Editing Difficulty
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Baldur's Gate 3 has three difficulty settings to choose from, in increasing difficulty order: Explorer, Balanced, Tactician. | |||
When | === Selecting A Difficulty === | ||
When you start a new game, you will be prompted to select a difficulty. | |||
You also may change the difficulty after starting a game by using the menu and clicking on 'Difficulty'. The changes to statistics by modifying the difficulty are immediate. | |||
The | |||
=== Explorer Difficulty === | |||
Explorer Difficulty | Explorer is the least difficult setting. In comparison to the Balanced difficulty setting Explorer has: | ||
* Friendly characters receive a 50% bonus to hitpoints. | |||
* | |||
* Items purchased from a merchant are at a 20% discount. | * Items purchased from a merchant are at a 20% discount. | ||
* All | * All characters (including enemies) proficiency bonuses are increased by 2. | ||
=== | === Balanced Difficulty === | ||
As the default and middle difficulty, Balanced difficulty is the baseline. | |||
=== | === Tactician Difficulty === | ||
Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting Tactician has: | |||
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | |||
* Enemy characters receive a +2 bonus (noted as Difficulty: Tactician in the combat log). | |||
* Increased hitpoints, armor class, and bonuses for enemy NPCs. | |||
=== Example of Difficulty Changes === | |||
One named 4th level enemy in Act 1's statistics change the following across the three difficulties: | |||
=== | |||
= | |||
* Explorer Difficulty: 46hp, +4 Proficiency Bonus | * Explorer Difficulty: 46hp, +4 Proficiency Bonus | ||
* Balanced Difficulty: 67hp, +2 Proficiency Bonus | * Balanced Difficulty: 67hp, +2 Proficiency Bonus | ||
* Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus | * Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus. | ||