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If interacting with the sigils on the control panel each will trigger an [[Arcana]] Check to allow to read it. The left one says "Unleash," the middle one "Aggression," and the right one "Annihilate". The Unleash button apparently makes psionic energy radiate from the two knocked out cultists, but it's unclear what use this has because it does not allow to talk to them. The Aggression button will make them become hostile. The Annihilate button will kill them instantly. Making them attack and then defeating them gives 10 XP each.  
If interacting with the sigils on the control panel each will trigger an [[Arcana]] Check to allow to read it. The left one says "Unleash," the middle one "Aggression," and the right one "Annihilate". The Unleash button apparently makes psionic energy radiate from the two knocked out cultists, but it's unclear what use this has because it does not allow to talk to them. The Aggression button will make them become hostile. The Annihilate button will kill them instantly. Making them attack and then defeating them gives 10 XP each.  


The party also hear a woman trapped in a mind flayer pod thudding against its glass encasing. She's [[Shadowheart]], who will suggest using the contraption next to the pod to get it opened. Interacting with the contraption will reveal that there is an empty socket of some sort. There is an object needed to fit in there, the {{SmRarityItem|Eldritch Rune}} from the next room to the north.
The party also hear a woman trapped in a mind flayer pod thudding against its glass encasing. She's [[Shadowheart]], who will suggest using the contraption next to the pod to get it opened. Interacting with the contraption will reveal that there is an empty socket of some sort. There is an object needed to fit in there. On the other side of Shadowheart's pod, there is a backpack with gold and a random gem. If Shadowheart is chosen as Origin, this pod will be empty and there will be no way to open it.
 
Shadowheart's pod can be opened by inserting the {{SmRarityItem|Eldritch Rune}} in the empy socket. [[Warlock|Warlocks]], [[Wizard|Wizards]] or [[Sorcerer|Sorcerers]] can free her without using the rune by passing an [[Arcana]] Check on the machine. [[Barbarian|Barbarians]] can free her without using the rune by passing a [[Strength]] Check on the pod.
 
With Lae'zel as a companion, Shadowheart will be a little snarky, but either way she asks to join the party as a [[Companion]].
 
There is a backpack with gold and a random gem. If Shadowheart is chosen as Origin, this pod will be empty and there will be no way to open it.


To the south, there's a table with various objects on it: a {{SmRarityItem|Burnished Necklace}}, a {{SmRarityItem|Dark Mind}} (a brain in a jar), an {{SmRarityItem|Illithid Manuscript}}, which seems to tell a story about "a brain, a githyanki warrior, and centuries of darkness", and a locked {{SmRarityItem|Elaborate Reliquary}}. The lock of the reliquary can be lockpicked. Otherwise it's possible to look for the key. It contains gold and an {{SmRarityItem|Onyx}}.
To the south, there's a table with various objects on it: a {{SmRarityItem|Burnished Necklace}}, a {{SmRarityItem|Dark Mind}} (a brain in a jar), an {{SmRarityItem|Illithid Manuscript}}, which seems to tell a story about "a brain, a githyanki warrior, and centuries of darkness", and a locked {{SmRarityItem|Elaborate Reliquary}}. The lock of the reliquary can be lockpicked. Otherwise it's possible to look for the key. It contains gold and an {{SmRarityItem|Onyx}}.
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[[File:Prologue-08.jpg|thumb|right|Ceremorphosis room]]
[[File:Prologue-08.jpg|thumb|right|Ceremorphosis room]]


At the entrance of the next room to the north, the ceremorphosis room, lies a dead thrall on which the {{SmRarityItem|Gilded Key}} can be found, which opens the reliquary in the previous room.
At the entrance of the room lies a dead thrall on which you can find the [[Gilded Key|key]] to the reliquary in the previous room.
There is yet another mind flayer pod at the center of the ceremorphosis room. This one contains a dazed woman who seems to be unresponsive. Behind her is a console with a sigil and a button. The sigil triggers an Arcana check, and succeeding it reveals that it says "Perfect". Pushing it, transforms the woman in the pod into a mind flayer.
There is yet another mind flayer pod at the center. This one contains a dazed woman who seems unresponsive. Behind her is a console with a sigil and a button. The sigil triggers an arcana check, and succeeding it reveals that it says "Perfect". Pushing it transforms the woman in the pod into a mind flayer.
 
On a raised platform at the back of the room there is a cartilaginous chest with 2 [[Potion of Healing|Potions of Healing]] and another dead thrall with an [[Eldritch Rune]], which can be inserted into the control panel of Shadowheart's pod back in the other room to free her.
There's nowhere to go from this room but back to the previous, so at this point you can go back and south, to free Shadowheart and/or go to the helm to the south.
 
* If you are a [[Warlock]], [[Wizard]] or [[Sorcerer]], you can free her without using the rune by passing an [[Arcana]] Check on the machine.
* If you are a [[Barbarian]], you can free her without using the rune by passing a [[Strength]] Check on the pod.
With Lae'zel as a companion, Shadowheart will be a little snarky, but either way she asks to join you as a companion.


On a raised platform at the back of the room there is a cartilaginous chest with 2 {{SmRarityItem|Potion of Healing|Potions of Healing}} and another dead thrall with an {{SmRarityItem|Eldritch Rune}}, which can be inserted into the control panel of Shadowheart's pod back in the previous room to free her.
NOTE: If you wish to obtain the [[Everburn Blade]] without killing Commander Zhalk, then be sure to prepare [[Command]] on Shadowheart. Although there is only a 55% chance of him failing the save, he will drop his weapon for 1 turn and you can steal it from him while it is on the ground. This can also greatly increase your chances of defeating [[Commander Zhalk]].


There's nowhere to go from this room but back to the previous room.
Another strategy to make the upcoming fight easier would be to stack the three [[Cartilaginous Chest]]s found around the ship in front of the area where it is narrows just before the door to the Helm. This will block the two [[Cambion]]s from joining the fight as they will be forced to attack the chests to clear a path, and since they have a high damage resistance it will take some time for them to do so.


=== The Helm of the Nautiloid ===
=== The Helm of the Nautiloid ===
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