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{| class="wikitable"
{| class="wikitable"
!Character Level
!Level
!Cumulative exp.
!Cumulative exp.
!Exp. for next level
!Exp. for next level
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Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature.
Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature.


If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] creature in the level 3 [[Blighted Village]] area, the game will use the area level and consider the creature to be a level 3 "Combatant". So it will grant 20 experience. When defeating a level 1 "Pack" [[Shadow-Cursed Raven]] creature in the level 5 [[Ruined Battlefield]], the game will consider the creature to be a level 5 "Pack". So it will grant 40 experience.
If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] creature in the level 3 [[Blighted Village]] area, the game will use the area level and consider the creature to be a level 3 "Combatant". So it will grant 20 experience.


Killing a creature will reward no experience if the player already resolved the encounter without fighting. For instance, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the creatures. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience. When resolving the encounter peacefully, the player gets the experience for the creature they interacted with, as well as the experience for all the nearby creatures who would normally join the fight if the player decided to attack. For example, when entering the [[Crèche Y'llek]] and attacking [[Far'aag]], the 3 other [[Non-player characters|NPC]]s in the room join the fight. Killing them grants 75 each, since they are level 5 "Combatant" creatures, for a total of 300 experience. Instead of attacking, the player can persuade Far'aag to let them pass, which also rewards the party with 300 experience. Killing the 4 NPCs afterwards grants 0 experience.
Killing a creature will reward no experience if the player already resolved the encounter without fighting. For instance, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the creatures. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience. When resolving the encounter peacefully, the player gets the experience for the creature they interacted with, as well as the experience for all the nearby creatures who would normally join the fight if the player decided to attack. For example, when entering the [[Crèche Y'llek]] and attacking [[Far'aag]], the 3 other [[Non-player characters|NPC]]s in the room join the fight. Killing them grants 75 each, since they are level 5 "Combatant" creatures, for a total of 300 experience. Instead of attacking, the player can persuade Far'aag to let them pass, which also rewards the party with 300 experience. Killing the 4 NPCs afterwards grants 0 experience.
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! colspan="7" | Reward categories
! colspan="7" | Reward categories
|-
|-
!Creature level or area level {{note|If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward.}}
!Level
!Zero
!Zero
!Civilian
!Civilian
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=== Discovering locations ===
=== Discovering locations ===


When entering some [[List of locations|locations]] for the first time, the party will be rewarded with experience. There are 65 such locations in the game.
The amount of experience rewarded for discovering [[List of locations|locations]] (internally referenced as "Exploration Reward") is determined by:
 
The amount of experience rewarded for discovering locations (internally referenced as "Exploration Reward") is determined by:
# the main [[character level]]
# the main [[character level]]
# the reward category assigned to the area
# the reward category assigned to the area
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! colspan="4" | Reward categories
! colspan="4" | Reward categories
|-
|-
!Main character level
!Level
!Small
!Small
!Medium
!Medium
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[[File:Chart-experience-quests.png|300px|thumb|right|Experience versus level for each reward category]]
[[File:Chart-experience-quests.png|300px|thumb|right|Experience versus level for each reward category]]
There are 794 quest steps that reward experience.


The amount of experience rewarded for completing a step is determined by:
The amount of experience rewarded for completing a step is determined by:
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! colspan="11" | Reward categories
! colspan="11" | Reward categories
|-
|-
!Area level {{note|The area level can be overridden; there are 21 steps in the game that override their area level}}
!Level
!Combat<br/>Close<br/>Booster
!Combat<br/>Close<br/>Booster
!Combat<br/>Close<br/>Major
!Combat<br/>Close<br/>Major
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=== Succeeding background goals ===
=== Succeeding background goals ===


[[File:Background-goal-notification.png|300px|thumb|right|A window will notify the player when succeeding a background goal. Note that the reward is wrong in this case, the character actually gained 50 experience]]
The amount of experience rewarded for succeeding a [[background]] goal is determined by:


[[File:Background-goal-combat-log.png|300px|thumb|right|The actual amount of experience gained can be consulted in the Combat Log window]]
# the reward level assigned to the background goal


Goals are succeeded by making choices which fit the party characters' [[background]]s. There are 393 goals in the game, split between 12 backgrounds. Succeeding background goals also grant [[inspiration]]s.
The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience.
 
The amount of experience rewarded for succeeding a background goal is determined by:
 
# the reward level assigned to the background goal


There is only 1 reward category, which is not visible anywhere in the user interface:
There is only 1 reward category, which is not visible anywhere in the user interface:
* BackgroundGoal ({{uuid|90f636c0-2d85-46d8-9760-30b57c664f4b}})
* BackgroundGoal ({{uuid|90f636c0-2d85-46d8-9760-30b57c664f4b}})
The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience.
The game will briefly open a window to notify the player when a character succeed a background goal. However, as of patch 6, the experience reward announced in the window is sometimes incorrect. The player can consult the Combat Log to see the actual experience reward.
At the difference of the other sources of experience, only the character who is succeeding the background goal earns the experience.


The experience granted by each level is described in the following table:
The experience granted by each level is described in the following table:
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{| class="wikitable"
{| class="wikitable"
!Goal level
!Level
!Reward
!Reward
|-
|-
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|}
|}


== Notes ==
Succeeding background goals also grant [[inspiration]]s.
{{notelist}}
 


{{NavGameplay}}
{{NavGameplay}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
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