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Baldur's Gate 3 has three difficulty settings to choose from, in increasing difficulty order: Explorer, Balanced, Tactician. | |||
When | === Selecting A Difficulty === | ||
When you start a new game, you will be prompted to select a difficulty. | |||
You also may change the difficulty after starting a game by using the menu and clicking on 'Difficulty'. The changes to statistics by modifying the difficulty are immediate. | |||
The | |||
=== Explorer === | |||
Explorer Difficulty.webp| | [[File:Explorer Difficulty.webp|200px|thumb|right]] | ||
'''Explorer''' is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has: | |||
* All Enemies Maximum Health decreased by 30%. | |||
* All Enemies | |||
** In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies. | ** In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies. | ||
* Party | |||
* Party characters receive a 100% bonus to hit points. | |||
* Items purchased from a merchant are at a 20% discount. | * Items purchased from a merchant are at a 20% discount. | ||
* All | * All characters (including enemies) proficiency bonuses are increased by 2. | ||
* Some turn-limited combat gives you additional turns making the encounter easier. | |||
** [[Iron Throne]] is an example of this where you'll be given 6 rounds to solve the problem rather than 5 rounds at the other difficulty settings. | |||
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | * Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer. | ||
** This makes the Jack | ** This makes the Jack of All Trades achievement (multiclass into all the 12 classes on a single character) unobtainable. | ||
{{clear}} | {{clear}} | ||
=== Balanced === | |||
[[File:Balanced Difficulty.webp|200px|thumb|right]] | |||
This middle ground of the other two difficulties, this is considered the game's standard setting to which the other three are compared.{{clear}} | |||
=== Tactician === | === Tactician === | ||
[[File:Tactician Difficulty.webp|200px|thumb|right]] | |||
'''Tactician''' is the second highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has: | |||
* All NPC's Maximum Health increased | * All NPC's Maximum Health increased | ||
** This applies to most temporary companions as well. | ** This applies to most temporary companions as well. | ||
** Most changes are between 20%-30%, with many "boss" enemies seeing larger boosts. | ** Most changes are between 20%-30%, with many "boss" enemies seeing larger boosts.<ref>One notable exception: [[Raphael|Raphael's]] maximum health remains 666 HP regardless of difficulty.</ref> | ||
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | * More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | ||
** This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently. | ** This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently. | ||
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** All enemies gain +2 to attack rolls and +2 [[DC]] to their spells and abilities. | ** All enemies gain +2 to attack rolls and +2 [[DC]] to their spells and abilities. | ||
** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties. | ** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties. | ||
* [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80. | * [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down). | ||
* At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less. | * At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less. | ||
{{clear}} | {{clear}} | ||
=== Honour === | === Honour === | ||
[[File:Honour Difficulty.webp|200px|thumb|right]] | |||
'''Honour''' is the highest difficulty setting. In comparison to the Tactician difficulty setting, Honour has: | |||
* 30 new tweaks to all of Baldur's Gate 3’s boss-fights, with a new Legendary Action system | |||
* TBD | |||
* Beating Honour Mode rewards the player with a Golden D20 die skin. | |||
* When you die in Honour Mode, the player is presented with two choices: | |||
** Continue the adventure, which disables Honour Mode | |||
** Restart the run | |||
* You only receive the Golden D20 if you beat Honour Mode without dying. | |||
* | |||
** Continue the | |||
* | |||
* | |||
* | |||
== Custom == | === Custom === | ||
[[File:Custom Difficulty.webp|200px|thumb|right]] | [[File:Custom Difficulty.webp|200px|thumb|right]] | ||
Custom difficulty lets the player tweak various gameplay elements to their liking | '''Custom''' difficulty lets the player tweak various gameplay elements to their liking, such as: | ||
* Enemy Aggression | |||
* Enemy Loadouts | |||
* Camp Cost Multiplier | |||
* Trade Prices | |||
* | |||
* | |||
* | |||
* | |||
== Example of | === Example of Difficulty Changes === | ||
One named 4th level enemy in Act 1's statistics change the following across the three difficulties: | One named 4th level enemy in Act 1's statistics change the following across the three difficulties: | ||
* Explorer Difficulty: 46hp, +4 Proficiency Bonus | * Explorer Difficulty: 46hp, +4 Proficiency Bonus | ||
* Balanced Difficulty: 67hp, +2 Proficiency Bonus | * Balanced Difficulty: 67hp, +2 Proficiency Bonus | ||
* Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls. | * Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls. | ||
==Achievements== | |||
== Achievements == | |||
{{Achievement|Critical Hit}} | {{Achievement|Critical Hit}} | ||
== Notes == | |||
== | |||