Editing Far'aag
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{{ | {{CharacterInfo | ||
| name = Gish Far'aag | |title = Humanoid | ||
| image = Gish Far'aag.jpg | |name = Gish Far'aag | ||
| | |image = [[File:Gish Far'aag.jpg|350px]] | ||
| | |STR = 15 | ||
| | |DEX = 12 | ||
| | |CON = 16 | ||
| | |INT = 16 | ||
| | |WIS = 15 | ||
| | |CHA = 16 | ||
| | |str save = | ||
| | |dex save = | ||
| | |con save = yes | ||
| | |int save = yes | ||
| | |wis save = yes | ||
| | |cha save = | ||
| | |level = 5 | ||
| | |race = Githyanki | ||
| | |type = Humanoid | ||
| | |HP = 53 | ||
| | |AC = 16 | ||
| | |speed = 9m / 30ft | ||
| | |size = Medium | ||
|weight = 75kg / 150lbs | |||
|proficiency = | |||
== | |initiative = +1 | ||
|passive = {{PAS|Githyanki War Magic}} | |||
{{PAS|Opportunity Attack}} | |||
{{PAS|Synergetic Cantrips}} (Ring) | |||
|bludgeoning = | |||
|piercing = | |||
|slashing = | |||
|acid = | |||
|cold = | |||
|fire = | |||
|force = | |||
|lightning = | |||
|necrotic = | |||
|poison = | |||
|psychic = | |||
|radiant = | |||
|thunder = | |||
|magic = | |||
|class = | |||
|background = | |||
|location = {{Coords|1359|831|Crèche Y'llek}} | |||
|faction = | |||
|family = | |||
|allies = | |||
|enemies = | |||
|exp = | |||
|va = | |||
|alt-name = Model | |||
|alt-image = [[File:|150px]] | |||
}}{{UnderConstruction}} | |||
'''{{PAGENAME}}''' is a Githyanki NPC who guards the entryway to [[Crèche Y'llek]]. | |||
==Gameplay== | |||
{{stub|section}} | |||
Far'aag is initially friendly to the party, but can become hostile if the wrong options are chosen in Conversation. | |||
==Interactions== | ==Interactions== | ||
A conversation with this character is triggered shortly after players enter the crèche | A conversation with this character is triggered shortly after players enter the crèche. | ||
If spoken to by a | If spoken to by a character with a Githyanki racial appearance, alternative and additional conversation choices are available during this interaction. | ||
Players have the option to simply reveal that they seek a cure for their tadpole. Letting [[Lae'zel]] speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''ghustil'' in the infirmary, but her speaking tone becomes less friendly. | |||
Depending on the outcome of the | Depending on the outcome of the player's conversation with [[Kith'rak Voss]], the player ''may'' have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the player to show them the artifact as proof. Players response options to this include: | ||
* ''Produce the artefact as evidence.'' | * ''Produce the artefact as evidence.'' | ||
* | * DC 30 [Performance] I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK. | ||
* DC 18 [Githyanki][Persuasion] I will report to your ''kith'rak'' as protocol dictates. Do not forget yourself. | |||
* | '''Failing either of these checks will cause her and the nearby guards to become hostile.''' | ||
Failing either of these checks will cause her and the nearby guards to become hostile. | |||
{{NavCharacters}} | |||