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Equipment
Equipment are important items for use in the game. They include weapons that deal damage to enemies, and armour for protection from them. They can also give useful bonuses to characters such as extra spells, special enchantments, and so on.
The reader can find detailed description for each type of equipment below.
Weapons[edit section | visual editor]
There are several ways to categorize weapons:
- Melee or Ranged
- Martial or Simple
- One-handed, Two-handed, or Versatile
Each weapon deals a specific type of physical damage. The damage types are:
- Bludgeoning
- Slashing
- Piercing
In addition, weapons can have various properties such as Heavy, Finesse, Light, and so on. See the main Weapons page linked above for details.
Clothing, Armour, and Shields[edit section | visual editor]
Clothing[edit section | visual editor]
Classes without any Armour Proficiency such as Sorcerer and Wizard wear Clothing instead of Armour, so they can cast Spells in and out of combat. Wearing Armour without the corresponding Proficiency typically imposes a number of penalties.
A character can gain additional Armour Proficiency by taking appropriate Feats at Level 4, such as Lightly Armoured, Moderately Armoured and Heavily Armoured. However, each level of heaviness has the previous level as a prerequisite. For example, in order to be able to pick the Heavily Armoured Feat, a character must already have Medium Armour Proficiency.
Armour[edit section | visual editor]
There are three types of worn armour: Light, Medium, and Heavy. Shields are also treated as armour, although they are not split into any subtypes. A character needs the corresponding Armour Proficiency to be able to use a specific type of Armour without penalties.
Shields[edit section | visual editor]
Choosing the Feat "Moderately Armoured" grants Proficiency with Shields in addition to Medium Armour. However, the character must already have Light Armour Proficiency to choose this Feat.
Other gear[edit section | visual editor]
Headwear[edit section | visual editor]
Headwear includes helmets, circlets, hoods, and other equipment worn on the head. They can provide bonuses to Skills or Ability Scores, protect against Critical Hits, or grant item-specific actions such as the ability to cast a certain spell.














































































































































