Ad placeholder

Editing Demonspirit (Condition)

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
*At the start of the summoned creature's turn, it must succeed a {{Saving Throw|Wisdom}} or be driven [[Demonspirit Madness (Condition)|Mad]].
*At the start of the summoned creature's turn, it must succeed a {{Saving Throw|Wisdom}} or be driven [[Demonspirit Madness (Condition)|Mad]].
| stack id =MAG_ZHENTARIM_DEMONSPIRIT| tick type =start turn| notes =
| stack id =MAG_ZHENTARIM_DEMONSPIRIT| tick type =start turn| notes =
| condition = Demonspirit Madness
| condition = Demonspirit
| condition save = WIS
| condition2 = Demonspirit Madness
| condition dc = 10
| condition duration = 1
}}
}}
== Notes ==
== Notes ==
* The summon itself is the one that gets this buff.
* The summon itself is the one that gets this buff.
* If the summon fails the Wisdom Saving Throw, it will get the condition {{cond|Demonspirit Madness}}
* If the summon fails the Wisdom Saving Throw, it will get the condition {{cond|Demonspirit Madness}}
Contributions are considered to be licensed under CC BY-NC-SA 4.0 and (where possible) CC BY-SA 4.0. See Copyrights for details. Per our Content Rules, you are promising that any new text you add was written by yourself, or is available under a license that permits its inclusion in bg3.wiki. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)