Editing Free Counsellor Florrick

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Choosing the first three options allows the party into the jail without the guards becoming hostile, at least until Florrick is released from her cell.  
Choosing the first three options allows the party into the jail without the guards becoming hostile, at least until Florrick is released from her cell.  


Letting Breva sleep and stealing the prison key from her will also get the party in.
Letting Breva sleep and stealing the prison key from her will also get you in.


=== Sneaking into Wyrm's Rock ===
=== Sneaking into Wyrm's Rock ===
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=== Freeing Florrick ===
=== Freeing Florrick ===
Regardless of the route used to enter Wyrm's Rock, the hole in the wall in the storeroom can be used to easily break Florrick out. It's possible to cast [[Invisible (Condition)|Invisibility]] on Florrick, as the guards will only turn hostile if she is spotted. Otherwise, liberal use of [[Misty Step]] or [[Dimension Door]] can also bring Florrick out of the cell, and the guards do not pursue her once she has left through the crack in the wall. Florrick also has a number of excellent crowd control spells at her disposal, including [[Hypnotic Pattern]].
Regardless of the route used to enter Wyrm's Rock, the hole in the wall in the storeroom can be used to easily break Florrick out. An easy solution is to cast [[Invisible (Condition)|Invisibility]] on Florrick, as the guards will only turn hostile if she is spotted. Then, make your way to the storeroom and outside. Otherwise, liberal use of Misty Step can have Florrick out of the cell quite quickly, and the guards do not pursue her once she's left through the crack in the wall. Florrick also has a number of excellent crowd control spells at her disposal, including [[Hypnotic Pattern]].


There also appears to be no consequences if eliminating all the guards in the prison and escorting Florrick through the crack in the wall.
There also appears to be no consequences if you simply eliminate all the guards in the prison and leisurely escort Florrick through the crack in the wall.


Once having escaped Wyrm's Rock Prison, speak to Florrick, who thanks the party before departing to the Upper City to seek allies.
Once you have escaped Wyrm's Rock Prison, speak to Florrick, who thanks the party before departing to the Upper City to seek allies.


Despite the entrance to [[Wyrmway]] being in this location, it is not possible to keep Florrick in the party while running the related quest; she will proceed through the puzzle entrance but refuse at the first door after it ("Now is not the time for exploring.")  She can, however, be left waiting in that location.
Note that despite the entrance to [[Wyrmway]] being in this location, it is not possible to keep Florrick in the party while running the related quest; she will proceed through the puzzle entrance but refuse at the first door after it ("Now is not the time for exploring.")  She can, at best, be left waiting in that location.


== Quest rewards ==
== Quest rewards ==
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