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{{hatnote|Main article: [[Clothing]]}}Clothing normally provides no protection, though magical pieces of Clothing may provide many benefits.
{{hatnote|Main article: [[Clothing]]}}Clothing normally provides no protection, though magical pieces of Clothing may provide many benefits.


Classes without any [[Armour#Armour Proficiency|Armour Proficiency]] such as [[Sorcerer]] and [[Wizard]] wear Clothing instead of Armour, so they can cast [[Spells]] in and out of combat. Wearing Armour without the corresponding Proficiency also imposes a number of other penalties.
Classes without any [[Armour#Armour Proficiency|Armour Proficiency]] such as [[Sorcerer]] and [[Wizard]] wear Clothing instead of Armour so they can cast [[Spells]] in and out of combat. Wearing Armour without the corresponding Proficiency also imposes a number of other penalties.


One can gain additional Armour Proficiency by taking appropriate Feats at Level 4, such as [[Lightly Armoured]], [[Moderately Armoured]] and [[Heavily Armoured]].  However, each level of heaviness has the previous level as a prerequisite.  For example, in order to be able to pick the Heavily Armoured Feat, your character must already have Medium Armour Proficiency from some source.
One can gain additional Armour Proficiency by taking appropriate Feats at Level 4, such as [[Lightly Armoured]], [[Moderately Armoured]] and [[Heavily Armoured]].  However, each level of heaviness has the previous level as a prerequisite.  For example, in order to be able to pick the Heavily Armoured Feat, your character must already have Medium Armour Proficiency from some source.
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{{hatnote|Main article: [[Armour]]}}Armour offers the character an improved base [[Armour Class]] to decrease the chance of being hit. When wearing Armour, your Armour Class becomes that of the piece of Armour you're wearing. In other words, it overrides your base Armour Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied.
{{hatnote|Main article: [[Armour]]}}Armour offers the character an improved base [[Armour Class]] to decrease the chance of being hit. When wearing Armour, your Armour Class becomes that of the piece of Armour you're wearing. In other words, it overrides your base Armour Class, before bonuses from Dexterity, Shields, spell effects, etc. are applied.


There are three types of worn armour: Light, Medium, and Heavy. Shields are also treated as armour, although they do not split into any subtypes. You need the corresponding [[Armour#Armour Proficiency|Armour Proficiency]] to be able to use a specific type of Armour without penalties.
There are three types of worn armour: Light, Medium, and Heavy. Shields are also treated as armour, although they do not split into any sub-types. You need the corresponding [[Armour#Armour Proficiency|Armour Proficiency]] to be able to use a specific type of Armour without penalties.


=== Shields ===
=== Shields ===
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