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=== Trials of Shar ===
=== Trials of Shar ===
In order to reach the {{CharLink|Aylin|Nightsong}}, the party must find four {{SmRarityItem|Umbral Gem|alias=Umbral Gems}} to access the heart of the Gauntlet.
In order to reach the {{CharLink|Aylin|Nightsong}0, the party must find four {{SmRarityItem|Umbral Gem|alias=Umbral Gems}} to access the heart of the Gauntlet.


Each trial must be started by interacting with the sacrificial bowl at the trial's entrance. If {{CharLink|Shadowheart}} is in the party, she will volunteer each time, gaining {{Approval|Shadowheart|+5}} if she is allowed to give blood, and losing {{Approval|Shadowheart|-1}} if she is not. Whoever gives blood to begin the trial receives a single turn of [[Bleeding (Condition)]].
Each trial must be started by interacting with the sacrificial bowl at the trial's entrance. If {{CharLink|Shadowheart}0 is in the party, she will volunteer each time, gaining {{Approval|Shadowheart|+5}} if she is allowed to give blood, and losing {{Approval|Shadowheart|-1}} if she is not. Whoever gives blood to begin the trial receives a single turn of [[Bleeding (Condition)]].


Solving all four trials of Shar earns the [[Inspiration|Inspirational Events]] '''In Her Footsteps''' ([[Acolyte]] background) and '''Recognised by Shadows''' ([[Noble]] background).
Solving all four trials of Shar earns the [[Inspiration|Inspirational Events]] '''In Her Footsteps''' ([[Acolyte]] background) and '''Recognised by Shadows''' ([[Noble]] background).
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Familiars and other summoned creatures are not duplicated, and can freely attack anyone without incurring penalties.
Familiars and other summoned creatures are not duplicated, and can freely attack anyone without incurring penalties.


Only party members that are within the trial room will be copied into reflections and entered into the trial. So, if doing the trial with one character (preferably a martial character) and removing all armor and weapons before starting the trail, then the doppleganger that is spawned when the trial is started, will also have no gear equiped. The combat does not start right away, so it's possible to re-equip armor and weapons before engaging the enemy, which will be outgeared then.  
Only party members that are within the trial room will be copied into reflections and entered into the trial. Placing additional party members outside the room and trying to sneak them through by opening the door later will forfeit the trial; however, this can be bypassed if ''there is no door''. Destroying the {{Cond|Sturdy}} door and sneaking in additional party members after the fact can allow the trial to be trivialized by a single character.


Placing additional party members outside the room and trying to sneak them through by opening the door later will forfeit the trial. However, this can be bypassed by destroying the {{Cond|Sturdy}} door. After that it's possible to sneak in additional party members without forfeiting the trial.
If doing the trial with one character (preferably a martial character) and removing all armor and weapons before starting the trail, then the doppleganger(s) that are spawned when the trial is started, will also have no gear equiped. The combat does not start right away, so it's possible to re-equip armor and weapons before engaging the enemy, which will be outgeared then.


Once all the shadow copies are defeated, one of them will drop an Umbral Gem to be looted, and the transporter on the upper level of the room will activate to give a shortcut back to the entrance. {{SmRarityItem|Killer's Sweetheart}} can be found on the ground where the player character's reflection was defeated.
Once all the shadow copies are defeated, one of them will drop an Umbral Gem to be looted, and the transporter on the upper level of the room will activate to give a shortcut back to the entrance. {{SmRarityItem|Killer's Sweetheart}} can be found on the ground where the player character's reflection was defeated.
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