Editing Difficult Terrain
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{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
[[Category:Gameplay Mechanics]] | |||
{{Icon|Difficult Terrain Condition Icon.webp|24|link=}} '''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain. | |||
Examples of difficult terrain include: | Examples of difficult terrain include: | ||
* [[Web#Area: Web|Web]], mud, vines, lava, deep water, [[grease]], ice, [[Spike Growth|spikes]], and many other types of [[Surface]]s. | * [[Web#Area: Web|Web]], mud, vines, lava, deep water, [[grease]], ice, [[Spike Growth|spikes]], and many other types of [[Surface]]s. | ||
* Non-surface areas created by spells such as {{ | * Non-surface areas created by spells such as {{SmallIcon|Hunger of Hadar Icon.png}} [[Hunger of Hadar]]. | ||
* The overgrowth created by {{ | * The overgrowth created by {{SmallIcon|Plant Growth Icon.png}} [[Plant Growth]] uniquely '''quarters''' movement speed. | ||
The extra expenditure for movement also applies to [[Jump|Jumping]]. Furthermore, [[:Category:Movement- | The extra expenditure for movement also applies to [[Jump (Bonus Action)|Jumping]]. Furthermore, [[:Category:Movement-Expending Actions|Weapon actions that require expending movement]] will not function while the character is effected by '''Difficult Terrain'''. These include [[Brace (Ranged Weapon Action)|Brace (Ranged)]], [[Brace (Melee Weapon Action)|Brace (Melee)]], and [[Prepare (Weapon Action)|Prepare]].{{GameplayNavbox}} | ||
{{ | |||