Editing Experience
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* defeating [[creatures]] | * defeating [[creatures]] | ||
* discovering [[List of locations|locations]] | * discovering [[List of locations|locations]] | ||
* completing [[quests]] steps | * completing [[quests]] and quest steps | ||
* succeeding [[Backgrounds|background]] goals (which also grants [[inspiration]]s) | * succeeding [[Backgrounds|background]] goals (which also grants [[inspiration]]s) | ||
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Discovering locations is the only source of experience that scales with the main [[character level]]. As a result, the amount of experience granted for visiting an area will be different from one player to another, depending of when each player visits the area for the first time. | Discovering locations is the only source of experience that scales with the main [[character level]]. As a result, the amount of experience granted for visiting an area will be different from one player to another, depending of when each player visits the area for the first time. | ||
The experience | The amount of experience rewarded by defeating a creature, discovering a location or completing a quest is not visible in the user interface until the task is completed. Once completed, the amount of experience gained will briefly appear on screen, as well as in the Combat Log. | ||
=== Defeating creatures === | === Defeating creatures === | ||
The amount of experience | The amount of experience obtained by defeating a [[Creatures|creature]] is determined by: | ||
# | # the creature level (see below for an exception) | ||
# the reward category assigned to the creature | # the reward category assigned to the creature | ||
There are 7 reward categories, which are are not visible anywhere in the user interface. From less to most rewarding: | There are 7 reward categories, which are are not visible anywhere in the user interface. From less to most rewarding: | ||
* Zero | * Zero | ||
* Civilian | * Civilian | ||
* Pack | * Pack | ||
* Combatant | * Combatant | ||
* Elite | * Elite | ||
* Miniboss | * Miniboss | ||
* Boss | * Boss | ||
Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature. | Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature. | ||
If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] creature in the level 3 [[Blighted Village]] area, the game will use the area level and | If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] creature in the level 3 [[Blighted Village]] area, the game will use the area level and grant the experience rewarded by a level 3 "Combatant", so 20 experience. | ||
Examining a creature doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the creature level, visible in the Examine window or while hovering the creature. The area level is not provided in the user interface either. | Examining a creature doesn't provide its reward category, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the creature level, visible in the Examine window or while hovering the creature. The area level is not provided in the user interface either. | ||
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|12 | |12 | ||
|} | |} | ||
Defeating a creature can reward no experience if the player already resolved the encounter without fighting. For instance, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the creatures. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience. When resolving the encounter peacefully, the player gets the experience for the creature they interacted with, as well as the experience for all the nearby creatures who would normally join the fight if the player decided to attack. For example, when entering the [[Crèche Y'llek]] and attacking [[Far'aag]], the 3 other [[Non-player characters|NPC]]s in the room join the fight. Killing them grants 75 each, since they are level 5 "Combatant" creatures, for a total of 300 experience. Instead of attacking, the player can talk with Far'aag to avoid a fight, in which case they are granted 300 experience too. Killing the 4 NPCs afterwards grants 0 experience. | |||
=== Discovering locations === | === Discovering locations === | ||
The amount of experience obtained by discovering [[List of locations|locations]] (internally referenced as "Exploration Reward") is determined by: | |||
# the area level (see below for an exception) | |||
# the | |||
# the reward category assigned to the area | # the reward category assigned to the area | ||
There are 4 reward categories, which are not visible anywhere in the user interface. From less to most rewarding: | There are 4 reward categories, which are not visible anywhere in the user interface. From less to most rewarding: | ||
* Small | * Small | ||
* Medium | * Medium | ||
* Big | * Big | ||
* LevelBoost ( | * LevelBoost (which is not actually assigned to any area) | ||
Similarly, the area level is not visible anywhere in the user interface. | |||
If the area level is lower than the main [[character level]], then the game uses the main character level instead of the area level to choose the reward. For example, when discovering [[Crèche Y'llek]], which is a level 5 "Big" area, if the main character is level 5, it will grant 240 experience; if the main character is level 6, it will grant 280 experience; and if the main character is level 7, it will grant 300 experience. | |||
[[File:Chart-experience-locations.png|300px|thumb|right|Experience versus level for each reward category]] | [[File:Chart-experience-locations.png|300px|thumb|right|Experience versus level for each reward category]] | ||
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|40 | |40 | ||
|75 | |75 | ||
| | |130 | ||
|500 | |500 | ||
|- | |- | ||
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|} | |} | ||
=== Completing quests steps === | === Completing quests and quest steps === | ||
The [[quests]] on themselves don't grant experience on completion, but their steps do. All the quests | The [[quests]] on themselves don't grant experience on completion, but their steps do. All the quests are divided into steps (internally referenced as "QuestStep") and each step has its own experience reward. The steps are shown in the user interface, inside the Quest Journal. By clicking on a quest on the left side, all the completed steps for this quest are listed on the right side. The amount of experience obtained for a step is not visible in the Journal. While a step might not be required to complete a quest, it still can grant some experience, usually a small amount. | ||
[[File:Quests-and-quest-steps.png|300px|thumb|right|The quest [[Find the Blood of Lathander]] and 3 of its completed steps, in the Quest Journal window]] | [[File:Quests-and-quest-steps.png|300px|thumb|right|The quest [[Find the Blood of Lathander]] and 3 of its completed steps, in the Quest Journal window]] | ||
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[[File:Chart-experience-quests.png|300px|thumb|right|Experience versus level for each reward category]] | [[File:Chart-experience-quests.png|300px|thumb|right|Experience versus level for each reward category]] | ||
The amount of experience obtained by completing a step is determined by: | |||
# the level of the area that triggers the completion | |||
The amount of experience | |||
# the | |||
# the reward category assigned to the step | # the reward category assigned to the step | ||
There are 11 reward categories, which are not visible anywhere in the user interface. From less to most rewarding: | There are 11 reward categories, which are not visible anywhere in the user interface. From less to most rewarding: | ||
* CombatCloseBooster | * CombatCloseBooster | ||
* CombatCloseMajor | * CombatCloseMajor | ||
* ProgressBooster | * ProgressBooster | ||
* ProgressMajor | * ProgressMajor | ||
* CloseBoosterEasy | * CloseBoosterEasy | ||
* CombatCloseMain | * CombatCloseMain | ||
* CloseBoosterHard | * CloseBoosterHard | ||
* ProgressMain | * ProgressMain | ||
* CloseMajor | * CloseMajor | ||
* BypassedCombatMedium | * BypassedCombatMedium | ||
* CloseMain | * CloseMain | ||
There is actually a 12th category, "BackgroundGoal", but as its name suggests, it is not assigned to completing quests but to succeeding background goals. | There is actually a 12th category, "BackgroundGoal", but as its name suggests, it is not assigned to completing quests but to succeeding background goals. | ||
For example, in the quest [[Find the Blood of Lathander]] occurring in [[Act One]], one of the steps is ''"We learned that a powerful holy relic, the Blood of Lathander, could be somewhere nearby. We should keep an eye out for it as we explore the monastery."''. Its reward category is "ProgressMajor" and its completion triggers inside the [[Rosymorn Monastery]], which is a level 5 area. So completing this step grants 30 experience. | For example, in the quest [[Find the Blood of Lathander]] occurring in [[Act One]], one of the steps is ''"We learned that a powerful holy relic, the Blood of Lathander, could be somewhere nearby. We should keep an eye out for it as we explore the monastery."''. Its reward category is "ProgressMajor" and its completion triggers inside the [[Rosymorn Monastery]], which is a level 5 area. So completing this step grants 30 experience. | ||
The experience granted by each level and each reward category is described in the following table: | The experience granted by each level and each reward category is described in the following table: | ||
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|23 | |23 | ||
|} | |} | ||
There are also 2,728 quest steps without reward category. They effectively grant 0 experience on completion. | |||
=== Succeeding background goals === | === Succeeding background goals === | ||
The amount of experience obtained by succeeding a [[background]] goal is determined by: | |||
# the reward level assigned to the background goal | # the reward level assigned to the background goal | ||
The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience. | The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience. | ||
The experience granted by each level is described in the following table: | The experience granted by each level is described in the following table: | ||
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|3 | |3 | ||
|} | |} | ||
Succeeding background goals also grant [[inspiration]]s. | |||