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If either the Intimidation of Persuasion options are chosen and passed, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the [[Motivator]] she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.
If either the Intimidation of Persuasion options are chosen and passed, the Gondians help the party. Otherwise, they are too scared to fight against the Banites and remain hostile until Black Gauntlet Tamia Holzt is defeated. Upon her death, the [[Motivator]] she carries begins to activate and can be deactivated with an Intellect roll (DC 5). After the battle, the Gondians begin to panic and state that their families are being kept hostage.


In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - [[Zanner Toobin]], who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information.
In order to gain more information, the party must go into the Security Office. The key can be looted off of Tamia Holzt's body, or lockpicked (DC 15). Only one Gondian is inside - Zanner Toobin, who immediately recognizes the party as intruders. He explains more about the Gondian's families being held hostage and beg the party to rescue his daughter. If the party agrees, he will help shut the place down. Unfortunately, Zanner is not sure where the family members are being held and suggests going deeper into the Foundry to find more information.


=== In the Foundry ===
=== Approaching the Foundry ===
After encountering Zanner, there are several avenues to approach disabling the Steel Watch. It's possible to [[Save the Gondians]] by rescuing the Gondians and their families or the party can complete [[Avenge the Ironhands]] and either complete Save the Gondians along the way, or leave the Gondians to die.
After encountering Zanner, there are several avenues to approach disabling the Steel Watch.
* Complete [[Save the Gondians]] and rescue the Gondians and their families
* Complete [[Avenge the Ironhands]] and either complete Save the Gondians along the way, or leave the Gondians to die
* Ignore both quests, kill Zanner and use [[Speak with Dead]] to learn how to disable the Neurocitor in the heart of the control centre, and destroy the Foundry.
* You can also initiate combat between the Banites and the Gondians with a single character who then will go invisible. The Banites will kill the Gondians, and Zanner will die and you cannot speak to him. However he does hold a journal that gives part one of a clue. The second part is in the lab, outside the control center back by the "operating  area". On a bookshelf there is a book that gives Gonds true name, that you can use on the control panel. If your quests are bugged, and you cannot trigger the Ironhands quests, judicious use of invisibility and the above are the only way to do this without engaging the Iron Watch.


The Quests Save the Gondians and Avenge the Ironhands do not need to be undertaken to finish Disable the Steel Watch. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with [[Speak with Dead]] and he provides the code to destroy the Foundry. Otherwise, the party can choose to forsake the Gondians and plant the bomb, killing them in the process.
=== Destroying the Foundry ===
Save the Gondians and Avenge the Ironhands do not need to be undertaken to finish Disable the Steel Watch. If the party fails to disable the Motivator and the Gondians die, the party can delve deeper into the Foundry and plant the runepowder bomb. If the runepowder bomb was not taken, Zanner's body can be spoken to with [[Speak with Dead]] and he provides the code to destroy the Foundry. Otherwise, the party can choose to forsake the Gondians and plant the bomb, killing them in the process.


Alternatively, if Zanner's corpse can not be spoken to (for example, because it was destroyed by an elemental spell), a journal can be looted from him where it is stated that the code is the true name of Gond. The true name of Gond is revealed in [[The Many Faces of Gond]] which can be found in the bookcases in the small surgery area in the large foundry area before the room with the Steel Watch Titan.  
Alternatively, if Zanner's corpse can not be spoken to (for example, because it was destroyed by an elemental spell), you can find journal where it is stated that the code is the true name of Gond. To find it, go to the small surgery area in the large foundry area before the room with the Steel Watch Titan and search the bookcases - there'll be a book called The Many Faces of Gond, which will tell you the true name. If you go to Camp, then Zanner will stay there until you ask him to join you again.


Going deeper within the Foundry, the party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. This leads to a hallway filled with Steel Watcher brains, and the control room beyond.
Going deep within the Foundry, the party needs to sneak or fight their way to the Control Centre Antechamber on the western side of the facility. This leads to a hallway filled with Steel Watcher brains, and the control room beyond.


=== The Titan ===
=== The Titan ===
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== Notes ==
== Notes ==
* Zanner Toobin is initially present on the Foundry floor and only moves to the Security Office after the entrance cutscene plays. If the cutscene never plays he will remain on the Foundry floor.
* Zanner Toobin is initially present on the Foundry floor and only moves to the Security Office after the entrance cutscene plays. If the cutscene never plays he will remain on the Foundry floor.
* The [[Runepowder Bomb]] can be used to blow up the factory without consuming it. When interacting with the Neurocitor it's necessary to have the bomb in the inventory and select the dialogue option ''"Focus on the centre of the Neurocitor - the perfect place for the runepowder bomb."''. Then selecting another party member and letting them place the bomb outside the factory or in camp makes it then possible to select the party member who is still in dialog with the Neurocitor and chose the dialogue option ''"Carefully place the bomb."''. After the cutscene the bomb can be picked up where it was placed.
* The [[Runepowder Bomb]] can be used to blow up the factory without consuming it. When interacting with the Neurocitor have the bomb in your inventory and select the dialog option ''"Focus on the centre of the Neurocitor - the perfect place for the runepowder bomb."'' then select another character and let them place the bomb outside the factory or in camp then select the character that is still in dialog with the Neurocitor and select ''"Carefully place the bomb."''. After the cutscene the bomb can be picked up where you left it.
* The bookshelf containing The Many Faces of Gond may be destroyed during combat, resulting in the book becoming unobtainable and locking the party out of destroying the foundry. Failing to stop a Motivator from activating during combat can detonate Grindo Biggs's collar in the operating area and destroy it prematurely. This can be avoided by sending an invisible character to retrieve the book before initiating combat.
* The bookshelf containing The Many Faces of Gond may be destroyed during combat, resulting in the book becoming unobtainable and locking the party out of destroying the foundry. Failing to stop a Motivator from activating during combat can detonate Grindo Biggs's collar in the operating area and destroy it prematurely. This can be avoided by sending an invisible character to retrieve the book before initiating combat.


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