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{{SpellPage
{{SpellPage
| name = Dispel Evil and Good
| name = Dispel Evil and Good
| image = Dispel Evil and Good.webp
| image = Dispel Evil and Good Icon.png
| level = 5
| level = 5
| school = Abjuration
| school = Abjuration
| ritual =
| classes = Cleric
| classes = Cleric
| class learns at level 9 = Cleric
| class learns at level 9 = Cleric
| class learns at level 2 =
| summary = Protects you from evil and good creatures, and allows you to break enchantments on allies.
| races =
| description = Aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you. You can also break enchantments that charm, frighten, or possess allies.
| race learns at level 1 =
| action type = action
| race learns at level 2 =
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
| description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you.
| extra description = You can also break Enchantments that {{Cond|Charmed|Charm}}, {{Cond|Frightened|Frighten}}, or {{Cond|Malefic Possession|Possesses}} allies.
| cost = action, spell5
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| concentration = yes
| range = self
| range = self
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| condition = Dispel Evil and Good
| condition = Dispel Evil and Good
| condition duration = 10
| condition save =
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}}
}}
== External Links ==
* {{FRWiki|Dispel evil and good|long}}
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