Editing Gameplay mechanics
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|description = Baldur's Gate 3 is a turn-based adventure with a wide variety of gameplay mechanics. | |description = Baldur's Gate 3 is a turn-based adventure with a wide variety of gameplay mechanics. | ||
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''Baldur's Gate 3'' is a turn-based adventure with a wide variety of '''gameplay mechanics'''. | ''Baldur's Gate 3'' is a turn-based adventure with a wide variety of '''gameplay mechanics'''. | ||
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When two or more allied creatures are in close proximity to each other and would have otherwise taken their turn immediately after each other, they can usually take their turns at the same time. | When two or more allied creatures are in close proximity to each other and would have otherwise taken their turn immediately after each other, they can usually take their turns at the same time. | ||
=== Turn order === | ==== Turn order ==== | ||
The order in which creatures take their turn (the ''turn order'') is decided by rolling for [[Initiative|initiative]], which is a {{InfoBlob|1d4 + Dex mod}} roll. | The order in which creatures take their turn (the ''turn order'') is decided by rolling for [[Initiative|initiative]], which is a {{InfoBlob|1d4 + Dex mod}} roll. | ||
If a creature that is attacked is unaware of their attackers at the start of combat, the first round of combat is declared a ''surprise round'', during which only the attackers may take actions. | If a creature that is attacked is unaware of their attackers at the start of combat, the first round of combat is declared a ''surprise round'', during which only the attackers may take actions. | ||
=== Turn-based mode === | ==== Turn-based mode ==== | ||
While turns are primarily featured in combat, a turn-based mode is also available outside of combat, and automatically turns on in certain scenarios, such as when certain traps are activated. | While turns are primarily featured in combat, a turn-based mode is also available outside of combat, and automatically turns on in certain scenarios, such as when certain traps are activated. | ||
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== Creatures == | == Creatures == | ||
{{hatnote| | {{hatnote|For the basics of player created characters, see [[Character creation]].}} | ||
All characters, animals and monsters are ''creatures''. Every creature has a [[Race|race]] and a [[Creature type|creature type]], and may have racial [[Traits|traits]]. | All characters, animals and monsters are ''creatures''. Every creature has a [[Race|race]] and a [[Creature type|creature type]], and may have racial [[Traits|traits]]. | ||
== Classes == | === Classes === | ||
All Humanoid creatures, including the player character and all party members, has a [[Class|class]]. Player characters and all companions also have a [[Background|background]], and can use [[Equipment|equipment]]. Having levels in a class allows access to ''class features'', which are the features that set classes apart from each other. | All Humanoid creatures, including the player character and all party members, has a a [[Class|class]]. Player characters and all companions also have a [[Background|background]], and can use [[Equipment|equipment]]. Having levels in a class allows access to ''class features'', which are the features that set classes apart from each other. | ||
Classes may also grant access to [[Spells|spells]] and [[Feats|feats]]. | Classes may also grant access to [[Spells|spells]] and [[Feats|feats]]. | ||
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=== Spellcasting === | === Spellcasting === | ||
{{hatnote|Main article: [[Spellcasting]].}} | {{hatnote|Main article: [[Spellcasting]].}} | ||
While all classes are capable of casting | While all classes are capable of casting spels, some classes are proficient in spellcasting, and automatically learn spells. These classes may cast these learned spells using ''spell slots''. | ||
Spell slots are a replenishable resource, and are usually replenished on a long rest. Warlocks are able replenish spell slots on short rests, and wizards and [[Circle of the Land]] druids have class features that allow a limited amount of spell slots to replenished without a rest. | Spell slots are a replenishable resource, and are usually replenished on a long rest. Warlocks are able replenish spell slots on short rests, and wizards and [[Circle of the Land]] druids have class features that allow a limited amount of spell slots to replenished without a rest. | ||
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Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]] and [[Resistance|resistances]]. | Other important stats include [[Armour Class]], [[Proficiency bonus|proficiency bonus]] and [[Resistance|resistances]]. | ||
== Conditions == | ==== Conditions ==== | ||
[[Condition|Conditions]] are the lingering effects of certain spells, class features, equipment or environments. They usually have a set duration, but some may last until the party has taken a long rest. | [[Condition|Conditions]] are the lingering effects of certain spells, class features, equipment or environments. They usually have a set duration, but some may last until the party has taken a long rest. | ||
== Equipment == | == Equipment == | ||
=== Weapons === | ==== Weapons ==== | ||
Having a weapon equipped grants a character access to special [[Weapon actions|actions]] only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character | Having a weapon equipped grants a character access to special [[Weapon actions|actions]] only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |