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[[File:Commander Lightfeathers Quest.jpg|thumb|A terrible scourge is threatening the Sword Coast Couriers' Fleet.]]
[[File:Commander Lightfeathers Quest.jpg|thumb|A terrible scourage is threatening the Sword Coast Couriers' Fleet.]]


'''Find the Missing Letters''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with the [[Danzo Arkwright]] at [[Sword Coast Couriers]].
'''Find the Missing Letters''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by speaking with the [[Danzo Arkwright]] at [[Sword Coast Couriers]].


{{SpoilerWarning}}
<br><br/>
==Objectives==
==Objectives==
<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
<div style="font-weight: bold; line-height: 1.6;">Search for the missing pigeons.</div>
<div style="font-weight: bold; line-height: 1.6;">TSearch for the missing pigeons.</div>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
* Carrier pigeons have gone missing. Postmaster Danzo asked us to retrieve the letters they carried. He said that if we find the letters, we shouldn't read them.
* Carrier pigeons have gone missing. Postmaster Danzo asked us to retrieve the letters they carried. He said that if we find the letters, we shouldn't read them.
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<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
* The tressym flew away - leaving behind a pigeon carcass, and the missing letters.
* The tressym flew away - leaving behind a pigeon carcass, and the missing letters.
* Wait a minuet, is that Gale's cat? Gale must be a part of your party.
</div></div>
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
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If the party agrees to search for the missing pigeons, Danzo mentions that he will pay a finder's fee for any unopened letters that are returned to him.
If the party agrees to search for the missing pigeons, Danzo mentions that he will pay a finder's fee for any unopened letters that are returned to him.


=== The pigeon fleet ===
=== The Pigeon Fleet ===
Using [[Speak with Animals]], the surviving pigeons can be spoken to for information. They are on the upper level of the back room of the Posthouse {{coords|27|14}}. The "head" of the pigeons, [[Commander Lightfeather]], tells the party what he knows of where the pigeons are going missing. He states that intelligence on the source of the missing pigeons is in short supply, but that their enemy's flanked them "on the west side, not one rooftop away."
Using [[Speak with Animals]], the surviving pigeons can be spoken to for information. They are on the upper level of the back room of the Posthouse (X:27, Y:14). The "head" of the pigeons, [[Commander Lightfeather]], tells the party what he knows of where the pigeons are going missing. He states that intelligence on the source of the missing pigeons is in short supply, but that their enemy's flanked them "on the west side, not one rooftop away."


Party members with the Outlander and Soldier backgrounds (including Karlach, Jaheira and Lae'zel) receive inspiration points – "Enlisted Avian" and "Reporting for Duty", respectively – after speaking with Commander Lightfeather.
Speaking with Commander Lightfeather grants an inspiration point for both Karlach, Jaheira and/or Lae'zel (Outlander and Soldier backgrounds) "Enlisted Avian" and "Reporting for Duty," respectively.


=== Confronting the pigeon-eater ===
=== Confronting the Pigeon-Eater ===
[[File:Tressym Letters.jpg|thumb|Tara the Tressym hungers for pigeons.]]
[[File:Tressym Letters.jpg|thumb|Tara the Tressym hungers for pigeons.]]
Go to the kitchen of the [[Open Hand Temple]] and exit out of the north door to the outside. Go east around the building, where there are vines that allow roof access {{coords|-50|11}}. The culprit, a Tressym, is on the rooftop {{coords|-45|-4}} in a nest of pigeon remains and the pilfered letters. A successful perception check notes that this particular Tressym has [[Gale|Gale's]] collar on her, revealing her identity as his friend, [[Tara]].
Go to the kitchen of the [[Open Hand Temple]] and exit out of the north door to the outside. Go east around the building, where there are vines that allow roof access (X:-50, Y:11). The culprit, a Tressym, is on the rooftop (X:-45, Y:-4) in a nest of pigeon remains and the pilfered letters. A successful perception check notes that this particular Tressym has [[Gale|Gale's]] collar on her, revealing her identity as his friend, [[Tara]].


If Gale is in the party, he instantly recognises Tara. Choosing to ask Gale to have her not eat anymore pigeons causes Tara to fly away, without any checks necessary.
If Gale is in the party, he instantly recognizes Tara. Choosing to ask Gale to have her not eat anymore pigeons causes Tara to fly away, without any checks necessary.


If Gale is not in the party, then Tara can still be interacted with:
If Gale is not in the party, then Tara can still be interacted with:
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Tara leaves behind a bundle of letters, if the check is passed. Karlach gains inspiration ("Cat's Got Your Tongue?"), as do Noble backgrounds ("Interrupted Communications.") If the check is failed, she is enraged, and spit a fireball at the party, destroying the letters.
Tara leaves behind a bundle of letters, if the check is passed. Karlach gains inspiration ("Cat's Got Your Tongue?"), as do Noble backgrounds ("Interrupted Communications.") If the check is failed, she is enraged, and spit a fireball at the party, destroying the letters.


=== Reading the letters ===
=== Reading the Letters ===
After picking up the bundle of letters, they can either be returned intact, or read.  
After picking up the bundle of letters, they can either be returned intact, or read.  


Clicking the bundle reveals three letters: Postmaster Shipment Inquiry, Anonymous Letter, and Letter about Taxes. The Postmaster Shipment Inquiry reveals that Danzo is corresponding with [[Roah Moonglow]] and warning her about the [[Iron Flask]], implicating him in [[Zhentarim]] activities.
Clicking the bundle reveals three letters: Postmaster Shipment Inquiry, Anonymous Letter, and Letter about Taxes. The Postmaster Shipment Inquiry reveals that Danzo is corresponding with [[Roah Moonglow]] and warning her about the [[Iron Flask]], implicating him in [[Zhentarim]] activities.
'''Note:''' As of Patch 2 / Hotfix 5, this part of the quest is somewhat bugged:
* Firstly, the shipment inquiry letter can be found separately lying around on the rooftop, so the letter bundle doesn't need to be opened to read it.  However, there is no way to return the unopened bundle to the postmaster ''and'' confront him about the shipment inquiry.  (Giving him the unopened letter bundle completes the quest and leaves no dialogue options to confront him.  And confronting him about his letter also completes the quest and leaves no dialogue options to hand him the unopened letter bundle.)
* Secondly, if you open the letter bundle while the free-standing copy of the shipment inquiry is not currently in your inventory, then the shipment inquiry will be teleported into your inventory.  So, the bundle gives you either two or three letters, depending on whether you already have the shipment inquiry in your inventory.
* If you hand over the shipment inquiry you find on the ground to the postmaster (or confront him about its contents), the bundle of unopened letters remains in your inventory, and opening it afterwards teleports the shipment inquiry into your inventory again even though you already handed it over to the postmaster.
None of the above will prevent completion of the quest or have any other such negative effect; it's merely confusing.


=== Danzo's Fate ===
=== Danzo's Fate ===
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* No, thanks. I'm keeping the letter.
* No, thanks. I'm keeping the letter.


If the party only opened the bundle and did not read them, the checks is slightly higher (20) to bluff that they have read them. If the check is failed, Danzo turns aggressive and attacks the party, stating that the letters won't leave the room. If the party says they will keep the letter, then he tells them to get out of his sight and that he will no longer deal with them.
If the player only opened the bundle and did not read them, the checks is slightly higher (20) to bluff that they have read them. If the check is failed, Danzo turns aggressive and attacks the party, stating that the letters won't leave the room. If the party says they will keep the letter, then he tells them to get out of his sight and that he will no longer deal with them.


If the letters are not read, they have the following options:
If the letters are not read, they have the following options:
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== Rewards ==
== Rewards ==
* If the letters are unopened: 320 gold
* If the letters are unopened: 320 gold
* If the letters are read and Danzo is blackmailed into paying more: 615 gold
* If the letters are read and Danzo is blackmailed into paying more: 651 gold
 
== Notes ==
* As of Patch 2 / Hotfix 5, this part of the quest is somewhat bugged:
** Firstly, the shipment inquiry letter can be found separately lying around on the rooftop, so the letter bundle doesn't need to be opened to read it.  However, there is no way to return the unopened bundle to the postmaster ''and'' confront him about the shipment inquiry.  (Giving him the unopened letter bundle completes the quest and leaves no dialogue options to confront him.  And confronting him about his letter also completes the quest and leaves no dialogue options to hand him the unopened letter bundle.)
** Secondly, if opening the letter bundle while the free-standing copy of the shipment inquiry is not currently in the party's inventory, then the shipment inquiry will be teleported into the party's inventory.  So, the bundle gives either two or three letters, depending on whether the party already have the shipment inquiry in their inventory or not.
** If the party have the unopened letter bundle and the shipment inquiry, dropping the letter bundle and reading the shipment inquiry will not trigger the quest completion option when starting a conversation with Danzo. Opening the letter bundle first, and dropping its contents including the duplicate shipment inquiry, will also not show the option when speaking with Danzo.
** If the party hand over the shipment inquiry found on the ground to the postmaster (or confront him about its contents), the bundle of unopened letters remains in the party's inventory, and opening it afterwards teleports the shipment inquiry into the inventory again even though the party already handed it over to the postmaster.
* None of the above will prevent completion of the quest or have any other such negative effect; it's merely confusing.


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
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