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[[Main Page]] > [[Character Abilities]] | |||
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As an adventurer, you possess many skills to protect yourself and your allies during your ventures. Depending on your [[Character Creation#Backgrounds|background]], [[Character Creation#Playable Classes|class]], [[Character Creation#Playable Races|race]], you gain different feats, proficiencies, and other abilities. | |||
== Player Actions == | |||
=== | === [[File:Actions Icons.png|frameless|25px]] Action === | ||
'''Action''' is the most common resource a character has during a turn. It allows characters to perform various ability such as [[Main Hand Attack|Attack]], [[Dash]], [[Spell|Spellcasting]], etc. | |||
'''See also:''' [[Action#List Of Actions|All Actions]] | |||
=== | === [[File:B.Action Icon.png|frameless|25px]] Bonus Action === | ||
'''Bonus Action''' is the second most common resource a character has during a turn. It allows characters to perform various ability such as [[Shove]], [[Hide]], [[Spell|Spellcasting]], etc. | |||
'''See also:''' [[Bonus Action#List Of Bonus Actions|All Bonus Actions]] | |||
=== | === [[File:Reaction Icon 2.png|frameless|25px]] Reaction === | ||
'''Reaction''' is one of the resource a character can use during a turn. It allows characters to perform various ability such as [[Opportunity Attacks]]. | |||
'''See also:''' [[Reaction#List Of Reactions|All Reactions]] | |||
== Feats == | |||
= | {| class=wikitable | ||
|- | |||
| '''Athlete''' || | |||
Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | |||
When you are [[Condition#Prone|Prone]], standing up uses less movement. | |||
|- | |||
| '''Defensive Duelist''' || | |||
When attacked with a melee attack, use your reaction to increase your [[Armour Class]] by 2, potentially causing the attack to miss. | |||
Prerequisite: you must be wielding a [[Finesse|Finesse Weapon]] with which you are Proficient. | |||
|- | |||
| '''Dual Wielder''' || | |||
Gain a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand. | |||
You can use two-weapon fighting even if your weapons aren't [[Light Weapon|light]]. | |||
|- | |||
| '''Great Weapon Master''' || | |||
When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]]. | |||
When attacking with Heavy Weapons you are proficient with, attack rolls take a -5 penalty, but their damage increases by 10. | |||
|- | |||
| '''Heavily Armored''' <br/> (Requires Medium Armor Proficiency) || | |||
Increase your [[Strength]] by 1, to a maximum of 20. | |||
Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Heavy Armor|Heavy Armour]]. | |||
|- | |||
| '''Moderately Armored''' <br/> (Requires Light Armor Proficiency) || | |||
Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | |||
You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and [[Shield|shields]]. | |||
|- | |||
| '''Lightly Armored''' || | |||
Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | |||
Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Light Armor|Light Armour]]. | |||
|- | |||
| '''Magic Initiate: Cleric''' || | |||
Learn 2 Cantrips and a 1st-level Spell from the [[Cleric#Cleric Spell List|Cleric spell list]]. | |||
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | |||
|- | |||
| '''Magic Initiate: Druid''' || | |||
Learn 2 Cantrips and a 1st-level Spell from the [[Druid#Druid Spell List|Druid spell list]]. | |||
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]]. | |||
|- | |||
| '''Magic Initiate: Sorcerer''' || | |||
Learn 2 Cantrips and a 1st-level Spell from the [[Sorcerer#Sorcerer Spell List|Sorcerer spell list]]. | |||
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]]. | |||
|- | |||
| '''Magic Initiate: Warlock''' || | |||
Learn 2 Cantrips and a 1st-level Spell from the [[Warlock#Warlock Spell List|Warlock spell list]]. | |||
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]]. | |||
|- | |||
| '''Magic Initiate: Wizard''' || | |||
Learn 2 Cantrips and a 1st-level Spell from the [[Warlock#Warlock Spell List|Wizard spell list]]. | |||
You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Intelligence]]. | |||
|- | |||
| '''Martial Adept''' || | |||
Learn two [[Battle Master#Level 3|maneuvers]] from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them. | |||
You regain expended Superiority Dice after a Short or Long Rest. | |||
|- | |||
| '''Mobile''' || | |||
Your Movement Speed increases (by <code>3m / 10ft</code>). | |||
When you use the Dash action, difficult terrain doesn't slow you down. | |||
Moreover, if you move after making a melee attack, you don't provoke an [[Opportunity Attacks|Opportunity Attack]] from your target. | |||
|- | |||
| '''Shield Master''' || | |||
Gain a +2 bonus to Dexterity [[Saving Throws]] when wielding a [[Shield|shield]]. | |||
|- | |||
| '''Skilled''' || | |||
You gain [[Proficiency]] in 3 [[Character Creation#Skills|Skills]] of your choice. | |||
|- | |||
| '''Tough''' || | |||
Hit point maximum increased by 2 for each level. | |||
|- | |||
| '''Weapon Master''' || | |||
Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20. | |||
Gain [[Proficiency]] with four [[Equipment#Weapons|weapons]] of your choice. | |||
|} | |||
== Proficiency == | |||
'''[[Proficiency]]''' indicates your expertise in a particular set of skills. Whether it is knowing how to handle a weapon effectively in combat, or knowing how to use a lockpick. | |||
Every classes have '''Proficiency Bonus''', which is based on the character’s ''total'' level. Proficiency Bonus will be added whenever a character makes an ''[[Attack Rolls|Attack Roll]]'', ''[[Checks|Ability Check]]'', or ''[[Saving Throws|Saving Throw]]''. | |||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | |||
|+ Proficiency Bonuses per Level | |||
|- | |||
! style="width: 100pt;" | Level | |||
! style="width: 150pt;" | Proficiency Bonus | |||
|- | |||
| Level 1 to 4 || style="text-align:center;" | + 2 | |||
|- | |||
| Level 5 to 8 || style="text-align:center;" | + 3 | |||
|- | |||
| Level 9 to 12 || style="text-align:center;" | + 4 | |||
|- | |||
| Level 13 to 16 || style="text-align:center;" | + 5 | |||
|- | |||
| Level 17 to 20 || style="text-align:center;" | + 6 | |||
|} | |||
== Spellcasting == | |||
'''Spellcasting''' is the ability to cast [[Spell]]. Through spellcasting, you can harm, heal, hinder, or buff a target at your will. Different classes have certain ways to learn and channel magic and prepare their spells. | |||
Classes capable of spellcasting: | |||
* [[File:Bard Class 300px.png|frameless|upright=0.1]] [[Bard]] | |||
* [[File:Cleric Class 300px.png|frameless|upright=0.1]] [[Cleric]] | |||
* [[File:Druid Class 300px.png|frameless|upright=0.1]] [[Druid]] | |||
* (todo) [[Paladin]] | |||
* [[File:Ranger Class Icon.png|frameless|upright=0.1]] [[Ranger]] | |||
* [[File:Sorcerer Class Icon 2.png|frameless|upright=0.1]] [[Sorcerer]] | |||
* [[File:Warlock Class Icon.png|frameless|upright=0.1]] [[Warlock]] | |||
* [[File:Wizard Class Icon.png|frameless|upright=0.1]] [[Wizard]] | |||
=== List Of Spells === | |||
* [[Spell#All Spells|All Spells]] | |||
** [[Spell#Cantrips|All Cantrips]] | |||
** [[Spell#1st Level Spells|All 1st Level Spells]] | |||
** [[Spell#2nd Level Spells|All 2nd Level Spells]] | |||
== Conditions == | == Conditions == | ||
'''[[Condition|Conditions]]''' are resulted by effects of Spells, Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations. | |||
[[ | '''List of Conditions:''' [[Condition#List Of Conditions|All Conditions]] |