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{{PageSeo
[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Fighter]] > [[Fighter#Level Progression|Subclass]] > [[Eldritch Knight]]
| description = Eldritch Knight is a subclass of Fighter.
----
| image = Eldritch Knight Icon.png
[[File:Eldritch Knight Icon.png|frameless|150px|left|link=]] <blockquote style="font-size:160%; font-family:Garamond;">"Eldritch Knight study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes."</blockquote>
}}
{{SubclassQuote|quote=Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.|image=Class Fighter Eldritch Knight Badge Icon.png}}
'''Eldritch Knight''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. These Fighters specialize in [[Spells|spellcasting]], using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use [[Intelligence]] as their [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability]], and learn spells from the [[Wizard/Spells|Wizard spell list]], favouring the schools of [[Evocation]] and [[Abjuration]].


== Subclass features ==
'''Eldritch Knight''' is one of the [[Fighter#Level Progression|Subclass]] of [[Fighter]]. These Fighters are more specialized in [[Spell|spellcasting]] (from the [[Wizard Spell List]]), they utilize their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use [[Intelligence]] as their spellcasting modifier.
[[File:Default Fighter Armor Alt2.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}


{{Level header|3}}
== Subclass Features ==


; {{SAI|Weapon Bond|w=40}}
* Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: You gain two Level 1 Spell Slots.
: Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
* Cantrips (Choose 2):
 
** [[File:Acid Splash Icon.png|middle|frameless|upright=0.1|link=Acid Splash]] [[Acid Splash]]
{{HorizontalRuleImage}}
** [[File:Blade Ward Icon.png|middle|frameless|upright=0.1|link=Blade Ward]] [[Blade Ward]]
 
** [[File:Chill Touch Icon.png|middle|frameless|upright=0.1|link=Chill Touch]] [[Chill Touch]]
; Spellcasting Ability
** [[File:Dancing Lights Icon.png|middle|frameless|upright=0.1|link=Dancing Lights]] [[Dancing Lights]]
: {{Ability|Intelligence}}
** [[File:Fire Bolt Icon.png|middle|frameless|upright=0.1|link=Fire Bolt]] [[Fire Bolt]]
; [[Known spells]]
** [[File:Friends Icon.png|middle|frameless|upright=0.1|link=Friends]] [[Friends]]
: Eldritch Knight Spells are '''Always Prepared'''.
** [[File:Light Spell Icon.png|middle|frameless|upright=0.1|link=Light]] [[Light]]
; {{SpellSlot|1|2|w=30}} Level 1 Spell Slots Unlocked&colon; 2
** [[File:Mage Hand Icon.png|middle|frameless|upright=0.1|link=Mage Hand]] [[Mage Hand]]
: You gain two Level 1 Spell Slots.
** [[File:Poison Spray Icon.png|middle|frameless|upright=0.1|link=Poison Spray]] [[Poison Spray]]
; {{SpellSlot|cantrip}} Cantrips Known&colon; 2
** [[File:Ray Of Frost Icon.png|middle|frameless|upright=0.1|link=Ray Of Frost]] [[Ray Of Frost]]
: Choose 2 Cantrips from the [[Eldritch Knight/Spells|Wizard spell list]].
** [[File:Shocking Grasp Icon.png|middle|frameless|upright=0.1|link=Shocking Grasp]] [[Shocking Grasp]]
; Known Spells
** [[File:True Strike Icon.png|middle|frameless|upright=0.1|link=True Strike]] [[True Strike]]
: Choose 2 Spells from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of [[Abjuration]] or [[Evocation]] only), up to Level 1. These spells are '''Always Prepared'''.
* Choose  
: Choose 1 Spell from the [[Wizard/Spells|Wizard spell list]] (any spell school) up to Level 1. This spell is '''Always Prepared'''.
 
{{HorizontalRuleImage}}
 
; New Cantrips available
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Acid Splash}}
* {{SAI|Blade Ward}}
* {{SAI|Bone Chill}}
* {{SAI|Dancing Lights|c=16}}
* {{SAI|Fire Bolt}}
* {{SAI|Friends|c=16}}
* {{SAI|Light}}
* {{SAI|Mage Hand}}
* {{SAI|Minor Illusion|c=16}}
* {{SAI|Poison Spray}}
* {{SAI|Ray of Frost}}
* {{SAI|Shocking Grasp}}
* {{SAI|True Strike|c=16}}
{{div col end}}
 
{{HorizontalRuleImage}}
 
; New Level 1 [[Abjuration]] and [[Evocation]] spells available
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Burning Hands}}
* {{SAI|Chromatic Orb}}
* {{SAI|Magic Missile}}
* {{SAI|Mage Armour}}
* {{SAI|Protection from Evil and Good|c=16}}
* {{SAI|Shield}}
* {{SAI|Thunderwave}}
* {{SAI|Witch Bolt|c=16}}
{{div col end}}
 
{{HorizontalRuleImage}}
 
; New 1st Level Spells available
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Burning Hands}}
* {{SAI|Charm Person|c=16}}
* {{SAI|Chromatic Orb}}
* {{SAI|Colour Spray}}
* {{SAI|Disguise Self|r=16}}
* {{SAI|Enhance Leap|r=16}}
* {{SAI|Expeditious Retreat|c=16}}
* {{SAI|False Life}}
* {{SAI|Feather Fall|r=16}}
* {{SAI|Find Familiar|r=16}}
* {{SAI|Fog Cloud|c=16}}
* {{SAI|Grease}}
* {{SAI|Ice Knife}}
* {{SAI|Longstrider|r=16}}
* {{SAI|Mage Armour}}
* {{SAI|Magic Missile}}
* {{SAI|Protection from Evil and Good|c=16}}
* {{SAI|Ray of Sickness}}
* {{SAI|Shield}}
* {{SAI|Sleep}}
* {{SAI|Tasha's Hideous Laughter|c=16}}
* {{SAI|Thunderwave}}
* {{SAI|Witch Bolt|c=16}}
{{div col end}}
 
{{Level header|4}}
 
; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked&colon; 3
: You gain an additional Level 1 Spell Slot.
; Known Spells
: Choose 1 Spell from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.
 
{{Level header|5}}
 
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.
 
{{Level header|6}}
 
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.
 
{{Level header|7}}
; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked&colon; 4
: You gain an additional Level 1 Spell Slot.
; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked&colon; 2
: You gain two Level 2 Spell Slots.
 
{{HorizontalRuleImage}}
 
; {{Pass|War Magic|w=40}}
: You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a {{Action|bonus}}.
 
{{HorizontalRuleImage}}
 
; Known Spells
: Choose 2 Spells from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). These spells are [[Known spells|Always Prepared]].
 
; New Level 2 [[Abjuration]] and [[Evocation]] spells available
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Arcane Lock}}
* {{SAI|Darkness|c=16}}
* {{SAI|Gust of Wind}}
* {{SAI|Melf's Acid Arrow}}
* {{SAI|Scorching Ray}}
* {{SAI|Shatter}}
{{div col end}}
 
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.<ref>As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells</ref>
 
{{Level header|8}}
 
; Known Spells
: Choose 1 Spell from the [[Wizard/Spells|Wizard Spell List]] (any spell school) up to Level 2. This spell is '''Always Prepared'''.
 
; New Level 2 spells available
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Arcane Lock}}
* {{SAI|Blindness}}
* {{SAI|Blur|c=16}}
* {{SAI|Cloud of Daggers|c=16}}
* {{SAI|Crown of Madness|c=16}}
* {{SAI|Darkness|c=16}}
* {{SAI|Darkvision (spell)|Darkvision}}
* {{SAI|Detect Thoughts|c=16|r=16}}
* {{SAI|Enlarge/Reduce|c=16}}
* {{SAI|Flaming Sphere|c=16}}
* {{SAI|Gust of Wind}}
* {{SAI|Hold Person|c=16}}
* {{SAI|Invisibility|c=16}}
* {{SAI|Knock}}
* {{SAI|Magic Weapon|c=16}}
* {{SAI|Melf's Acid Arrow}}
* {{SAI|Mirror Image}}
* {{SAI|Misty Step}}
* {{SAI|Phantasmal Force|c=16}}
* {{SAI|Ray of Enfeeblement|c=16}}
* {{SAI|Scorching Ray}}
* {{SAI|See Invisibility (Spell)|See Invisibility}}
* {{SAI|Shatter}}
* {{SAI|Web|c=16}}
{{div col end}}
 
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.
 
{{Level header|9}}
 
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.
 
{{Level header|10}}
 
; {{Pass|Eldritch Strike|w=40}}
: When you hit a creature with a weapon attack, it has {{Disadvantage}} on its next {{Saving Throw}} against a spell you cast before the end of your next turn.
 
{{HorizontalRuleImage}}
 
; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked&colon; 3
: You gain an additional Level 2 Spell Slot.
; Known Cantrips
: Choose 1 Cantrip from the [[Eldritch Knight/Spells|Wizard spell list]].
; Known Spells
: Choose 1 Spell from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.
 
{{Level header|11}}
 
; Known Spells
: Choose 1 Spell from the [[Wizard/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.
 
 
{{Level header|12}}
 
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.


== Eldritch Knight Spellcasting Chart ==
== Eldritch Knight Spellcasting Chart ==
{| class="wikitable"
{| class=wikitable
|-
! Fighter Level
! colspan="3" | Eldritch Knight Spellcasting
! Number of Cantrips
! colspan="2" | Spell Slots per Spell Level
! Number of Spells
|-
|-
| Fighter Level
| Level 3 || 2 || 3
| Cantrips Known
| Spells Known
| 1st
| 2nd
|-
|-
| 3rd
| Level 4 to 6 || 2 || 4
| 2
| 3*
| 2
| -
|-
|-
| 4th
| Level 7 || 2 || 5
| 2
| 4
| 3
| -
|-
|-
| 5th
| Level 8 to 9 || 2 || 6
| 2
| 4
| 3
| -
|-
|-
| 6th
| Level 10 || 3 || 7
| 2
| 4
| 3
| -
|-
|-
| 7th
| Level 11 to 12 || 3 || 8
| 2
| 6
| 4
| 2
|-
|-
| 8th
| Level 13 || 3 || 9
| 2
| 7*
| 4
| 2
|-
|-
| 9th
| Level 14 to 15 || 3 || 10
| 2
| 7
| 4
| 2
|-
|-
| 10th
| Level 16 to 18 || 3 || 11
| 3
| 8
| 4
| 3
|-
|-
| 11th
| Level 19 || 3 || 12
| 3
| 9
| 4
| 3
|-
|-
| 12th
| Level 20 || 3 || 13
| 3
| 9
| 4
| 3
|}
|}
''*One spell learned at this level can be from [[Wizard/Spells|the entire Wizard Spell List]], the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)''
==External Links==
*{{FRWiki|Eldritch knight|long}}
{{FighterNavbox}}
[[Category:Subclasses]]
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