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[[File:Jef-simons-jef-simons-bg3-citypropuse1.webp|right|400px]]
{{Q|Felogyr's Fireworks. Once it's lit, you commit.|Felogyr's Fireworks sign}}
{{Q|Felogyr's Fireworks. Once it's lit, you commit.|Felogyr's Fireworks sign}}
[[File:Jef-simons-jef-simons-bg3-citypropuse1.webp|right|400px]] '''Felogyr's Fireworks''' is a fireworks shop and [[location]] in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]]. It is found in the south-east of the Lower City, near the 'Heapside Strand' [[waypoint]].
{{SpoilerWarning}}
{{SpoilerWarning}}
'''Felogyr's Fireworks''' is a fireworks shop in the [[Lower City]] of [[Baldur's Gate]] in [[Act Three]] of the game. It is located nearby the Heapside Strand [[Waypoint]]. The main entrance is at {{coords|13|-127}}.


== Related Quests ==
Only the first floor of the shop is publicly accessible. To access the second floor, give [[Avery Sonshal]] the password from [[Investigate the Suspicious Toys]].
* [[Investigate the Suspicious Toys]]


== What's inside ==
The third floor and part of the second floor are considered restricted areas. Even after completing [[Investigate the Suspicious Toys]], Flaming Fist guards will run in from outside to arrest you.


The building is three-storied and has a basement, which has its own double doors in the southern side of the shop.
== Basement ==
Only the first floor of the shop is publicly accessible. The way to the second floor is barred off with the locked Reinforced Metal Door and an armed ''Feloguard'' (an unique name for the workshop guards) Sigurd. To access the second floor, the party should speak to the shopkeeper [[Avery Sonshal]] and use the password obtained on previous stages of the quest. However, [[Feloguard Sigurd]] will also accept the password and let the party through the door.
The basement can be accessed through either a locked hatch on the first floor, or through a locked double doors to the south of the building.


Reinfirced Metal Door is opened with the [[Fireworks Workshop Key]] (see below), but obtaining or using it without any covering means makes all workshop's employees hostile.
There is a tripwire (DC 10 Perception) in the middle of the first room. The south-west corner of the room has a lever which can be pulled to reveal a secret room to the west, containing another tripwire and multiple [[Smokepowder Barrel|Smokepowder Barrels]].


The third floor and part of the second floor are considered restricted areas.
== Related Quests ==


=== Basement ===
* [[Investigate the Suspicious Toys]]
 
The entrance to the basement from the street is just across [[Philgrave's Mansion]] ({{coords|7|-136}}). The double doors are locked and red-outlined, so using means of [[Invisibility]] or spells like {{SAI|Fog Cloud}} is recommended. The lock needs a {{Ability check|Sleight of Hand|20}} to lockpick.
 
Inside the basement the party will find [[Box of Fireworks]] and [[Box of Oddfire Fireworks]] (several of both kinds), and several [[Fireworks demonstration box]]es (these can be looted for random pyrotechnics). At the left side is a ladder that leads into the workshop itself.
 
Main part of the basement is intersected by a tripwire ({{Ability check|Sleight of Hand|10}} to disarm).
At the far side of the basement the party can find a locked [[Wooden Chest]] (which requires {{Ability check|Sleight of Hand|10}} or [[Avery's Storage Key]], see below). To the right of the chest several wooden crates hide a lever. It opens a secret section of the basement, where several [[Smokepowder Barrel]]s are stored behind yet another tripwire.
 
The ladder will lead the party into the ground floor of the workshop through a hatch. The hatch is red-outlined and appears to be locked when seen from the ground floor. It requires {{Ability check|Sleight of Hand|20}} to lockpick or [[Felogyr's Fireworks Cellar Key]] (see below) to open. Yet the party emerging from underneath won't make any of NPCs inside hostile.
 
=== Ground floor and Second floor ===


The front doors are opened, as it's the main entrance to the workshop. The street is overlooked by a patrol of [[Flaming Fist]] and a [[Steel Watcher]], and starting a fight or committing any crime inside will immediately draw their attention. If the fight starts, the automaton might come inside the building, attacking the party on sight.
== Notable Loot ==


In the room the player will see several NPCs: the shopkeeper Avery Sonshal, Feloguard Sigurd, [[Feloguard Liadan]], a young customer [[Willow]] who may leave the shop and come back later, and [[Robin Datherswick]].
* {{RarityItem|Smokepowder Arrow}} - Given by [[Avery Sonshal]] if you give them the password from [[Investigate the Suspicious Toys]] and ask for a free sample.
* {{RarityItem|Infernal Mace}} - Dropped by [[Black Gauntlet Uva]], [[Fist of Bane Hyrriet]] and [[Fist of Bane Volgu Drak]].
* [[Mind Flayer Parasite Specimen]] - Dropped by Avery Sonshal.


Speaking to Avery Sonshal will grant the party access to the second floor, if they use the password wrested from [[Arfur Gregorio]] in [[Wyrm's Crossing]] or [[Rivington]]. Avery can be traded with, or pickpocketed (which also allows to obtain the [[Felogyr's Fireworks Cellar Key]] and the [[Fireworks Workshop Key]])
=== Merchants ===


Proceeding to the second floor, the party will meet [[Clerk Tamara]] and yet another [[Feloguard Maeve]]. Tamara is a trader providing more deadly goods than those available to buy from Avery Sonshal. She will warn the player again about restricted part of the workshop, 'password or not'. Should the party try and trespass the certain point (about the point {{coords|2|-129}}), Tamara or the Feloguard will initiate the dialogue and stop them.
[[Avery Sonshal]] sells three types of fireworks:
* {{RarityItem|Popdrakes}}
* {{RarityItem|Squidjins}}
* {{RarityItem|Wogglims}}


However, none of them has the ability to see through Invisibility condition, so using due spells or potions solves the problem.
[[Clerk Tamara]] on the second floor sells:
 
On Tamara's counter the player can find a book by Avery Sonshal titled [[Boom, Bang, Blast: The joy of fireworks]]. On the shelf beneath the counter lays [[Avery's Storage Key]] that opens the Wooden Chest in the basement.
 
=== Third Floor ===
 
{{Q|"Done. Eight, nine, ten… Good. All fingers intact."|Tomboldt the Pallid}}
 
Once the party (or any of its members) reaches the third floor, the [[Investigate the Suspicious Toys]] quest is updated.
 
The third floor is a full-scale chemical laboratory operated by Lolth-Sworn drow [[Tomboldt the Pallid]] and his aidees, [[Chymist Norffe]] and [[Limeburn Sphagwood]]. They are producing explosives for various uses towards [[Enver Gortash]]'s goals (as reads the [[Soot-Stained Letter]] that might be pickpocketed from Avery Sonshal or looted from him). The area is guarded by three Banite warriors: [[Black Gauntlet Uva]], [[Fist of Bane Hyrriet]] and [[Fist of Bane Volgu Drak]].
 
Another way up is through the doorway overlooking the street and [[Philgrave's Mansion]] (above the basement doors) ({{coords|1|-134}}). It is opened to winch up some crates. The doorway is guarded by [[Fist of Bane Volgu Drak]], but using the combination of {{SAI|Invisibility}} and {{SAI|Flight}} conditions (granted by spells or potions) allows to pass him easily.
 
On one of the tables lays the book titled [[Whipping Up Booms]] that contains the recipe for [[Oil of Combustion]]. In the small separate section (where Tomboldt the Pallid stands) the player can also find [[Ledger of Production: Explosives]] and [[Ledger of Production: Motivators]]. Also, in Tomboldt's pockets the party can find a note titled [[Installation Report]]. Apparently, these documents are the first references to [[Motivator]]s and the [[Iron Throne]] in the main plot of the game. Finally, the player can find several [[Smokepowder Bomb]]s and two Blast Mines in that room. The mines, however, cannot be picked up, only disarmed.
 
As soon as any party member is noticed on the third floor, all NPCs there become hostile instantly, and the battle is commenced. As the commotion is overheard at the second and the first floor, other Felogyr's employees will join the fight, siding with Banites.
 
All over the third floor stand [[Smokepowder Barrel]]s. Igniting any of them, intentionally or not, causes major explosion that might kill most guards and lab workers and draw attention of the street patrol.
 
== Traders ==
=== Avery Sonshal ===
* {{RarityItem|Wogglims}} x7
* {{RarityItem|Squidjins}} x7
* {{RarityItem|Popdrakes}} x8
* {{RarityItem|Hearthlight Bomb}} x3
* {{RarityItem|White and Scarlet Dye}}
* {{RarityItem|Black and Azure Dye}}
* {{RarityItem|Pink and Leaf Green Dye}}
* {{RarityItem|Harlequin Black and White Dye}}
* {{RarityItem|Black and Furnace Red Dye}}
 
=== Clerk Tamara ===
* {{RarityItem|Oil of Bane}}
* {{RarityItem|Wyvern Toxin}}
* {{RarityItem|Smokepowder Arrow}}
* {{RarityItem|Smokepowder Arrow}}
* {{RarityItem|Serpent Fang Toxin}}
* {{RarityItem|Arsonist's Oil}}
* {{RarityItem|Arrow of Roaring Thunder}}
* {{RarityItem|Noxious Spore Grenade}}


== Notable loot ==
== Notable NPCs ==
* {{RarityItem|Smokepowder Barrel}} - basement, third floor
* {{RarityItem|Smokepowder Bomb}} - Avery Sonshal, Clerk Tamara, third floor
* {{RarityItem|Smokepowder Arrow}} - Avery Sonshal, Clerk Tamara
* {{RarityItem|Fire Amber}} - basement x3, third floor x3
* {{RarityItem|Ochre Jelly Slime}} - basement
* {{RarityItem|Infernal Mace}} - Banites on the third floor
* {{RarityItem|Mind Flayer Parasite Specimen}} - Avery Sonshal
* {{RarityItem|Arrow of Roaring Thunder}} - Avery Sonshal, Clerk Tamara


== Notable NPCs ==
* [[Avery Sonshal]]
* [[Avery Sonshal]]
* [[Clerk Tamara]]
* [[Clerk Tamara]]
* [[Tomboldt the Pallid]]
* [[Willow]]
=== Other NPCs ===
* [[Fist of Bane Sigurd]]
* [[Black Gauntlet Uva]]
* [[Black Gauntlet Uva]]
* [[Fist of Bane Hyrriet]]
* [[Fist of Bane Hyrriet]]
* [[Fist of Bane Volgu Drak]]
* [[Fist of Bane Volgu Drak]]
* [[Feloguard Sigurd]]
* [[Feloguard Liadan]]
* [[Feloguard Maeve]]
* [[Limeburn Sphagwood]]
* [[Chymist Norffle]]
* [[Robin Datherswick]]
== Related and found literature and notes ==
* {{RarityItem|Boom, Bang, Blast: The joy of fireworks}}
* {{RarityItem|Whipping Up Booms}}
* {{RarityItem|Ledger of Production: Explosives}}
* {{RarityItem|Ledger of Production: Motivators}}
* {{RarityItem|Installation Report}}
* {{RarityItem|Soot-Stained Letter}}
* {{RarityItem|An Archduke's Leadership: Protection}}
* {{RarityItem|An Archduke's Leadership: Decorum}}
* {{RarityItem|An Archduke's Leadership: Surveillance}}
== Notes==
* None of NPCs, Feloguards, Banites or lab workers will speak under {{SAI|Speak with Dead}} spell.


{{Lower City}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act Three Locations]]
[[Category:Act Three Locations]]
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