Editing Damage mechanics
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| image = File:1d4 + 1d6 Poison.png | | image = File:1d4 + 1d6 Poison.png | ||
| type = article | | type = article | ||
}} | }}[[File:1d4 + 1d6 Poison.png|right]]A single attack, spell, trap, or other harmful effect can often result in multiple [[Damage Rolls]]. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as '''damage "sources"''' and '''damage "riders".''' The term damage "instances" is sometimes used in place of damage "sources," but for the purpose of this page the only terms to be used are damage source(s) and damage rider(s). The game does not inform players what is a damage source vs. what is a damage rider, or how these two interact with each other. This page describes the mechanical differences between damage sources and damage riders, how they interact, and lists which effects and abilities fall into each category. | ||
[[File:1d4 + 1d6 Poison.png|right]]A single attack, spell, trap, or other harmful effect can often result in multiple [[Damage Rolls]]. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as '''damage "sources"''' and '''damage "riders".''' The term damage "instances" is sometimes used in place of damage "sources," but for the purpose of this page the only terms to be used are damage source(s) and damage rider(s). The game does not inform players what is a damage source vs. what is a damage rider, or how these two interact with each other. This page describes the mechanical differences between damage sources and damage riders, how they interact, and lists which effects and abilities fall into each category. | |||
==Damage Sources (DS) vs. Damage Riders (DR)== | ==Damage Sources (DS) vs. Damage Riders (DR)== | ||
A '''damage source''' | A '''damage source''' could be described as what initializes the damage. Examples include striking a target with your [[Weapons|weapon]], a [[Spells|spell]], or thrown items such as an {{SmItemIcon|Alchemist's Fire}}. Damage sources often require the use of an action (e.g. throwing an object such as a [[Grenades|grenade]]), bonus action (e.g. making an attack with your offhand weapon while dual wielding), or reaction (e.g. the {{SAI|Hellish Rebuke}} spell). | ||
A '''damage rider''' is something which adds | A '''damage rider''' is something which adds additional damage onto the damage source. It can only be present in the event there is an applicable damage source for it to "ride along" with, hence the name of a damage rider. Examples of damage riders include the {{SAI|Hex}} spell adding damage to the damage from a Warlock's {{SAI|Eldritch Blast}} or weapon attacks, [[coatings]] applied to weapons providing additional damage to a weapon attack, a 6th level {{Class|Draconic Bloodline}} applying their [[Elemental Affinity: Damage|elemental affinity]] to a spell of the appropriate [[Damage Types|damage type]], or a raging{{Class|Barbarian|25}} adding rage damage to their weapon attacks. Many damage riders are gained from passives or other forms of buffs. Any eligible damage riders from a damaging effect will be applied to a damage source which is a part of that damaging effect. | ||
{{anchor|damage-rider-as-source}} | {{anchor|damage-rider-as-source}} | ||
==Damage Riders treated as Damage Sources (DRS)== | |||
== Damage Riders treated as Damage Sources (DRS) == | |||
There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage. | There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage. | ||
===Example Calculation=== | |||
A character with 18 Strength, the [[Tavern Brawler]] Feat, {{SAI|Lightning Charges (Condition)}}, and the {{SmItemIcon|Ring of Flinging}} uses the {{SmItemIcon|Returning Pike}} to make a thrown weapon attack against a target which is affected by {{SAI|Hex}}. | |||
=== Example Calculation === | |||
A character with | |||
'''Damage Sources (DS):''' | '''Damage Sources (DS):''' | ||
*Thrown weapon attack using the {{SmItemIcon| | *Thrown weapon attack using the {{SmItemIcon|Returning Pike}} applies 1d10 (damage die) + 1 (weapon enchantment) + 4 (Strength modifier) piercing damage | ||
'''Damage Riders (DR):''' | '''Damage Riders (DR):''' | ||
Line 33: | Line 27: | ||
*The {{SmItemIcon|Ring of Flinging}} adds 1d4 damage which is of the same type as the weapon used (piercing in this example) to each damage source. | *The {{SmItemIcon|Ring of Flinging}} adds 1d4 damage which is of the same type as the weapon used (piercing in this example) to each damage source. | ||
*{{SAI|Hex}} adds 1d6 necrotic damage to each damage source. | *{{SAI|Hex}} adds 1d6 necrotic damage to each damage source. | ||
'''Damage Riders treated as Damage Sources (DRS):''' | '''Damage Riders treated as Damage Sources (DRS):''' | ||
*The | *The [[Tavern Brawler]] feat allows characters to add their Strength modifier an additional time to damage rolls when using unarmed strikes, improvised weapons, or thrown weapons. When applied to melee attacks this damage bonus is treated as a damage rider. But as of [[Patch Notes|Patch 3]] with thrown weapons, this +4 piercing damage from the character's strength score being applied a second time due to the tavern brawler feat being treated as a damage source. | ||
'''Calculating total damage:''' | '''Calculating total damage:''' | ||
To determine the total damage applied take each DS and DRS. Then apply the damage riders onto each of these. In this example that means one should evaluate the | To determine the total damage applied take each DS and DRS. Then apply the damage riders onto each of these. In this example that means one should evaluate the pike damage source plus all damage riders, followed by the Tavern Brawler damage source and all damage riders applied again. | ||
[[Tavern Brawler]] on thrown weapon attacks is a '''DRS''', meaning the damage roll in the above scenario would on average yield 28.5 total damage (ignoring resistances) calculated as follows: | |||
*{{InfoBlob|{{DieIcon| | *{{InfoBlob|{{DieIcon|d10|Piercing}} 1d10 (5.5 avg) (weapon damage die) + 1 (weapon enchantment) + 4 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Returning Pike}} thrown weapon attack, [DS] | ||
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR] | **{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR] | ||
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR] | **{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR] | ||
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR] | **{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR] | ||
As a ''hypothetical'' scenario to show the impact that this minor detail can have, instead imagine | *{{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]], [DRS] | ||
**{{InfoBlob|+1d4 (2.5 avg) {{DamageType|Piercing}} damage}} from the {{SmItemIcon|Ring of Flinging}} being applied to Tavern Brawler damage source, [DR] | |||
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}} being applied to Tavern Brawler damage source, [DR] | |||
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}} being applied to Tavern Brawler damage source [DR] | |||
As a ''hypothetical'' scenario to show the impact that this minor detail can have, instead imagine [[Tavern Brawler]] were to be treated as a DR in the above scenairo. In this ''hypothetical'' scenario the above damage roll would yield 21.5 total damage on average (ignoring resistances) calculated as follows: | |||
*{{InfoBlob|{{DieIcon| | *{{InfoBlob|{{DieIcon|d10|Piercing}} 1d10 (5.5 avg) (weapon damage die) + 1 (weapon enchantment) + 4 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Returning Pike}} thrown weapon attack, [DS] | ||
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR] | **{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR] | ||
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR] | **{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR] | ||
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR] | **{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR] | ||
**{{InfoBlob|+ | **{{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]], [If Tavern Brawler were to ''hypothetically'' be treated as a DR with thrown weapon attacks] | ||
==DRS | ==DRS Effects== | ||
The following are a list of items and abilities which have DRS effects, and what the relevant DRS effect is. | The following are a list of items and abilities which have DRS effects, and what the relevant DRS effect is. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+[[Weapons]] | |+[[Weapons]] | ||
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|{{LgItemIcon|Arrow of Acid}} | |{{LgItemIcon|Arrow of Acid}} | ||
|All | |All | ||
|Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent | |Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]]. | ||
|N/a | |N/a | ||
|- | |- | ||
|{{LgItemIcon|Arrow of Fire}} | |{{LgItemIcon|Arrow of Fire}} | ||
|All | |All | ||
|Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a | |Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns. | ||
|N/a | |N/a | ||
|- | |- | ||
|{{LgItemIcon|Arrow of Ice}} | |{{LgItemIcon|Arrow of Ice}} | ||
|All | |All | ||
|Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an | |Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns. | ||
|N/a | |N/a | ||
|- | |- | ||
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|N/a | |N/a | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Hoppy|alias=Hoppy: Revitalising Strike}} | ||
|One | |One | ||
| | |'''Revitalising Strike:''' Smash into a foe, wounding them and healing your own injuries. On a hit, heal {{DamageText|1d6|Healing}}. You deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]]. | ||
| | |This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Very Heavy Greataxe|alias=Very Heavy Greataxe: Gargantuan Cleave}} | ||
|One | |One or Two | ||
| | |'''Gargantuan Cleave:''' Swing your weapon with all your might. You can attack multiple targets, but become {{cond|Off Balance}}. | ||
| | |This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|The Undead Bane|alias=The Undead Bane: Profane Scourge}} | ||
| | |Three | ||
| | |'''Profane Scourge:''' Strike with subjugating fury, adding your [[Proficiency Bonus]] to the damage roll. If you hit a [[Fiend]] or [[Undead]] creature, deal an additional {{DamageText|2d6|Slashing}} damage and possibly {{cond|Bane}} it. Undead and [[Construct|Constructs]] can't {{cond|Bleeding|Bleed}}. | ||
| | |This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. This weapons special bonus damage vs undead and fiends is applied to both the weapons base damage and the damage applied by the Profane Scourge weapon action. | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|The Sacred Star|alias=The Sacred Star: Dawnburst Strike}} | ||
| | |Three | ||
| | |'''Dawnburst Strike:''' Deal additional {{DamageType|Radiant}} damage equal to your [[Proficiency Bonus]]. On a hit, light erupts around you in a 3m / 10ft area. Enemies in the light must succeed a DC 13 [[Constitution]] [[Saving Throw]] or be {{Cond|Blinded}}. | ||
| | |This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Soulbreaker Greatsword|alias=Soulbreaker Greatsword: Soulbreaker}} | ||
|One | |One | ||
|''' | |'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them. | ||
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. | |This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Silver Sword of the Astral Plane|alias=Silver Sword of the Astral Plane: Soulbreaker}} | ||
|One | |One or Three | ||
|''' | |'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them. | ||
|This | |This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. | ||
|- | |- | ||
|{{RarityItem|Ritual Dagger|alias=Ritual Dagger: Blood Sacrifice}} | |{{RarityItem|Ritual Dagger|alias=Ritual Dagger: Blood Sacrifice}} | ||
Line 141: | Line 129: | ||
|'''Blood Sacrifice:''' Pain is a path to power. Take {{DamageText|1d4|Slashing}} damage to receive a +1d4 bonus to [[Attack Roll]]s and [[Saving Throw]]s. | |'''Blood Sacrifice:''' Pain is a path to power. Take {{DamageText|1d4|Slashing}} damage to receive a +1d4 bonus to [[Attack Roll]]s and [[Saving Throw]]s. | ||
|Damage riders are applied to the self inflicted damage. | |Damage riders are applied to the self inflicted damage. | ||
|- | |||
|{{RarityItem|Loviatar's Scourge|alias=Loviatar's Scourge: Willing Whip}} | |||
|One | |||
|'''Willing Whip:''' Grants Resistance to {{DamageType|Necrotic}} damage. Deals an additional {{DamageText|1d6|Necrotic}} damage to nearby targets, including the wielder. | |||
|This damage does not benefit from many damage riders that are applied to the base weapon attack. For instance when used as part of a smite attack, bonus damage applied to spells is not applied to the damage caused by the willing whip ability. | |||
|- | |- | ||
|{{RarityItem|Shortsword of First Blood}} | |{{RarityItem|Shortsword of First Blood}} | ||
|One | |One | ||
|'''Break the Unbroken:''' Deal an additional {{DamageText|1d8|Piercing}} damage to targets that still have all their hitpoints. | |'''Break the Unbroken:''' Deal an additional {{DamageText|1d8|Piercing}} damage to targets that still have all their hitpoints. | ||
|The target must be at full health. | |The target must be at full health. | ||
|- | |||
|{{RarityItem|Moonlight Glaive|alias=Moonlight Glaive: Moonlight Butterflies}} | |||
|Two | |||
|'''Moonlight Butterflies:''' Strike a foe, conjuring an illusory swarm of moon-pale butterflies, gaining {{Advantage}} on attacks against the target. Deal additional {{DamageType|Psychic}} damage equal to your [[Proficiency Bonus]]. When the target moves away from your illusion, it takes {{DamageText|1d6|Psychic}} damage. | |||
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. | |||
|- | |||
|{{RarityItem|Justiciar's Scimitar|alias=Justiciar's Scimitar: Shadowsoaked Blow}} | |||
|Two | |||
|'''Shadowsoaked Blow:''' Strike an enemy, adding your [[Proficiency Bonus]] to the damage. Moreover, if the attack hits, it also deals an additional {{DamageText|1d6|Psychic}} damage. This attack doesn't break concealment. | |||
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. | |||
|- | |||
|{{RarityItem|Punch-Drunk Bastard}} | |||
|Three | |||
|'''Tippler's Rage:''' When you have the {{Cond|Alcohol}} condition, you have {{Advantage}} on [[Attack Rolls]]. You also create a blast with each attack, dealing {{DamageText|1d4|Thunder}} damage for 3m / 10ft. | |||
|This damage does not benefit from many damage riders that are applied to the base weapon attack. For instance when used as part of a smite attack, bonus damage applied to spells is not applied to the damage caused by the Tippler's Rage ability. | |||
|- | |- | ||
|{{RarityItem|The Blast Pendant|alias=The Blast Pendant: Lightning Blast}} | |{{RarityItem|The Blast Pendant|alias=The Blast Pendant: Lightning Blast}} | ||
| One | |One | ||
|'''Lightning Blast:''' Once per [[Long Rest]] you may focus the electricity in your veins as a bonus action. Your next lightning spell or cantrip deals additional {{DamageType|Lightning}} Lightning damage equal to your remaining {{Cond|Lightning Charges}}. On a hit, all of your Lightning Charges are consumed. | |'''Lightning Blast:''' Once per [[Long Rest]] you may focus the electricity in your veins as a bonus action. Your next lightning spell or cantrip deals additional {{DamageType|Lightning}} Lightning damage equal to your remaining {{Cond|Lightning Charges}}. On a hit, all of your Lightning Charges are consumed. | ||
|This is a usable once per long rest and only applies to Lightning Spells or cantrips. | |This is a usable once per long rest and only applies to Lightning Spells or cantrips. | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Lightning Jabber}} | ||
| | |Two | ||
|''' | |'''Throwing: Lighting Damage:''' When launched at a target, deal an additional {{DamageText|1d4|Lightning}} damage. | ||
|This is | |This is only works when thrown. | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Nyrulna|alias=Nyrulna: Zephyr Connection}} | ||
| | |Three | ||
|When the | |'''Zephyr Connection:''' This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals {{DamageText|3d4|Thunder}} damage in a 6m/20ft blast centered on the target. | ||
| | |This is only works when thrown. | ||
This damage does not benefit from many damage riders that are applied to the base weapon attack. | |||
|- | |- | ||
|{{RarityItem|Phalar Aluve|alias=Phalar Aluve: Shriek}} | |{{RarityItem|Phalar Aluve|alias=Phalar Aluve: Shriek}} | ||
|One | |One | ||
| All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra {{DamageText|1d4|Thunder}} damage. The sword will stop Shrieking if unequipped. | |All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra {{DamageText|1d4|Thunder}} damage. The sword will stop Shrieking if unequipped. | ||
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. | |This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest. | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Dragon's Grasp|alias=Dragon's Grasp: Burned Alive}} | ||
|One | |One | ||
| | |Deals an additional {{DamageText|1d4|Slashing}} damage to {{Cond|Burning}} targets. | ||
| | |Can apply multiple times. | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Firestoker|alias=Firestoker: Burned Alive}} | ||
| | |One | ||
| | |Deals an additional {{DamageText|1d4|Piercing}} damage to {{Cond|Burning}} targets. | ||
| | |Can apply multiple times. | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Exterminator's Axe|alias=Exterminator's Axe: Scourge of Pets}} | ||
| | |One | ||
| | |Deals an additional {{DamageText|1d6|Fire}} damage to Plants, Insects or Small creatures. | ||
| | |N/a | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Deep Delver|alias=Deep Delver: Dig Deep}} | ||
| | |One | ||
|''' | |Inflicts '''Shattered''' on hit. When attacking a '''Shattered''' target, deal an additional {{DamageText|1d4|Piercing}} damage. | ||
| | |N/a | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Blooded Greataxe|alias=Blooded Greataxe: Relentless Revenge}} | ||
| | |One | ||
| | |When the wielder has 50% {{Hp}} or less, they deal an additional {{DamageText|1d4|Slashing}} damage. | ||
|N/a | |||
| | |||
|- | |- | ||
|{{RarityItem|Sword of Life Stealing}} | |{{RarityItem|Sword of Life Stealing}} | ||
|Two | |Two | ||
|On a [[Critical Hit]], the target takes an extra {{DamageText|10|Necrotic}} damage as long as it isn't a construct or an undead. You also gain 10 [[Temporary Hit Points|temporary hit points]]. | |On a [[Critical Hit]], the target takes an extra {{DamageText|10|Necrotic}} damage as long as it isn't a construct or an undead. You also gain 10 [[Temporary Hit Points|temporary hit points]]. | ||
| | |N/a | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Render of Mind and Body|alias=Render of Mind and Body: Psychic Steel Virtuoso}} | ||
| | |Two | ||
| | |When the wielder attacks with {{Advantage}}, they deal an additional {{DamageText|1d8|Psychic}} damage | ||
|N/a | |N/a | ||
|- | |- | ||
|{{RarityItem|Stalker Gloves|alias=Stalker Gloves: Skullduggery Attack}} | |{{RarityItem|Stalker Gloves|alias=Stalker Gloves: Skullduggery Attack}} | ||
|Three | |Three | ||
|Your {{SAI|Sneak Attack (Melee)|Sneak Attack}} deals an additional {{DamageText|1d4|Force}} damage | |Your {{SAI|Sneak Attack (Melee)|Sneak Attack}} deals an additional {{DamageText|1d4|Force}} damage | ||
|N/a | |N/a | ||
|- | |- | ||
|{{RarityItem| | |{{RarityItem|Craterflesh Gloves|alias=Craterflesh Gloves: Craterous Wounds}} | ||
|Three | |Three | ||
| | |Whenever you score a [[Critical Hit]], deal an additional {{DamageText|1d6|Force}} damage. | ||
| | |N/a | ||
|- | |- | ||
|{{RarityItem|Balduran's Giantslayer|alias=Balduran's Giantslayer: Topple the Big Folk}} | |{{RarityItem|Balduran's Giantslayer|alias=Balduran's Giantslayer: Topple the Big Folk}} | ||
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|Three | |Three | ||
|(Only when wielded in main hand) When you make an attack with {{Advantage}}, the target takes an additional {{DamageText|7|Piercing}} damage. | |(Only when wielded in main hand) When you make an attack with {{Advantage}}, the target takes an additional {{DamageText|7|Piercing}} damage. | ||
|This applies for most damage sources in the base attack, It does not apply on some DRSs eg the ranger colossus slayer ability. | |This applies for most damage sources in the base attack, It does not apply on some DRSs eg the ranger colossus slayer ability. | ||
|- | |- | ||
|{{RarityItem|Duellist's Prerogative|alias=Duelist's Prerogative: Withering Cut}} | |{{RarityItem|Duellist's Prerogative|alias=Duelist's Prerogative: Withering Cut}} | ||
| Three | |Three | ||
|(Only when wielded in main hand) On a hit with a melee weapon, use a [[Reaction (Resource)|reaction]] to deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]]. | |(Only when wielded in main hand) On a hit with a melee weapon, use a [[Reaction (Resource)|reaction]] to deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]]. | ||
|N/a | |N/a | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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|The {{DamageText|1d8|Physical}} variant from {{Class|War Domain}} is treated as a damage source only when triggered as a reaction. All other variants of {{SAI|Divine Strike}} work as damage sources either when used as a reaction or when used directly. | |The {{DamageText|1d8|Physical}} variant from {{Class|War Domain}} is treated as a damage source only when triggered as a reaction. All other variants of {{SAI|Divine Strike}} work as damage sources either when used as a reaction or when used directly. | ||
|- | |- | ||
|{{Class|Way of Shadow}} | |{{Class|Way of Shadow}} | ||
|11 | |11 | ||
|{{SAI|Shadow Strike}}: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves, dealing an additional {{DamageText|3d8|Psychic}} damage. | |{{SAI|Shadow Strike}}: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves, dealing an additional {{DamageText|3d8|Psychic}} damage. | ||
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|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Other Abilities | ||
! width="15%" |Ability | ! width="15%" |Ability | ||
!Ability Type | !Ability Type | ||
!Relevant Effect | !Relevant Effect | ||
!Notes | !Notes | ||
|- | |- | ||
|{{SAI|Hunter's Mark}} | |{{SAI|Hunter's Mark}} | ||
Line 320: | Line 286: | ||
|Only when used with thrown weapon attacks. | |Only when used with thrown weapon attacks. | ||
|- | |- | ||
|{{SAI| | |{{SAI|Tavern Brawler}} | ||
| | |[[Feats|Feat]] | ||
| | |When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and [[Attack Roll]] | ||
|Only when used with thrown weapon attacks. | |||
| | |||
|} | |} | ||
==Technical details == | == Technical details == | ||
The scripts defining all the effects in the game are found in <code>.txt</code> files inside <code>Gustav.pak</code> and <code>Shared.pak</code>. (See [[Modding:Unpacking and converting files]]). In these scripts, damage rider effects are implemented with one of several damage functions. These are: | The scripts defining all the effects in the game are found in <code>.txt</code> files inside <code>Gustav.pak</code> and <code>Shared.pak</code>. (See [[Modding:Unpacking and converting files]]). In these scripts, damage rider effects are implemented with one of several damage functions. These are: | ||
*<code>WeaponDamage()</code>, <code>CharacterWeaponDamage()</code>, and <code>CharacterUnarmedDamage()</code>:<br />The basic, well-behaved damage bonuses are implemented with this function. The bonus will apply ''only'' to the triggering attack, and nothing else.<br />Example effect: {{DamageText|2|Acid}} from [[Caustic Band]]. | * <code>WeaponDamage()</code>, <code>CharacterWeaponDamage()</code>, and <code>CharacterUnarmedDamage()</code>:<br />The basic, well-behaved damage bonuses are implemented with this function. The bonus will apply ''only'' to the triggering attack, and nothing else.<br />Example effect: {{DamageText|2|Acid}} from [[Caustic Band]]. | ||
*<code>DamageBonus()</code>:<br />Damage riders using this function will apply their bonus damage to each independent damage instance. When combined with damage riders using <code>DealDamage()</code> (see below), a single attack can create numerous independent damage instances. In these cases, <code>DamageBonus()</code> will apply its bonus damage multiple times, but <code>WeaponDamage()</code> only once.<br />Example effect: {{DamageText|2|Radiant}} from [[Callous Glow Ring]]. | * <code>DamageBonus()</code>:<br />Damage riders using this function will apply their bonus damage to each independent damage instance. When combined with damage riders using <code>DealDamage()</code> (see below), a single attack can create numerous independent damage instances. In these cases, <code>DamageBonus()</code> will apply its bonus damage multiple times, but <code>WeaponDamage()</code> only once.<br />Example effect: {{DamageText|2|Radiant}} from [[Callous Glow Ring]]. | ||
*<code>DealDamage()</code>:<br />This function is used by all damaging attacks, spells, and status effects to apply their damage. It is also used by "'''damage riders treated as damage sources'''" to apply their bonus damage. It creates a separate damage instance that can be independently boosted by applicable <code>DamageBonus()</code> effects. Furthermore, damage riders using <code>DealDamage()</code> can trigger each other in some cases, creating far more damage instances than might be expected.<br />Example effect: {{DamageText|1d8|Physical}} from [[Colossus Slayer]]. | * <code>DealDamage()</code>:<br />This function is used by all damaging attacks, spells, and status effects to apply their damage. It is also used by "'''damage riders treated as damage sources'''" to apply their bonus damage. It creates a separate damage instance that can be independently boosted by applicable <code>DamageBonus()</code> effects. Furthermore, damage riders using <code>DealDamage()</code> can trigger each other in some cases, creating far more damage instances than might be expected.<br />Example effect: {{DamageText|1d8|Physical}} from [[Colossus Slayer]]. | ||
Each of these functions can optionally specify the damage type. If not specified, the damage type will be inherited from the triggering <code>DealDamage()</code> instance. | Each of these functions can optionally specify the damage type. If not specified, the damage type will be inherited from the triggering <code>DealDamage()</code> instance. | ||
==Potential bugs== | ==Potential bugs== | ||
The following items compose a non-exhaustive list which indicates that the "Damage Riders" as compared to "Damage Riders treated as Damage Sources" may include several bugs and therefore many of these abilities may change in future patches: | The following items compose a non-exhaustive list which indicates that the "Damage Riders" as compared to "Damage Riders treated as Damage Sources" may include several bugs and therefore many of these abilities may change in future patches: | ||
*[[Patch Notes|Patch 3]] changed [[Lightning Charges (Condition)|Lightning Charges]] from a "Damage Rider treated as a Damage Source" to a "Damage Rider." | *[[Patch Notes|Patch 3]] changed [[Lightning Charges (Condition)|Lightning Charges]] from a "Damage Rider treated as a Damage Source" to a "Damage Rider." | ||
* | *[[Tavern Brawler]] is treated as a Damage Rider with unarmed attacks and improvised weapon attacks, but as a "Damage Rider treated as a Damage Source" when it comes to thrown weapon attacks. | ||
*[[Sneak Attack (Disambiguation)|Sneak Attack]] is treated as a Damage Rider when a character uses the Sneak Attack action, but as a "Damage Rider treated as a Damage Source" when Sneak Attack is applied by the automatic reaction system. | *[[Sneak Attack (Disambiguation)|Sneak Attack]] is treated as a Damage Rider when a character uses the Sneak Attack action, but as a "Damage Rider treated as a Damage Source" when Sneak Attack is applied by the automatic reaction system. | ||
{{NavGameplay}} | {{NavGameplay}} |