Editing Gameplay mechanics
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|description = Baldur's Gate 3 is a turn-based adventure with a wide variety of gameplay mechanics. | |description = Baldur's Gate 3 is a turn-based adventure with a wide variety of gameplay mechanics. | ||
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''Baldur's Gate 3'' is a turn-based adventure with a wide variety of '''gameplay mechanics'''. | ''Baldur's Gate 3'' is a turn-based adventure with a wide variety of '''gameplay mechanics'''. | ||
== | == Creature == | ||
{{hatnote|For the basics of player created characters, see [[Character creation]].}} | |||
Creatures are living beings in the game. All characters, animals and monsters are ''creatures''. Every creature has a [[Race|race]] and a [[Creature type|creature type]]. | |||
If a creature has a [[Class|class]], it is also a ''character''. Player characters and all companions also have a [[Background|background]], and can use [[Equipment|equipment]]. | |||
=== | ==== Stats ==== | ||
All creatures have [[Hit points|hit points]] that determine how much [[Damage rolls|damage]] it can take, and [[Ability scores|abilities]] which are used in calculation of [[Dice rolls|dice rolls]]. | |||
Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]]a and [[Resistance|resistances]]. | |||
==== Features ==== | |||
Most creatures have racial [[Traits|traits]], and many have proficiencies, including [[Skills|skills]]. Characters have class features, and may have [[Feats|feats]], and may be capable of casting [[Spells|spells]]. | |||
== | == Turns and rounds == | ||
A ''turn'' is the most basic unit of time in ''Baldur's Gate 3'' gameplay. The order in which creatures take their turn (the ''turn order'') is decided by rolling for [[Initiative|initiative]]. When all creatures have taken their turns, a ''round'' has passed. | |||
Most creatures are able to take one [[Action|action]], one [[Bonus action|bonus action]] and one [[Reaction|reaction]] per turn, but some equipment and class features allow a creature to take more actions than this. | Most creatures are able to take one [[Action|action]], one [[Bonus action|bonus action]] and one [[Reaction|reaction]] per turn, but some equipment and class features allow a creature to take more actions than this. | ||
==== Actions ==== | |||
Action is the primary resource a character can use during a turn. Taking an action allows characters to perform various tasks, such as [[Main Hand Attack|Attack]], [[Dash]], [[Hide]], [[Spells|Spellcasting]], etc. | |||
==== Bonus actions ==== | |||
Bonus action is a secondary resource a character can use during a turn. It allows characters to perform various abilities, such as [[Shove]], [[Spells|Spellcasting]], etc. | |||
==== | ==== Reaction ==== | ||
Reaction is a secondary resource a character can use during a combat round. It allows characters to perform various abilities - even outside their own turn - such as [[Opportunity Attacks]]. | |||
== | == Weapon actions == | ||
Having a weapon equipped grants a character access to special [[Weapon actions|actions]] only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character. | |||
== | == Feats == | ||
At certain levels, you have the choice between two points of [[Ability Score]] improvement or one [[Feat]] (though some Feats also include a single point of Ability Score Improvement). Feats can grant you certain types of [[Proficiency]], give you spellcasting capabilities, or provide various other benefits. | |||
== Proficiency == | |||
Proficiency indicates a specific talent your character has, whether it's knowing how to effectively handle a certain type of [[Weapon]], fight in a certain type of [[Armour]], or being talented in a specific [[Skills|Skill]] set such as Athletics or Animal Handling. | |||
When you have a certain Proficiency, you gain [[Proficiency Bonus]] on corresponding rolls. The bonus added to the roll depends on your character's level. | |||
== Spellcasting == | |||
{{hatnote|Also see [[List of spells]].}} | |||
Spellcasting is the ability to cast spells. Through spellcasting, you can harm, heal, hinder, or buff targets. Different classes have different ways to learn, prepare, and channel their magic for spells. | |||
Classes capable of spellcasting: | |||
* [[File:Class Bard Badge Icon.png|frameless|upright=0.1]] [[Bard]] | |||
== | * [[File:Class Cleric Badge Icon.png|frameless|upright=0.1]] [[Cleric]] | ||
* [[File:Class Druid Badge Icon.png|frameless|upright=0.1]] [[Druid]] | |||
* [[File:Class Paladin Badge Icon.png|frameless|upright=0.1]] [[Paladin]] | |||
* [[File:Class Ranger Badge Icon.png|frameless|upright=0.1]] [[Ranger]] | |||
* [[File:Class Sorcerer Badge Icon.png|frameless|upright=0.1]] [[Sorcerer]] | |||
* [[File:Class Warlock Badge Icon.png|frameless|upright=0.1]] [[Warlock]] | |||
* [[File:Class Wizard Badge Icon.png|frameless|upright=0.1]] [[Wizard]] | |||
== Conditions == | == Conditions == | ||
[[Condition|Conditions]] are the lingering effects of certain | [[Condition|Conditions]] are the lingering effects of certain Spells, Class Features, etc. that may positively or negatively affect a creature. Knowing how to inflict, cure, or avoid certain Conditions can grant you the upper hand in many situations. | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |