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[[File:Florrick Prison Quest.jpg|thumb|Florrick is trapped in the bowels of Wyrm's Rock Prison.]]
'''Free Counselor Florrick''' is a [[quest]] in [[Chapter Three]] of Baldur's Gate 3. It can be started by reading the execution notice near the gallows of the [[Lower City]]. It is a time-sensitive quest that must be completed within five long rests.
'''Free Counsellor Florrick''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by reading the execution notice near the gallows of the [[Lower City]]. It is a [[Time sensitive activities|time-sensitive quest]] that must be completed within five long rests.
 
{{SpoilerWarning}}
==Objectives==
==Objectives==
<div class="toccolours mw-collapsible mw-collapsed">
 
<div style="font-weight: bold; line-height: 1.6;">Find Counsellor Florrick.</div>
* Find Counsellor Florrick.
<div class="mw-collapsible-content">
** We learned of Counsellor Florrick's impending execution, but not her exact location. If we want her help, we should find where she's being kept.
* We learned of Counsellor Florrick's impending execution, but not her exact location. If we want her help, we should find where she's being kept.
* Speak to Counsellor Florrick.
</div></div>
** Counsellor Florrick is being held deep within Wyrm's Rock. That's where we'll find her.
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
* Help Counsellor Florrick escape Wyrm's Rock Prison.
<div style="font-weight: bold; line-height: 1.6;">Speak to Counsellor Florrick.</div>
** We promised to break Counsellor Florrick out of Wyrm's Rock to prevent her impending execution.
<div class="mw-collapsible-content">
** Counsellor Florrick is soon to be executed - if we want her help, she needs an escape route.
* Counsellor Florrick is being held deep within Wyrm's Rock. That's where we'll find her.
** Counsellor Florrick will be executed on the morrow - we need to hurry if there's to be any hope of saving her.
</div></div>
** Counsellor Florrick seems to have lost all hope - if we want to free her, she'll need a reason to keep fighting.
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
** With a new, righteous flame burning within her, Counsellor Florrick is ready to break out - we just need to figure out how.
<div style="font-weight: bold; line-height: 1.6;">Help Counsellor Florrick escape Wyrm's Rock Prison.</div>
* Talk to Counsellor Florrick outside Wyrm's Rock Fortress.
<div class="mw-collapsible-content">
** Counsellor Florrick is free from Wyrm's Rock and her dreadful fate. We should make sure she's okay.
* We promised to break Counsellor Florrick out of Wyrm's Rock to prevent her impending execution.
* Counsellor Florrick died before she could escape imprisonment.
* Counsellor Florrick is soon to be executed - if we want her help, she needs an escape route.
* Counsellor Florrick will be executed on the morrow - we need to hurry if there's to be any hope of saving her.
* Counsellor Florrick seems to have lost all hope - if we want to free her, she'll need a reason to keep fighting.
* With a new, righteous flame burning within her, Counsellor Florrick is ready to break out - we just need to figure out how.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Talk to Counsellor Florrick outside Wyrm's Rock Fortress.</div>
<div class="mw-collapsible-content">
* Counsellor Florrick is free from Wyrm's Rock and her dreadful fate. We should make sure she's okay.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* We freed Counsellor Florrick from Wyrm's Rock, impending doom, and her own dejection, and gained a powerful ally - without any casualties.
* We freed Counsellor Florrick from Wyrm's Rock and impending doom on the gallows.
* We freed Counsellor Florrick from Wyrm's Rock and impending doom on the gallows.
* Counsellor Florrick died before she could escape imprisonment.
* Counsellor Florrick was executed - a dark day for Baldur's Gate.
* Counsellor Florrick was executed - a dark day for Baldur's Gate.
</div></div>
* We freed Counsellor Florrick from Wyrm's Rock, impending doom, and her own dejection, and gained a powerful ally - without any casualties.
 
== Walkthrough ==
Free Counsellor Florrick begins after interacting with an [[Execution Notice]], which is posted throughout the [[Lower City]]. These notices state that [[Counsellor Florrick]] will be executed within five days. This starts a timer - Florrick will die if she is not saved within five long rests. If too many rests have occur, then the quest automatically updates, as Florrick has been executed.
 
=== Walking through the front door ===
The entrance to [[Wyrm's Rock Prison]] is within [[Wyrm's Rock Fortress]], down a passageway in the southwest room {{coords|-25|210}}. The door to the prison is guarded by a sleeping Flaming Fist, [[Breva Brightmoon]]. With a successful perception check, the party can listen in to what she is sleep-talking about and find out there is a man named [[Otto Ott]] in prison. If the party wakes Breva up, they can convince her to let them pass:
 
* I'm here to see Old Man Otto. He's my father.
* [PERSUASION] Duke Ravengard has sent me to interrogate Florrick.
* [INTIMIDATION] Prison inspection. Open the door and pray I don't find ''more'' sleeping guards.
* I don't have business here. I'm just exploring.
 
Choosing the first three options allows the party into the jail without the guards becoming hostile, at least until Florrick is released from her cell.
 
Letting Breva sleep and stealing the prison key from her will also get the party in.
 
=== Sneaking into Wyrm's Rock ===
Wyrm's Rock Prison can easily be infiltrated via a hole in the foundation - accessed through [[Rivington]]. This is accessed by jumping off using [[Fly]] or [[Feather Fall]] at the eastern side of the gate to Wyrm's Rock {{coords|27|158}}. After this, walking eastward reveals a crack in the wall to the prison {{coords|42|190}} with a successful perception check.
 
[[File:Crack in Wall to Prison.jpg|thumb|Crack in the Wall to Wyrm's Rock Prison.]]
 
After entering into Wyrm's Rock Prison, there is a wall that can be blasted open {{coords|91|-720}} with blunt attacks or spells (ie [[Eldritch Blast]]). This leads to a storage room. The door must be lockpicked open. There are multiple guards that confront the party if they are spotted - requiring either successful sneaking or passing a deception check of 15.
 
[[File:Wyrms Rock Prison Map.jpg|thumb|A Map of Wyrm's Rock Prison.]]
 
Exiting the storeroom, there is only one Flaming Fist guarding the way forward - Fist Ivarus. Moving past him and going northward, the party approaches the prisoner's cells. There is a small alcove with a table where three more Fists sit (Fist Jagic, Fist Saunder, and Fist Creekrider). Counsellor Florrick is in the northwestern cell. There are no other prisoners to liberate (the only other prisoner is Otto Ott, who will complain about being let out of his cell and refuse to leave). Florrick's cell can be lockpicked with a DC of 15.
 
=== Freeing Florrick ===
Regardless of the route used to enter Wyrm's Rock, the hole in the wall in the storeroom can be used to easily break Florrick out. It's possible to cast [[Invisible (Condition)|Invisibility]] on Florrick, as the guards will only turn hostile if she is spotted. Otherwise, liberal use of [[Misty Step]] or [[Dimension Door]] can also bring Florrick out of the cell, and the guards do not pursue her once she has left through the crack in the wall. Florrick also has a number of excellent crowd control spells at her disposal, including [[Hypnotic Pattern]].
 
There also appears to be no consequences if eliminating all the guards in the prison and escorting Florrick through the crack in the wall.
 
Once having escaped Wyrm's Rock Prison, speak to Florrick, who thanks the party before departing to the Upper City to seek allies.
 
Despite the entrance to [[Wyrmway]] being in this location, it is not possible to keep Florrick in the party while running the related quest; she will proceed through the puzzle entrance but refuse at the first door after it ("Now is not the time for exploring.")  She can, however, be left waiting in that location.
 
== Quest rewards ==
* If Florrick is freed, then she is added to [[Gather Your Allies]] as an ally, granting [[Florrick's Cohort]] during the game's final fight.
 
== Companion approval ==
<!-- Verified in game data files: WYR_WyrmRockPrison_Florrick, WYR_WyrmRockPrison_FlorrickOutisdeFortress -->
* Agree to help Florrick {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+7}}
* Refuse to help Florrick {{Approval|Gale|-1}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-10}}
* Do not try to convince Florrick {{Approval|Gale|-1}} {{Approval|Halsin|-1}} {{Approval|Jaheira|-1}} {{Approval|Karlach|-1}} {{Approval|Minsc|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}}
* Successfully escort Florrick outside of Wyrm's Rock {{Approval|Astarion|+1}} {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+10}}


{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Time-Sensitive Quests]]
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