Editing Damage mechanics

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| image = File:1d4 + 1d6 Poison.png
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}}[[File:1d4 + 1d6 Poison.png|right]]A single attack, spell, trap, or other harmful effect can often result in multiple [[Damage Rolls]]. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as '''damage "sources"''' and '''damage "riders".''' The term damage "instances" is sometimes used in place of damage "sources," but for the purpose of this page the only terms to be used are damage source(s) and damage rider(s). The game does not inform players what is a damage source vs. what is a damage rider, or how these two interact with each other. This page describes the mechanical differences between damage sources and damage riders, how they interact, and lists which effects and abilities fall into each category.
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[[File:1d4 + 1d6 Poison.png|right]]A single attack, spell, trap, or other harmful effect can often result in multiple [[Damage Rolls]]. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as '''damage "sources"''' and '''damage "riders".''' The term damage "instances" is sometimes used in place of damage "sources," but for the purpose of this page the only terms to be used are damage source(s) and damage rider(s). The game does not inform players what is a damage source vs. what is a damage rider, or how these two interact with each other. This page describes the mechanical differences between damage sources and damage riders, how they interact, and lists which effects and abilities fall into each category.


==Damage Sources (DS) vs. Damage Riders (DR)==
==Damage Sources (DS) vs. Damage Riders (DR)==
A '''damage source''' is an attack or other effect that directly deals damage to one or more targets. Examples include striking a target with a [[Weapons|weapon]], many [[spells]], or thrown items such as an {{SmItemIcon|Alchemist's Fire}}. Damage sources usually require the use of an [[action]] (e.g. throwing an object such as a [[Grenades|grenade]]), [[bonus action]] (e.g. making an attack with your offhand weapon while dual wielding) or [[reaction]] (e.g. the {{SAI|Hellish Rebuke}} spell).
A '''damage source''' could be described as what initializes the damage. Examples include striking a target with your [[Weapons|weapon]], a [[Spells|spell]], or thrown items such as an {{SmItemIcon|Alchemist's Fire}}. Damage sources often require the use of an action (e.g. throwing an object such as a [[Grenades|grenade]]), bonus action (e.g. making an attack with your offhand weapon while dual wielding), or reaction (e.g. the {{SAI|Hellish Rebuke}} spell).


A '''damage rider''' is something which adds to the damage dealt by a source. A rider cannot deal its damage independently - there must be an applicable damage source for it to "ride". Examples of damage riders include the {{SAI|Hex}} spell adding damage to the damage from a Warlock's {{SAI|Eldritch Blast}} or weapon attacks, [[coatings]] applied to weapons providing additional damage to a weapon attack, a 6th level {{Class|Draconic Bloodline}} applying their [[Elemental Affinity: Damage|elemental affinity]] to a spell of the appropriate [[Damage Types|damage type]], or a raging {{Class|Barbarian|25}} adding bonus rage damage to their weapon attacks. Many damage riders are gained from passive features or other kinds of buffs. Any eligible damage riders from a damaging effect will be applied to a damage source which is a part of that damaging effect.
A '''damage rider''' is something which adds additional damage onto the damage source. It can only be present in the event there is an applicable damage source for it to "ride along" with, hence the name of a damage rider. Examples of damage riders include the {{SAI|Hex}} spell adding damage to the damage from a Warlock's {{SAI|Eldritch Blast}} or weapon attacks, [[coatings]] applied to weapons providing additional damage to a weapon attack, a 6th level {{Class|Draconic Bloodline}} applying their [[Elemental Affinity: Damage|elemental affinity]] to a spell of the appropriate [[Damage Types|damage type]], or a raging{{Class|Barbarian|25}} adding rage damage to their weapon attacks. Many damage riders are gained from passives or other forms of buffs. Any eligible damage riders from a damaging effect will be applied to a damage source which is a part of that damaging effect.


{{anchor|damage-rider-as-source}}
{{anchor|damage-rider-as-source}}
 
==Damage Riders treated as Damage Sources (DRS)==
== Damage Riders treated as Damage Sources (DRS) ==


There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage.
There are some damage riders which defy the typical trends described above. They still must "ride along" with a damage source in order to be applied, but when the damage is calculated they are treated as damage sources instead of damage riders. This means that these "'''damage riders which are treated as damage sources'''" can then cause normal damage riders to be applied once again as part of the same ability (e.g. attack or spell) which caused the damage.


'''Nearly all DRS effects are treated like normal Damage Riders when playing on Honour mode, making much of the following information irrelevant for those players.'''
===Example Calculation===
 
A character with 18 Strength, the [[Tavern Brawler]] Feat, {{SAI|Lightning Charges (Condition)}}, and the {{SmItemIcon|Ring of Flinging}} uses the {{SmItemIcon|Returning Pike}} to make a thrown weapon attack against a target which is affected by {{SAI|Hex}}.
=== Example Calculation ===
 
A character with 20 Strength, the [[Tavern Brawler]] Feat, {{SAI|Lightning Charges (Condition)}}, and the {{SmItemIcon|Ring of Flinging}} uses the {{SmItemIcon|Lightning Jabber}} to make a thrown weapon attack against a target which is affected by {{SAI|Hex}}.


'''Damage Sources (DS):'''
'''Damage Sources (DS):'''


*Thrown weapon attack using the {{SmItemIcon|Lightning Jabber}} applies 1d6 (damage die) + 1 (weapon enchantment) + 5 (Strength modifier) piercing damage
*Thrown weapon attack using the {{SmItemIcon|Returning Pike}} applies 1d10 (damage die) + 1 (weapon enchantment) + 4 (Strength modifier) piercing damage


'''Damage Riders (DR):'''
'''Damage Riders (DR):'''
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*The {{SmItemIcon|Ring of Flinging}} adds 1d4 damage which is of the same type as the weapon used (piercing in this example) to each damage source.
*The {{SmItemIcon|Ring of Flinging}} adds 1d4 damage which is of the same type as the weapon used (piercing in this example) to each damage source.
*{{SAI|Hex}} adds 1d6 necrotic damage to each damage source.
*{{SAI|Hex}} adds 1d6 necrotic damage to each damage source.
*[[Tavern Brawler]] adds the character's Strength modifier to thrown weapon attacks an additional time


'''Damage Riders treated as Damage Sources (DRS):'''
'''Damage Riders treated as Damage Sources (DRS):'''


*The additional 1d4 damage from {{SmItemIcon|Lightning Jabber}}'s passive, [[Throwing: Lightning Damage]], is a damage rider treated as a damage source. This means it will cause all of the Damage Riders listed above to activate a second time.
*The [[Tavern Brawler]] feat allows characters to add their Strength modifier an additional time to damage rolls when using unarmed strikes, improvised weapons, or thrown weapons. When applied to melee attacks this damage bonus is treated as a damage rider. But as of [[Patch Notes|Patch 3]] with thrown weapons, this +4 piercing damage from the character's strength score being applied a second time due to the tavern brawler feat being treated as a damage source.
 


'''Calculating total damage:'''
'''Calculating total damage:'''


To determine the total damage applied take each DS and DRS. Then apply the damage riders onto each of these. In this example that means one should evaluate the normal damage source of throwing a spear plus all damage riders, followed by the additional lightning damage from the {{SmItemIcon|Lightning Jabber}} with all damage riders applied again.  
To determine the total damage applied take each DS and DRS. Then apply the damage riders onto each of these. In this example that means one should evaluate the pike damage source plus all damage riders, followed by the Tavern Brawler damage source and all damage riders applied again.  
 
Treating the bonus lighting damage from throwing the {{SmItemIcon|Lightning Jabber}} as ''DRS''' means the damage roll in the above scenario would on average yield 36 total damage (ignoring resistances) calculated as follows:


*{{InfoBlob|{{DieIcon|d6|Piercing}} 1d6 (3.5 avg) (weapon damage die) + 1 (weapon enchantment) + 5 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Lightning Jabber}} thrown weapon attack, [DS]
[[Tavern Brawler]] on thrown weapon attacks is a '''DRS''', meaning the damage roll in the above scenario would on average yield 28.5 total damage (ignoring resistances) calculated as follows:
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|+5 {{DamageType|Piercing}} damage}} damage from [[Tavern Brawler]] on a character with 20 Strength, [DR]


*{{InfoBlob|{{DieIcon|d4|Lightning}} +1d4 (2.5 avg) {{DamageType|Lightning}}}} damage from the bonus effect of throwing the {{SmItemIcon|Lightning Jabber}}, [DRS]
*{{InfoBlob|{{DieIcon|d10|Piercing}} 1d10 (5.5 avg) (weapon damage die) + 1 (weapon enchantment) + 4 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Returning Pike}} thrown weapon attack, [DS]
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|+5 {{DamageType|Piercing}} damage}} damage from [[Tavern Brawler]] on a character with 20 Strength, [DR]


As a ''hypothetical'' scenario to show the impact that this minor detail can have, instead imagine the bonus lighting damage from throwing the {{SmItemIcon|Lightning Jabber}} is treated as a DR in the above scenario. In this ''hypothetical'' scenario the above damage roll would yield 24 total damage on average (ignoring resistances) calculated as follows:
*{{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]], [DRS]
**{{InfoBlob|+1d4 (2.5 avg) {{DamageType|Piercing}} damage}} from the {{SmItemIcon|Ring of Flinging}} being applied to Tavern Brawler damage source, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}} being applied to Tavern Brawler damage source, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from  {{SAI|Hex}} being applied to Tavern Brawler damage source [DR]
As a ''hypothetical'' scenario to show the impact that this minor detail can have, instead imagine [[Tavern Brawler]] were to be treated as a DR in the above scenairo. In this ''hypothetical'' scenario the above damage roll would yield 21.5 total damage on average (ignoring resistances) calculated as follows:


*{{InfoBlob|{{DieIcon|d6|Piercing}} 1d6 (3.5 avg) (weapon damage die) + 1 (weapon enchantment) + 5 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Lightning Jabber}} thrown weapon attack, [DS]
*{{InfoBlob|{{DieIcon|d10|Piercing}} 1d10 (5.5 avg) (weapon damage die) + 1 (weapon enchantment) + 4 (Strength modifier) {{DamageType|Piercing}}}} from the {{SmItemIcon|Returning Pike}} thrown weapon attack, [DS]
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
**{{InfoBlob|{{DieIcon|d4|Piercing}} +1d4 (2.5 avg) {{DamageType|Piercing}}}} damage from the {{SmItemIcon|Ring of Flinging}}, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
**{{InfoBlob|+1 {{DamageType|Lightning}} damage}} from {{SAI|Lightning Charges (Condition)}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|{{DieIcon|d6|Necrotic}} +1d6 (3.5 avg) {{DamageType|Necrotic}}}} damage from {{SAI|Hex}}, [DR]
**{{InfoBlob|+5 {{DamageType|Piercing}} damage}} damage from [[Tavern Brawler]] on a character with 20 Strength, [DR]
**{{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]], [If Tavern Brawler were to ''hypothetically'' be treated as a DR with thrown weapon attacks]
**{{InfoBlob|{{DieIcon|d4|Lightning}} +1d4 (2.5 avg) {{DamageType|Lightning}}}} damage from the bonus effect of throwing the {{SmItemIcon|Lightning Jabber}} in the ''hypothetical'' scenario where it is treated as a traditional damage rider [DR]


This is a simple example to demonstrate the underlying principles. By mixing and matching multiple DR and DRS effects it is possible to deal hundreds (and in extreme cases with proper conditions over thousands) of points of damage with a single attack.
==DRS Effects==
 
The following are a list of items and abilities which have DRS effects, and what the relevant DRS effect is.
==DRS effects==
The following are a list of items and abilities which have DRS effects, and what the relevant DRS effect is. ''Most of the below effects appear to instead be treated as normal damage riders for Honour mode difficulty, so the below tables should only be applied to other difficulty settings.''
{| class="wikitable"
{| class="wikitable"
|+[[Weapons]]
|+[[Weapons]]
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|{{LgItemIcon|Arrow of Acid}}
|{{LgItemIcon|Arrow of Acid}}
|All
|All
|Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent {{Area|Acid (surface)}} Surface.
|Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]].
|N/a
|N/a
|-
|-
|{{LgItemIcon|Arrow of Fire}}
|{{LgItemIcon|Arrow of Fire}}
|All
|All
|Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a {{Area|Fire (surface)}} Surface for 2 turns.
|Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns.
|N/a
|N/a
|-
|-
|{{LgItemIcon|Arrow of Ice}}
|{{LgItemIcon|Arrow of Ice}}
|All
|All
|Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an {{Area|Ice (surface)}} for 2 turns.
|Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns.
|N/a
|N/a
|-
|-
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|One
|One
|'''Break the Unbroken:''' Deal an additional {{DamageText|1d8|Piercing}} damage to targets that still have all their hitpoints.
|'''Break the Unbroken:''' Deal an additional {{DamageText|1d8|Piercing}} damage to targets that still have all their hitpoints.
|The target must be at full health. Only applies to attacks made with the weapon itself.
|The target must be at full health.
|-
|-
|{{RarityItem|The Blast Pendant|alias=The Blast Pendant: Lightning Blast}}
|{{RarityItem|The Blast Pendant|alias=The Blast Pendant: Lightning Blast}}
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|Two
|Two
|When the wielder attacks with  {{Advantage}}, they deal an additional {{DamageText|1d8|Psychic}} damage
|When the wielder attacks with  {{Advantage}}, they deal an additional {{DamageText|1d8|Psychic}} damage
|Only applies to attacks made with the weapon itself.
|N/a
|-
|-
|{{RarityItem|Moonlight Glaive|alias=Moonlight Glaive: Moonlight Butterflies}}
|{{RarityItem|Moonlight Glaive|alias=Moonlight Glaive: Moonlight Butterflies}}
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|Two
|Two
|On a [[Critical Hit]], the target takes an extra {{DamageText|10|Necrotic}} damage as long as it isn't a construct or an undead. You also gain 10 [[Temporary Hit Points|temporary hit points]].
|On a [[Critical Hit]], the target takes an extra {{DamageText|10|Necrotic}} damage as long as it isn't a construct or an undead. You also gain 10 [[Temporary Hit Points|temporary hit points]].
|The Life Stealing Critical passive is coded to only function when Sword of Life Stealing crits, even though the description appears to say it functions off any critical hit.
|N/a
|-
|-
|{{RarityItem|The Undead Bane|alias=The Undead Bane: Profane Scourge}}
|{{RarityItem|The Undead Bane|alias=The Undead Bane: Profane Scourge}}
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|N/a
|N/a
|-
|-
|{{RarityItem|Hellfire Greataxe|alias=Hellfire Greataxe: Hellflame Cleave}}
|{{RarityItem|The Hellfire Greataxe|alias=The Hellfire Greataxe: Hellflame Cleave}}
|Three
|Three
|'''Hellflame Cleave:''' Spew hellish flames and strike your foes. On Save: Targets still take half damage. Hellfire ignores [[Damage Types#Resistance|Resistance]] and [[Damage Types#Resistance|Immunity]] to {{DamageText||Fire}} damage.
|'''Hellflame Cleave:''' Spew hellish flames and strike your foes. On Save: Targets still take half damage. Hellfire ignores [[Damage Types#Resistance|Resistance]] and [[Damage Types#Resistance|Immunity]] to {{DamageText||Fire}} damage.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.  This weapon action counts as a spell for effects that add bonus damage to spells.  Bonus damage is applied to the base weapon damage and to the bonus fire damage separately.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.  This weapon action counts as a spell for effects that add bonus damage to spells.  Bonus damage is applied to the base weapon damage and to the bonus fire damage separately.
|-
|-
|{{RarityItem|The Sacred Star|alias=The Sacred Star: Dawnburst Strike}}
|{{RarityItem|The Sacred Star|alias=The Sacred Star: Dawnburst Strike}}
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|Three
|Three
|(Only when wielded in main hand) When you make an attack with  {{Advantage}}, the target takes an additional {{DamageText|7|Piercing}} damage.
|(Only when wielded in main hand) When you make an attack with  {{Advantage}}, the target takes an additional {{DamageText|7|Piercing}} damage.
|This applies for most damage sources in the base attack, It does not apply on some DRSs eg the ranger colossus slayer ability.  
|This applies for most damage sources in the base attack, It does not apply on some DRSs eg the ranger colossus slayer ability.
|-
|-
|{{RarityItem|Duellist's Prerogative|alias=Duelist's Prerogative: Withering Cut}}
|{{RarityItem|Duellist's Prerogative|alias=Duelist's Prerogative: Withering Cut}}
| Three
|Three
|(Only when wielded in main hand) On a hit with a melee weapon, use a [[Reaction (Resource)|reaction]] to deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].  
|(Only when wielded in main hand) On a hit with a melee weapon, use a [[Reaction (Resource)|reaction]] to deal additional {{DamageType|Necrotic}} damage equal to your [[Proficiency Bonus]].
|N/a
|N/a
|-
|-
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|-
|-
|{{RarityItem|Silver Sword of the Astral Plane|alias=Silver Sword of the Astral Plane: Soulbreaker}}
|{{RarityItem|Silver Sword of the Astral Plane|alias=Silver Sword of the Astral Plane: Soulbreaker}}
|One or Three  
|One or Three
|'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them.
|'''Soulbreaker:''' Rend the enemy's body and soul, dealing an additional {{DamageText|4|Psychic}} damage, and possibly {{SmIconLink|Stunned Condition Icon.webp|Stunned (Condition)|Stun}} them.
| This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|}
|}
{| class="wikitable"
{| class="wikitable"
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|{{Class|Rogue}}
|{{Class|Rogue}}
|1
|1
|{{SAI|Sneak Attack (Melee)|Sneak Attack}}: Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use Sneak Attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]].
|{{SAI|Sneak Attack (Melee)|Sneak Attack}}: Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use Sneak Attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]].  
|Sneak Attack is only treated as a damage source if you use the automatic reaction. Using the Sneak Attack action is instead treated as a damage rider.
|Sneak Attack is only treated as a damage source if you use the automatic reaction. Using the Sneak Attack action is instead treated as a damage rider.
|-
|-
|{{Class|Paladin}}
|{{Class|Paladin}}  
|2
|2
|{{SAI|Divine Smite}}: Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant}} damage. Deals an additional {{DamageText|1d8|Radiant}}  damage to Fiends and Undead.
|{{SAI|Divine Smite}}: Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant}} damage. Deals an additional {{DamageText|1d8|Radiant}}  damage to Fiends and Undead.
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|This can be applied multiple times for each damage source in the portion of the attack that triggers it.  This could include the entire attack or just portions of it.
|This can be applied multiple times for each damage source in the portion of the attack that triggers it.  This could include the entire attack or just portions of it.
|-
|-
|{{Class|Cleric}}
|{{Class|Cleric}}  
|8
|8
|{{SAI|Divine Strike}}: Once per turn, deal 1d8 damage (damage type depends on Cleric Domain) in addition to your weapon's damage.
|{{SAI|Divine Strike}}: Once per turn, deal 1d8 damage (damage type depends on Cleric Domain) in addition to your weapon's damage.
|The {{DamageText|1d8|Physical}} variant from {{Class|War Domain}} is treated as a damage source only when triggered as a reaction. All other variants of {{SAI|Divine Strike}} work as damage sources either when used as a reaction or when used directly.
|The {{DamageText|1d8|Physical}} variant from {{Class|War Domain}} is treated as a damage source only when triggered as a reaction. All other variants of {{SAI|Divine Strike}} work as damage sources either when used as a reaction or when used directly.
|-
|-
|{{Class|Way of Shadow}}  
|{{Class|Way of Shadow}}
|11
|11
|{{SAI|Shadow Strike}}: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves, dealing an additional {{DamageText|3d8|Psychic}} damage.
|{{SAI|Shadow Strike}}: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves, dealing an additional {{DamageText|3d8|Psychic}} damage.
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{| class="wikitable"
{| class="wikitable"
|+Spells
|+Spells
! width="15%" |Ability
! width="15%" |Ability  
!Ability Type
!Ability Type
!Relevant Effect
!Relevant Effect
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|-
|-
|{{SAI|Ensnaring Strike (Melee)}} and {{SAI|Ensnaring Strike (Ranged)}}
|{{SAI|Ensnaring Strike (Melee)}} and {{SAI|Ensnaring Strike (Ranged)}}
|1st Level [[Spells|Spell]]
| 1st Level [[Spells|Spell]]
|Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly {{Cond|Ensnared|Ensnaring}} your target.
|Your attack summons thorny vines, dealing {{DamageColor|Physical|Weapon Damage}} and possibly {{Cond|Ensnared|Ensnaring}} your target.


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|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Shoot a volley of thorns. They deal {{DamageText|weapon damage|Physical}} and explode, dealing an additional {{DamageText|1d10|Piercing}} damage to the target and surrounding creatures.
|Shoot a volley of thorns. They deal {{DamageText|weapon damage|Physical}} and explode, dealing an additional {{DamageText|1d10|Piercing}} damage to the target and surrounding creatures.
|The initial hit and explosion are separate damage sources.
|The initial hit and explosion are separate damage sources.
|-
|{{SAI|Hunter's Mark}}
|1st Level [[Spells|Spell]]
|Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack.
|Only when used with thrown weapon attacks.
|-
|-
|{{SAI|Ice Knife}}
|{{SAI|Ice Knife}}
|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice (surface)}} Surface. On miss, the shard of ice still explodes.
|Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an [[Ice Surface]]. On miss, the shard of ice still explodes.
|The Piercing and Cold Damage are separate damage sources.  
|The Piercing and Cold Damage are separate damage sources.
|-
|-
|{{SAI|Magic Missile}}
|{{SAI|Magic Missile}}
|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. The darts always hit their target, and can each be targeted individually.
| Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. The darts always hit their target, and can each be targeted individually.
|Each dart fired is a separate damage sources.  
|Each dart fired is a separate damage sources.
|-
|-
|{{SAI|Searing Smite}}
|{{SAI|Searing Smite}}
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|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. In addition, your weapon deals an additional {{DamageText|2d6|Thunder}} damage.
|Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. In addition, your weapon deals an additional {{DamageText|2d6|Thunder}} damage.
|The weapon damage and extra thunder damage are separate damage sources.  Thunderous Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
| The weapon damage and extra thunder damage are separate damage sources.  Thunderous Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
|-
|-
|{{SAI|Witch Bolt}}
|{{SAI|Witch Bolt}}
|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Link yourself to a target with a bolt of lightning. Deal an additional {{DamageText|1d12|Lightning}} each turn by activating it.
| Link yourself to a target with a bolt of lightning. Deal an additional {{DamageText|1d12|Lightning}} each turn by activating it.  
|The additional activations apply most damage riders and are a separate damage source.  
|The additional activations apply most damage riders and are a separate damage source.  
|-
|-
|{{SAI|Wrathful Smite}}
| {{SAI|Wrathful Smite}}
|1st Level [[Spells|Spell]]
|1st Level [[Spells|Spell]]
|Your weapon absorbs your wrath as you strike, possibly {{Cond|Frightened|Frightening}} your target.  In addition, your weapon deals an additional {{DamageText|1d6|Psychic}} damage.
|Your weapon absorbs your wrath as you strike, possibly {{Cond|Frightened|Frightening}} your target.  In addition, your weapon deals an additional {{DamageText|1d6|Psychic}} damage.
|The weapon damage and extra psychic damage are separate damage sources.  Wrathful Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.  
|The weapon damage and extra psychic damage are separate damage sources.  Wrathful Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
|-
|-
|{{SAI|Branding Smite}}
|{{SAI|Branding Smite}}
|2nd Level [[Spells|Spell]]
|2nd Level [[Spells|Spell]]
|Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}. In addition, your weapon deals an additional {{DamageText|2d6|Radiant}} damage.
|Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}. In addition, your weapon deals an additional {{DamageText|2d6|Radiant}} damage.
|The weapon damage and extra radiant damage are separate damage sources.  Branding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.  
|The weapon damage and extra radiant damage are separate damage sources.  Branding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
|-
|-
|{{SAI|Heat Metal}}
|{{SAI|Heat Metal}}
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|-
|-
|{{SAI|Scorching Ray}}
|{{SAI|Scorching Ray}}
| 2nd Level [[Spells|Spell]]
|2nd Level [[Spells|Spell]]
|Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage.
|Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage.
|Each ray is a separate damage source.
|Each ray is a separate damage source.
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|{{SAI|Blinding Smite}}
|{{SAI|Blinding Smite}}
|3rd Level [[Spells|Spell]]
|3rd Level [[Spells|Spell]]
|Evoke a heavenly flare and possibly {{Cond|Blinded|Blind}} your target.  In addition, your weapon deals an additional {{DamageText|3d8|Radiant}} damage.
|Evoke a heavenly flare and possibly {{Cond|Blind}} your target.  In addition, your weapon deals an additional {{DamageText|3d8|Radiant}} damage.
|The weapon damage and extra radiant damage are separate damage sources.  Blinding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.  
|The weapon damage and extra radiant damage are separate damage sources.  Blinding Smite allows spell based bonus damage to ride along with weapon based damage riders as sources.
|-
|-
|{{SAI|Call Lightning}}
|{{SAI|Call Lightning}}
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|3rd Level [[Spells|Spell]]
|3rd Level [[Spells|Spell]]
|This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional {{DamageColor|Lightning|Lightning}} damage to creatures in the vicinity.
|This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional {{DamageColor|Lightning|Lightning}} damage to creatures in the vicinity.
|The initial hit and explosion are separate damage sources.  
|The initial hit and explosion are separate damage sources.
|-
|-
|{{SAI|Ice Storm}}
|{{SAI|Ice Storm}}
|4th Level [[Spells|Spell]]
|4th Level [[Spells|Spell]]
|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an {{Area|Ice (surface)}} Surface that lasts 2 turns.  
|Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an [[Ice Surface]] that lasts 2 turns.
|The Bludgeoning and Cold damage are separate damage sources.  
|The Bludgeoning and Cold damage are separate damage sources.
|-
|-
|{{SAI|Curriculum of Strategy: Artistry of War}}
|{{SAI|Curriculum of Strategy: Artistry of War}}
| 5th Level [[Spells|Spell]]
|5th Level [[Spells|Spell]]
|Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing {{DamageText|2d6 + 6|Force}} damage (for a total of {{DamageText|12d6 + 36|Force}}).
|Summon the apparitions of 6 master strategists. Each apparition strikes a target of your choosing, dealing {{DamageText|2d6 + 6|Force}} damage (for a total of {{DamageText|12d6 + 36|Force}}).
|Each of the six apparitions is a separate damage source.
|Each of the six apparitions is a separate damage source.
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|5th Level [[Spells|Spell]]
|5th Level [[Spells|Spell]]
|Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them {{Cond|Prone}}.  This spell deals  {{DamageText | 5d6 | Thunder}} damage and {{DamageText | 5d6 | Radiant}} or {{DamageText | 5d6 | Necrotic}} damage.
|Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them {{Cond|Prone}}.  This spell deals  {{DamageText | 5d6 | Thunder}} damage and {{DamageText | 5d6 | Radiant}} or {{DamageText | 5d6 | Necrotic}} damage.
|The Thunder and Radiant or Necrotic damage are separate damage sources.  
|The Thunder and Radiant or Necrotic damage are separate damage sources.
|-
|-
|{{SAI|Flame Strike}}
|{{SAI|Flame Strike}}
|5th Level [[Spells|Spell]]
|5th Level [[Spells|Spell]]
|This spells allows the caster to make a pillar of divine flame at a chosen location dealing  {{DamageText | 5d6 | Fire}} damage and {{DamageText | 5d6 | Radiant}} damage.
|This spells allows the caster to make a pillar of divine flame at a chosen location dealing  {{DamageText | 5d6 | Fire}} damage and {{DamageText | 5d6 | Radiant}} damage.
|The Fire and Radiant damage are separate damage sources.  
|The Fire and Radiant damage are separate damage sources.
|-
|-
|{{SAI|Sunbeam}}
|{{SAI|Sunbeam}}
|6th Level [[Spells|Spell]]
|6th Level [[Spells|Spell]]
|This spell allows spellcasters to project a beam of light, Blinding and dealing {{DamageText | 6d8 | Radiant}} damage to everything in its path. You can then use {{SAI|Recast Sunbeam}} on subsequent turns without expending a Spell Slot.
|This spell allows spellcasters to project a beam of light, Blinding and dealing {{DamageText | 6d8 | Radiant}} damage to everything in its path. You can then use {{SAI|Recast Sunbeam}} on subsequent turns without expending a Spell Slot.
| The additional activations apply most damage riders and are a separate damage source.
|The additional activations apply most damage riders and are a separate damage source.
|}
{| class="wikitable"
|+Other Abilities
! width="15%" |Ability
!Ability Type
!Relevant Effect
!Notes
|-
|{{SAI|Hunter's Mark}}
|1st Level [[Spells|Spell]]
|Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack.
|Only when used with thrown weapon attacks.
|-
|{{SAI|Tavern Brawler}}
|[[Feats|Feat]]
|When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and [[Attack Roll]]
|Only when used with thrown weapon attacks.
|}
|}


==Technical details ==
==Technical details==
The scripts defining all the effects in the game are found in <code>.txt</code> files inside <code>Gustav.pak</code> and <code>Shared.pak</code>. (See [[Modding:Unpacking and converting files]]). In these scripts, damage rider effects are implemented with one of several damage functions. These are:  
The scripts defining all the effects in the game are found in <code>.txt</code> files inside <code>Gustav.pak</code> and <code>Shared.pak</code>. (See [[Modding:Unpacking and converting files]]). In these scripts, damage rider effects are implemented with one of several damage functions. These are:  


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*[[Patch Notes|Patch 3]] changed [[Lightning Charges (Condition)|Lightning Charges]] from a "Damage Rider treated as a Damage Source" to a "Damage Rider."
*[[Patch Notes|Patch 3]] changed [[Lightning Charges (Condition)|Lightning Charges]] from a "Damage Rider treated as a Damage Source" to a "Damage Rider."
*[[Patch Notes|Patch 5]]'s patch-notes mention a change to [[Tavern Brawler]] in regards to thrown weapons, likely intending to change it from a "Damage Rider treated as a Damage Source" to a "Damage Rider" - in fact no change was made. Instead, Dwarven Thrower, Lightning Jabber, and Hunter's Mark were updated in a comparable manner, leaving them still able to trigger certain other DRS-effects while not applying Damage Riders themselves.
*[[Tavern Brawler]] is treated as a Damage Rider with unarmed attacks and improvised weapon attacks, but as a "Damage Rider treated as a Damage Source" when it comes to thrown weapon attacks.
*[[Sneak Attack (Disambiguation)|Sneak Attack]] is treated as a Damage Rider when a character uses the Sneak Attack action, but as a "Damage Rider treated as a Damage Source" when Sneak Attack is applied by the automatic reaction system.
*[[Sneak Attack (Disambiguation)|Sneak Attack]] is treated as a Damage Rider when a character uses the Sneak Attack action, but as a "Damage Rider treated as a Damage Source" when Sneak Attack is applied by the automatic reaction system.
[[Category:Bugs]]
{{NavGameplay}}
{{NavGameplay}}
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