Editing Experience
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Latest revision | Your text | ||
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{| class="wikitable" | {| class="wikitable" | ||
! | !Level | ||
!Cumulative exp. | !Cumulative exp. | ||
!Exp. for next level | !Exp. for next level | ||
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Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature. | Defeating "Zero" and "Civilian" creatures grants respectively 0 and 1 experience at any level. "Pack" creatures are the next weakest category and will provide much less experience than "Boss" creatures. For example, [[Nere]] is a level 5 "Elite" creature, so defeating him rewards 90 experience. His minions are level 5 "Combatant" creatures, so defeating them rewards 75 experience each. Creatures of level 13 and above will provide as much experience as a level 12 creature. | ||
If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] creature in the level 3 [[Blighted Village]] area, the game will use the area level and consider the creature to be a level 3 "Combatant". So it will grant 20 | If the creature level is lower than the area level, then the game uses the area level instead of the creature level to choose the reward. For example, when defeating a level 1 "Combatant" [[Goblin]] creature in the level 3 [[Blighted Village]] area, the game will use the area level and consider the creature to be a level 3 "Combatant". So it will grant 20 experience. | ||
Killing a creature will reward no experience if the player already resolved the encounter without fighting. For instance, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the creatures. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience. When resolving the encounter peacefully, the player gets the experience for the creature they interacted with, as well as the experience for all the nearby creatures who would normally join the fight if the player decided to attack. For example, when entering the [[Crèche Y'llek]] and attacking [[Far'aag]], the 3 other [[Non-player characters|NPC]]s in the room join the fight. Killing them grants 75 each, since they are level 5 "Combatant" creatures, for a total of 300 experience. Instead of attacking, the player can persuade Far'aag to let them pass, which also rewards the party with 300 experience. Killing the 4 NPCs afterwards grants 0 experience. | Killing a creature will reward no experience if the player already resolved the encounter without fighting. For instance, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the creatures. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience. When resolving the encounter peacefully, the player gets the experience for the creature they interacted with, as well as the experience for all the nearby creatures who would normally join the fight if the player decided to attack. For example, when entering the [[Crèche Y'llek]] and attacking [[Far'aag]], the 3 other [[Non-player characters|NPC]]s in the room join the fight. Killing them grants 75 each, since they are level 5 "Combatant" creatures, for a total of 300 experience. Instead of attacking, the player can persuade Far'aag to let them pass, which also rewards the party with 300 experience. Killing the 4 NPCs afterwards grants 0 experience. | ||
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! colspan="7" | Reward categories | ! colspan="7" | Reward categories | ||
|- | |- | ||
! | !Level | ||
!Zero | !Zero | ||
!Civilian | !Civilian | ||
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=== Discovering locations === | === Discovering locations === | ||
The amount of experience rewarded for discovering [[List of locations|locations]] (internally referenced as "Exploration Reward") is determined by: | |||
# the main [[character level]] | # the main [[character level]] | ||
# the reward category assigned to the area | # the reward category assigned to the area | ||
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! colspan="4" | Reward categories | ! colspan="4" | Reward categories | ||
|- | |- | ||
! | !Level | ||
!Small | !Small | ||
!Medium | !Medium | ||
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[[File:Chart-experience-quests.png|300px|thumb|right|Experience versus level for each reward category]] | [[File:Chart-experience-quests.png|300px|thumb|right|Experience versus level for each reward category]] | ||
The amount of experience rewarded for completing a step is determined by: | The amount of experience rewarded for completing a step is determined by: | ||
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! colspan="11" | Reward categories | ! colspan="11" | Reward categories | ||
|- | |- | ||
! | !Level | ||
!Combat<br/>Close<br/>Booster | !Combat<br/>Close<br/>Booster | ||
!Combat<br/>Close<br/>Major | !Combat<br/>Close<br/>Major | ||
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=== Succeeding background goals === | === Succeeding background goals === | ||
[[ | The amount of experience rewarded for succeeding a [[background]] goal is determined by: | ||
# the reward level assigned to the background goal | |||
The level is related to the story progression, so goals that trigger later into the game usually have a higher level than goals that trigger at the beginning of the game. The level is not visible anywhere in the user interface For example, the goal "Honing the Darkness" for the background [[Acolyte]] is a level 6 background goal, so it grants 60 experience. | |||
There is only 1 reward category, which is not visible anywhere in the user interface: | There is only 1 reward category, which is not visible anywhere in the user interface: | ||
* BackgroundGoal ({{uuid|90f636c0-2d85-46d8-9760-30b57c664f4b}}) | * BackgroundGoal ({{uuid|90f636c0-2d85-46d8-9760-30b57c664f4b}}) | ||
The experience granted by each level is described in the following table: | The experience granted by each level is described in the following table: | ||
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{| class="wikitable" | {| class="wikitable" | ||
! | !Level | ||
!Reward | !Reward | ||
|- | |- | ||
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|} | |} | ||
Succeeding background goals also grant [[inspiration]]s. | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |