, and lists which effects and abilities fall into each category. | ||
[[File:1d4 + 1d6 Poison.png|right]]A single attack, spell, trap, or other harmful effect can often result in multiple [[Damage Rolls]]. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as '''damage "sources"''' and '''damage "riders".''' The term damage "instances" is sometimes used in place of damage "sources," but for the purpose of this page the only terms to be used are damage source(s) and damage rider(s). The game does not inform players what is a damage source vs. what is a damage rider, or how these two interact with each other. This page describes the mechanical differences between damage sources and damage riders, how they interact, and lists which effects and abilities fall into each category. | |||
==Damage Sources (DS) vs. Damage Riders (DR)== | ==Damage Sources (DS) vs. Damage Riders (DR)== | ||
A '''damage source''' | A '''damage source''' could be described as what initializes the damage. Examples include striking a target with your [[Weapons|weapon]], a [[Spells|spell]], or thrown items such as an {{SmItemIcon|Alchemist's Fire}}. Damage sources often require the use of an action (e.g. throwing an object such as a [[Grenades|grenade]]), bonus action (e.g. making an attack with your offhand weapon while dual wielding), or reaction (e.g. the {{SAI|Hellish Rebuke}} spell). | ||
A '''damage rider''' is something which adds | A '''damage rider''' is something which adds additional damage onto the damage source. It can only be present in the event there is an applicable damage source for it to "ride along" with, hence the name of a damage rider. Examples of damage riders include the {{SAI|Hex}} spell adding damage to the damage from a Warlock's {{SAI|Eldritch Blast}} or weapon attacks, [[coatings]] applied to weapons providing additional damage to a weapon attack, a 6th level {{Class|Draconic Bloodline}} applying their [[Elemental Affinity: Damage|elemental affinity]] to a spell of the appropriate [[Damage Types|damage type]], or a raging{{Class|Barbarian|25}} adding rage damage to their weapon attacks. Many damage riders are gained from passives or other forms of buffs. Any eligible damage riders from a damaging effect will be applied to a damage source which is a part of that damaging effect. | ||
{{anchor|damage-rider-as-source}} | {{anchor|damage-rider-as-source}} | ||
==Damage Riders treated as Damage Sources (DRS)== | |||
== Damage Riders treated as Damage Sources (DRS) == | |||
There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage. | There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage. | ||
===Example Calculation=== | |||
A character with 18 Strength, the [[Tavern Brawler]] Feat, {{SAI|Lightning Charges (Condition)}}, and the {{SmItemIcon|Ring of Flinging}} uses the {{SmItemIcon|Returning Pike}} to make a thrown weapon attack against a target which is affected by {{SAI|Hex}}. | |||
=== Example Calculation === | |||
A character with | |||
'''Damage Sources (DS):''' | '''Damage Sources (DS):''' | ||
*Thrown weapon attack using the {{SmItemIcon| | *Thrown weapon attack using the {{SmItemIcon|Returning Pike}} applies 1d10 (damage die) + 1 (weapon enchantment) + 4 (Strength modifier) piercing damage | ||
'''Damage Riders (DR):''' | '''Damage Riders (DR):''' | ||
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*The {{SmItemIcon|Ring of Flinging}} adds 1d4 damage which is of the same type as the weapon used (piercing in this example) to each damage source. | *The {{SmItemIcon|Ring of Flinging}} adds 1d4 damage which is of the same type as the weapon used (piercing in this example) to each damage source. | ||
*{{SAI|Hex}} adds 1d6 necrotic damage to each damage source. | *{{SAI|Hex}} adds 1d6 necrotic damage to each damage source. | ||
'''Damage Riders treated as Damage Sources (DRS):''' | '''Damage Riders treated as Damage Sources (DRS):''' | ||
*The | *The [[Tavern Brawler]] feat allows characters to add their Strength modifier an additional time to damage rolls when using unarmed strikes, improvised weapons, or thrown weapons. When applied to melee attacks this damage bonus is treated as a damage rider. But as of [[Patch Notes|Patch 3]] with thrown weapons, this +4 piercing damage from the character's strength score being applied a second time due to the tavern brawler feat being treated as a damage source. | ||
'''Calculating total damage:''' | '''Calculating total damage:''' | ||
To determine the total damage applied take each DS and DRS. Then apply the damage riders onto each of these. In this example that means one should evaluate the | To determine the total damage applied take each DS and DRS. Then apply the damage riders onto each of these. In this example that means one should evaluate the pike damage source plus all damage riders, followed by the Tavern Brawler damage source and all damage riders applied again. | ||
[[Tavern Brawler]] on thrown weapon attacks is a '''DRS''', meaning the damage roll in the above scenario would on average yield 28.5 total damage (ignoring resistances) calculated as follows: | |||
* {{InfoBlob|{{DieIcon|d10|Piercing}} 1d10 (5.5 avg) (weapon damage die) + 1 (weapon enchantment) + 4 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Returning Pike}} thrown weapon attack, [DS] | |||
** {{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR] | |||
** {{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR] | |||
** {{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR] | |||
*{{InfoBlob| | * {{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]], [DRS] | ||
**{{InfoBlob| | ** {{InfoBlob|+1d4 (2.5 avg) {{DamageType|Piercing}} damage}} from the {{SmItemIcon|Ring of Flinging}} being applied to Tavern Brawler damage source, [DR] | ||
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR] | ** {{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}} being applied to Tavern Brawler damage source, [DR] | ||
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}} | ** {{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}} being applied to Tavern Brawler damage source [DR] | ||
As a ''hypothetical'' scenario to show the impact that this minor detail can have, instead imagine [[Tavern Brawler]] were to be treated as a DR in the above scenairo. In this ''hypothetical'' scenario the above damage roll would yield 21.5 total damage on average (ignoring resistances) calculated as follows: | |||
* {{InfoBlob|{{DieIcon|d10|Piercing}} 1d10 (5.5 avg) (weapon damage die) + 1 (weapon enchantment) + 4 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Returning Pike}} thrown weapon attack, [DS] | |||
** {{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR] | |||
** {{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR] | |||
** {{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR] | |||
** {{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]], [If Tavern Brawler were to ''hypothetically'' be treated as a DR with thrown weapon attacks] | |||
==DRS | ==DRS Effects== | ||
The following are a list of items and abilities which have DRS effects, and what the relevant DRS effect is. | The following are a list of items and abilities which have DRS effects, and what the relevant DRS effect is. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+[[Weapons]] | |+[[Weapons]] | ||
! width="20%" |Item | ! width="20%" |Item | ||
!Act Found | !Act Found | ||
!Relevant Effect | ! Relevant Effect | ||
!Notes | !Notes | ||
|- | |- | ||
|{{LgItemIcon|Arrow of Acid}} | |{{LgItemIcon|Arrow of Acid}} | ||
|All | |All | ||
|Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent | |Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]]. | ||
|N/a | |N/a | ||
|- | |- | ||
|{{LgItemIcon|Arrow of Fire}} | |{{LgItemIcon|Arrow of Fire}} | ||
|All | |All | ||
|Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a | |Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns. | ||
|N/a | |N/a | ||
|- | |- | ||
|{{LgItemIcon|Arrow of Ice}} | |{{LgItemIcon|Arrow of Ice}} | ||
|All | |All | ||
|Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an | |Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns. | ||
|N/a | |N/a | ||
|- | |- | ||
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|{{SAI|Prepared (Condition)}} | |{{SAI|Prepared (Condition)}} | ||
|All | |All | ||
|Spend 6 m / 20 ft of your [[Movement Speed|movement]] to deal additional physical damage (minimum 1) on each successful weapon attack for the rest of the turn. | |Spend 6 m / 20 ft of your [[Movement Speed|movement]] to deal additional physical damage (minimum 1) on each successful weapon attack for the rest of the turn. | ||
|[[Weapon Actions|Weapon Action]] available to all [[Greataxes]]. Recharges on Short Rest | |[[Weapon Actions|Weapon Action]] available to all [[Greataxes]]. Recharges on Short Rest | ||
|- | |- | ||
| | |[[Assassin's Touch]] | ||
|One | |One | ||
|'''Deathly Slumber:''' Deals an additional '''1d4 | |'''Deathly Slumber:''' Deals an additional '''1d4 [[Damage Types|Necrotic]]''' damage to creatures that are [[Knocked Out (Condition)|Knocked Out]] or [[Sleeping (Condition)|Sleeping]] . | ||
|N/a | |N/a | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Phalar Aluve|alias=Phalar Aluve: Shriek}} | ||
|One | |One | ||
| | |All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra {{DamageText|1d4|Thunder}} damage. The sword will stop Shrieking if unequipped. | ||
|N/a | |N/a | ||
|- | |- | ||
|{{RarityItem|Dragon's Grasp|alias=Dragon's Grasp: Burned Alive}} | | {{RarityItem|Dragon's Grasp|alias=Dragon's Grasp: Burned Alive}} | ||
|One | | One | ||
|Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets. | | Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets. | ||
| | | N/a | ||
|- | |- | ||
|{{RarityItem| | | {{RarityItem|Firestoker|alias=Firestoker: Burned Alive}} | ||
|One | | One | ||
|Deals an additional {{DamageText| | | Deals an additional {{DamageText|1d4|Piercing}} damage to {{Cond|Burning}} targets. | ||
|N/a | | N/a | ||
|- | |- | ||
|{{RarityItem| | | {{RarityItem|Exterminator's Axe|alias=Exterminator's Axe: Scourge of Pets}} | ||
| One | | One | ||
|Deals an additional | | Deals an additional {{DamageText|1d6|Fire}} damage to Plants, Insects or Small creatures. | ||
| N/a | |||
| | |||
|- | |- | ||
|{{RarityItem| | | {{RarityItem|Deep Delver|alias=Deep Delver: Dig Deep}} | ||
| One | | One | ||
|''' | | Inflicts '''Shattered''' on hit. When attacking a '''Shattered''' target, deal an additional {{DamageText|1d4|Piercing}} damage. | ||
| N/a | |||
| | |||
|- | |- | ||
|{{RarityItem|Blooded Greataxe|alias=Blooded Greataxe: Relentless Revenge}} | | {{RarityItem|Blooded Greataxe|alias=Blooded Greataxe: Relentless Revenge}} | ||
| One | | One | ||
|When the wielder has 50% {{Hp}} or less, they deal an additional {{DamageText|1d4|Slashing}} damage. | | When the wielder has 50% {{Hp}} or less, they deal an additional {{DamageText|1d4|Slashing}} damage. | ||
|N/a | | N/a | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Sword of Life Stealing}} | ||
|Two | |Two | ||
| | |On a [[Critical Hit]], the target takes an extra {{DamageText|10|Necrotic}} damage as long as it isn't a construct or an undead. You also gain 10 [[Temporary Hit Points|temporary hit points]]. | ||
| | |N/a | ||
|- | |- | ||
|{{RarityItem|Render of Mind and Body|alias=Render of Mind and Body: Psychic Steel Virtuoso}} | |{{RarityItem|Render of Mind and Body|alias=Render of Mind and Body: Psychic Steel Virtuoso}} | ||
|Two | |Two | ||
|When the wielder attacks with {{Advantage}}, they deal an additional {{DamageText|1d8|Psychic}} damage | |When the wielder attacks with {{Advantage}}, they deal an additional {{DamageText|1d8|Psychic}} damage | ||
|N/a | |N/a | ||
|- | |- | ||
|{{RarityItem|Stalker Gloves|alias=Stalker Gloves: Skullduggery Attack}} | |{{RarityItem|Stalker Gloves|alias=Stalker Gloves: Skullduggery Attack}} | ||
|Three | |Three | ||
|Your {{SAI|Sneak Attack (Melee)|Sneak Attack}} deals an additional {{DamageText|1d4|Force}} damage | |Your {{SAI|Sneak Attack (Melee)|Sneak Attack}} deals an additional {{DamageText|1d4|Force}} damage | ||
|N/a | |N/a | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Craterflesh Gloves|alias=Craterflesh Gloves: Craterous Wounds}} | ||
|Three | |Three | ||
| | |Whenever you score a [[Critical Hit]], deal an additional {{DamageText|1d6|Force}} damage. | ||
| | |N/a | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Rhapsody|alias=Rhapsody: Scarlet Remittance}} | ||
|Three | |Three | ||
| | |Gain a +1 bonus to [[Attack Roll|Attack Rolls]], damage, and [[Spell]] Save DC for every foe you slay, up to a maximum of +3. | ||
| | |N/a | ||
|- | |- | ||
|{{RarityItem|Balduran's Giantslayer|alias=Balduran's Giantslayer: Topple the Big Folk}} | |{{RarityItem|Balduran's Giantslayer|alias=Balduran's Giantslayer: Topple the Big Folk}} | ||
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|Three | |Three | ||
|(Only when wielded in main hand) When you make an attack with {{Advantage}}, the target takes an additional {{DamageText|7|Piercing}} damage. | |(Only when wielded in main hand) When you make an attack with {{Advantage}}, the target takes an additional {{DamageText|7|Piercing}} damage. | ||
| | |N/a | ||
|- | |- | ||
|{{RarityItem|Duellist's Prerogative|alias=Duelist's Prerogative: Withering Cut}} | | {{RarityItem|Duellist's Prerogative|alias=Duelist's Prerogative: Withering Cut}} | ||
| Three | | Three | ||
| | | On a hit with a melee weapon, use a [[Reaction (Resource)|reaction]] to deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]]. | ||
|N/a | | N/a | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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Obtained | Obtained | ||
!Relevant Effect | !Relevant Effect | ||
!Notes | ! Notes | ||
|- | |- | ||
|{{Class|Rogue}} | |{{Class|Rogue}} | ||
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|3 | |3 | ||
|{{SAI|Colossus Slayer}}: Once per turn, your weapon attack deals an extra {{DamageText|1d8|Physical}} damage if the target is below its hit point maximum | |{{SAI|Colossus Slayer}}: Once per turn, your weapon attack deals an extra {{DamageText|1d8|Physical}} damage if the target is below its hit point maximum | ||
| | |N/a | ||
|- | |- | ||
|{{Class|Cleric}} | |{{Class|Cleric}} | ||
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|The {{DamageText|1d8|Physical}} variant from {{Class|War Domain}} is treated as a damage source only when triggered as a reaction. All other variants of {{SAI|Divine Strike}} work as damage sources either when used as a reaction or when used directly. | |The {{DamageText|1d8|Physical}} variant from {{Class|War Domain}} is treated as a damage source only when triggered as a reaction. All other variants of {{SAI|Divine Strike}} work as damage sources either when used as a reaction or when used directly. | ||
|- | |- | ||
|{{Class|Way of Shadow}} | |{{Class|Way of Shadow}} | ||
|11 | |11 | ||
|{{SAI|Shadow Strike}}: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves, dealing an additional {{DamageText|3d8|Psychic}} damage. | |{{SAI|Shadow Strike}}: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves, dealing an additional {{DamageText|3d8|Psychic}} damage. | ||
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|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Other Abilities | ||
! width="15%" |Ability | ! width="15%" |Ability | ||
!Ability Type | !Ability Type | ||
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!Notes | !Notes | ||
|- | |- | ||
|{{SAI|Hunter's Mark}} | |||
|{{SAI|Hunter's Mark}} | |||
|1st Level [[Spells|Spell]] | |1st Level [[Spells|Spell]] | ||
|Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack. | |Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack. | ||
|Only when used with thrown weapon attacks. | |Only when used with thrown weapon attacks. | ||
|- | |- | ||
|{{SAI| | |{{SAI|Tavern Brawler}} | ||
| | |[[Feats|Feat]] | ||
| | |When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and [[Attack Roll]] | ||
|Only when used with thrown weapon attacks. | |||
| | |||
|} | |} | ||
== Potential Bugs== | |||
The following items compose a non-exhaustive list which indicates that the "Damage Riders" as compared to "Damage Riders treated as Damage Sources" may include several bugs and therefore many of these abilities may change in future patches: | |||
==Potential | |||
The following items compose a non-exhaustive list which indicates that the "Damage Riders" as compared to "Damage Riders treated as Damage Sources" may include several bugs and therefore many of these abilities may change in future patches: | |||
*[[Patch Notes|Patch 3]] changed [[Lightning Charges (Condition)|Lightning Charges]] from a "Damage Rider treated as a Damage Source" to a "Damage Rider." | *[[Patch Notes|Patch 3]] changed [[Lightning Charges (Condition)|Lightning Charges]] from a "Damage Rider treated as a Damage Source" to a "Damage Rider." | ||
* | *[[Tavern Brawler]] is treated as a Damage Rider with unarmed attacks and improvised weapon attacks, but as a "Damage Rider treated as a Damage Source" when it comes to thrown weapon attacks. | ||
*[[Sneak Attack (Disambiguation)|Sneak Attack]] is treated as a Damage Rider when a character uses the Sneak Attack action, but as a "Damage Rider treated as a Damage Source" when Sneak Attack is applied by the automatic reaction system. | *[[Sneak Attack (Disambiguation)|Sneak Attack]] is treated as a Damage Rider when a character uses the Sneak Attack action, but as a "Damage Rider treated as a Damage Source" when Sneak Attack is applied by the automatic reaction system. | ||
{{NavGameplay}} | {{NavGameplay}} |