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[[File:Philomeen Runepowder Explosives Quest.jpg|thumb|Philomeen gives | [[File:Philomeen Runepowder Explosives Quest.jpg|thumb|Philomeen gives you a barrel.]] | ||
'''Find Explosives''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. It can be started by talking to Elder [[Brithvar]] in [[Grymforge]] or by speaking to [[Lunkbug]] near the cave-in. | '''Find Explosives''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. It can be started by talking to Elder [[Brithvar]] in [[Grymforge]] or by speaking to [[Lunkbug]] near the cave-in. | ||
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==Objectives== | ==Objectives== | ||
''Objectives and journal entries may vary pending | ''Objectives and journal entries may vary pending player decisions and outcomes.'' | ||
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
<div style="font-weight: bold; line-height: 1.6;">Find smokepowder.</div> | <div style="font-weight: bold; line-height: 1.6;">Find smokepowder.</div> | ||
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* That's not me you smell. You must still be catching Nere's scent. | * That's not me you smell. You must still be catching Nere's scent. | ||
Successfully | Successfully convince Brithvar that the player is not a cultist and he offers them an opportunity for gold. Free [[Nere]], then take him down and steal his gold. The party gets a cut of the spoils. A successful Intimidation check with "Sounds good. I expect half the spoils." (DC 10) gains an extra payout. The party can ask him for leads on getting Nere out, to which he refers them to the gnomes at the cave-in. He believes they have an idea of where the runaway gnome with the explosives went. | ||
Speak to Lunkbug, who is arguing with [[Laridda]]. Choose to listen in on their conversation (Perception DC 10) to learn that Philomeen has run off with some smokepowder. | Speak to Lunkbug, who is arguing with [[Laridda]]. Choose to listen in on their conversation (Perception DC 10) to learn that Philomeen has run off with some smokepowder. | ||
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* You will not serve Ironhand in death. But you might still serve him in life. | * You will not serve Ironhand in death. But you might still serve him in life. | ||
If | If the player baits Philomeen by saying "You wouldn't dare - you don't have the courage" and "I don't care. Go on, blow us up" then Philomeen actually ignites the barrel. The explosion kills Philomeen and does significant damage to the party. Similarly, if the party fails to persuade Philomeen in the initial dialogue, she blows up the barrel. It is possible to bypass the checks by sneaking and stealing the barrel before Philomeen can ignite it. | ||
Talking down Philomeen results in her saying she'll make the cult suffer at Moonrise. The party can tell her that they just want to help with the cave-in that has trapped some gnomes, in which case she explains that the | Talking down Philomeen results in her saying she'll make the cult suffer at Moonrise. The party can tell her that they just want to help with the cave-in that has trapped some gnomes, in which case she explains that the barrel isn't necessary. It's not a Smokepowder Barrel, but a legendary explosive [[Runepowder Barrel]]. She needs to take the barrel back to [[Baldur's Gate]] to help her clan, but she's willing to part with a [[Runepowder Vial]] that is plenty powerful enough to destroy the cave-in. If the party accepts the deal, she provides the vial and runs off. Otherwise, she turns hostile. | ||
In addition to the Runepowder Vial, Philomeen leaves behind a hidden reserve of Smokepowder. In the room where Philomeen was found, near the campfire, there is a backpack with a hand-drawn map {{coords|-539|464}}. Reading it automatically adds a marker to the reserve. To find it - return to the room near the docks with the gnome corpses. Open the metal door and enter the room - a perception check reveals a button {{coords|-585|388}}. Within the room are two [[Smokepowder Satchel]] and a Heavy Chest. | In addition to the Runepowder Vial, Philomeen leaves behind a hidden reserve of Smokepowder. In the room where Philomeen was found, near the campfire, there is a backpack with a hand-drawn map {{coords|-539|464}}. Reading it automatically adds a marker to the reserve. To find it - return to the room near the docks with the gnome corpses. Open the metal door and enter the room - a perception check reveals a button {{coords|-585|388}}. Within the room are two [[Smokepowder Satchel]] and a Heavy Chest. | ||
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Securing the runepowder is not the only way to clear the cave-in. | Securing the runepowder is not the only way to clear the cave-in. | ||
* It takes roughly two smokepowder satchels to clear the rubble. One can be found from [[Rescue the Gnome]] in [[Barcus Wroot|Barcus']] backpack. Two can be obtained in Philomeen's reserve. | * It takes roughly two smokepowder satchels to clear the rubble. One can be found from [[Rescue the Gnome]] in [[Barcus Wroot|Barcus']] backpack. Two can be obtained in Philomeen's reserve. | ||
* | * Place a [[Smokepowder Barrel]] on the cave-in to destroy it. | ||
* | * Forego explosives entirely and use spells that cause force damage, as mentioned in [[Free True Soul Nere]]. | ||
== Quest reward == | == Quest reward == |